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Mecripp

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Everything posted by Mecripp

  1. The blue reflection problem, I think is just how you set it up fasa try to keep the lag down so the reflection, I think is set low if you change it alittle you see a more shiny but more lag.
  2. Having a problem with some of the engine FX can't see all them some work some don't in 64 bit but if, I run windows ver of ksp with wine can see all them ?
  3. @sp1989 I think this one is a better launcher http://forum.kerbalspaceprogram.com/threads/16866-Horizon-Aeronautics-Development-Thread as both Proton mods, I have try'ed can't left much.
  4. DennyTX as a N-1 Mod out you should try http://kerbal.curseforge.com/ksp-mods/220466-n-1
  5. Do to the licenses it as, I'm not sure.
  6. For your No comms did you install RT2 ? or was it a Sat you didn't use a probe core on ?
  7. Don't know if it can be posted ? Edit-- You might check your messages.
  8. Your welcome and TY.

  9. And on the hatch as dtoxic came up with using the FSanimateGeneric on the hatch, I played around with it, you can edit it to look like this so you can open it back on EVA now
  10. @Dragon01 You might want to edit the tesla rover which as alot of bugs null's spamming that log but anyway the wheels susp added like this and on the hatch by using the ModuleLandingLeg it's spamming null in the log by using ModuleAnimateGeneric will stop the null in log but yes on eva close the hatch and going on eva spam's a null tell kerbal is on ground and let's go.Edit- this is the start of the error's when eva out of rover if it helps
  11. Here is 1 that, I posted http://forum.kerbalspaceprogram.com/threads/67246-0-23-Final-Frontier-0-3-9?p=1188939&viewfull=1#post1188939
  12. @Nereid just a side note can you fix your download link spaceport is no more.
  13. Can we get a update to 1/10th size Solar System for RSS 6.2 please.
  14. Try here http://forum.kerbalspaceprogram.com/threads/67246-0-23-Final-Frontier-0-3-9?p=1188939&viewfull=1#post1188939 EDIT: Ninja'd!!!
  15. You should look at this 1 http://forum.kerbalspaceprogram.com/threads/29388-LazTek-SpaceX-Launch-Pack-2-3-52-and-Exploration-Expansion-1-52-23-5-%286-2-14%29
  16. You have ActiveTextureManagement if so Greenskull does alot of cfg and post them on ActiveTextureManagement try and update the cfg files.
  17. @WildLynx if you haven't used RT2 and you want to try it, It would be best to start new career or sandbox.
  18. The bug happen's when you have DMagic's mod installed also if you take it out all is good.
  19. This should get it https://www.dropbox.com/s/u4rmssjke0oamgf/RemoteTech_AIES_3.cfg
  20. Who want's it ? there was 1 that was better looking but can't remember the name but here it is https://www.dropbox.com/s/kmv6m8hzmy90o8a/uploads_2013_05_AmpYear-v0_11.zip
  21. So if you put them in does it fix it ? both together not even a 1 mb. Edit- yes you might want to check Green Skull post at the top.
  22. If you look the hatch shows as landing legs some bug there.
  23. Nice touch and is there a way to block KerbQuake mod when in the control room lol there have a Quake too as, I see sound has come up already.
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