The blue reflection problem, I think is just how you set it up fasa try to keep the lag down so the reflection, I think is set low if you change it alittle you see a more shiny but more lag.
Having a problem with some of the engine FX can't see all them some work some don't in 64 bit but if, I run windows ver of ksp with wine can see all them ?
@sp1989 I think this one is a better launcher http://forum.kerbalspaceprogram.com/threads/16866-Horizon-Aeronautics-Development-Thread as both Proton mods, I have try'ed can't left much.
And on the hatch as dtoxic came up with using the FSanimateGeneric on the hatch, I played around with it, you can edit it to look like this so you can open it back on EVA now
@Dragon01 You might want to edit the tesla rover which as alot of bugs null's spamming that log but anyway the wheels susp added like this and on the hatch by using the ModuleLandingLeg it's spamming null in the log by using ModuleAnimateGeneric will stop the null in log but yes on eva close the hatch and going on eva spam's a null tell kerbal is on ground and let's go.Edit- this is the start of the error's when eva out of rover if it helps
You should look at this 1 http://forum.kerbalspaceprogram.com/threads/29388-LazTek-SpaceX-Launch-Pack-2-3-52-and-Exploration-Expansion-1-52-23-5-%286-2-14%29
Who want's it ? there was 1 that was better looking but can't remember the name but here it is https://www.dropbox.com/s/kmv6m8hzmy90o8a/uploads_2013_05_AmpYear-v0_11.zip