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KSP2 Release Notes
Everything posted by Mecripp
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Kethane Pack 0.9.2 - New cinematic trailer! - 1.0 compatibility update
Mecripp replied to Majiir's topic in KSP1 Mod Releases
To Funny -
Now-defunct-thread-that-should-not-appear-in-google-search.
Mecripp replied to Cilph's topic in KSP1 Mod Releases
Seen that after,I post and edit 2nd post don't know why it dont show like that in 2nd post -
Now-defunct-thread-that-should-not-appear-in-google-search.
Mecripp replied to Cilph's topic in KSP1 Mod Releases
Just seen @MODULE[ModuleAnimateGeneric] { allowManualControl = false } @MODULE[ModuleAnimateGeneric] { allowManualControl = false } is showing twice or is it just my file ? EDIT except 1 as @ in front ? -
Now-defunct-thread-that-should-not-appear-in-google-search.
Mecripp replied to Cilph's topic in KSP1 Mod Releases
You could change the range some might think that's making it op maybe like. @PART[mediumDishAntenna] { !MODULE[ModuleDataTransmitter] {} @MODULE[ModuleAnimateGeneric] { allowManualControl = false } @MODULE[ModuleAnimateGeneric] { @allowManualControl = false } MODULE { name = ModuleRTAntenna Mode0DishRange = 50000000 Mode1DishRange = 50000000 EnergyCost = 0.82 MaxQ = 6000 DishAngle = 45.0 DeployFxModules = 0 ProgressFxModules = 1 TRANSMITTER { PacketInterval = 0.3 PacketSize = 2 PacketResourceCost = 15.0 } } MODULE { name = ModuleSPUPassive } } might have to take out the MAXQ -
Now-defunct-thread-that-should-not-appear-in-google-search.
Mecripp replied to Cilph's topic in KSP1 Mod Releases
That is a bug with ECLSS mod as you cant close that info window in map view also it as been posted on there page and still no fix. -
Now-defunct-thread-that-should-not-appear-in-google-search.
Mecripp replied to Cilph's topic in KSP1 Mod Releases
Hope it helps Edit and thanks Peppe for finding that. -
[PLUGIN+PARTS][0.23] SCANsat terrain mapping
Mecripp replied to damny's topic in KSP1 Mod Development
xZise the link was to the author of the part and what do you mean multiple versions of it if you want, I guess some 1 could put all the scanners in 1 or how ever they wanted it, by add his or her scanner it just adds the scanner to parts you still have the rest. U can open the scanners part.cfg and edit them. EDIT open the cfg file with notepad. -
Now-defunct-thread-that-should-not-appear-in-google-search.
Mecripp replied to Cilph's topic in KSP1 Mod Releases
Newbinator do you have ECLSS mod installed i know that you cant remove orbital debris with it and think most are having better luck with http://www./download/dncc8qu44t30a90/RemoteTech2_2014.01.08.22.30.zip ver. -
Now-defunct-thread-that-should-not-appear-in-google-search.
Mecripp replied to Cilph's topic in KSP1 Mod Releases
On the launchpad yes EDIT when i put a stock on launchpad i get local control put not with aies EDIT might be that i put the probe core on all the AIES parts in the command folder. will take them out in see EDIT ok fixed it for anyone that as my AIES cfg file need to edit the 2 command pods take the probe core off them as, it looks if a manned pod as the probe core put on it RT does see it as manned sorry. -
Kethane Pack 0.9.2 - New cinematic trailer! - 1.0 compatibility update
Mecripp replied to Majiir's topic in KSP1 Mod Releases
I wish but at this time no -
Now-defunct-thread-that-should-not-appear-in-google-search.
Mecripp replied to Cilph's topic in KSP1 Mod Releases
Anyone use AIES 1 of the commandpods AIESorbiterpod don't show as being manned worked all the way to, Duna then on landing lost com and control ? but its manned, don't see how, I lost control. EDIT Don't see in the code how RT tells if it's manned or not. -
Now-defunct-thread-that-should-not-appear-in-google-search.
Mecripp replied to Cilph's topic in KSP1 Mod Releases
That can bit but best to set up a network first and for landing a good OmniRange antenna on it. -
Now-defunct-thread-that-should-not-appear-in-google-search.
Mecripp replied to Cilph's topic in KSP1 Mod Releases
what RT did u install or check to see if u have all the files in the RT2 folder should have like 5 cfg files and 3 folders and make sure u only have 1 ModuleManager_*** in the hole KSP/Gamedate dir. think this is the 1 most are use now http://www./download/dncc8qu44t30a90/RemoteTech2_2014.01.08.22.30.zip should something like RemoteTech_Antennas.cfg RemoteTech_MechJeb.cfg RemoteTech_Squad_Antennas.cfg RemoteTech_Squad_Probes.cfg RemoteTech_Settings.cfg -
Now-defunct-thread-that-should-not-appear-in-google-search.
Mecripp replied to Cilph's topic in KSP1 Mod Releases
Starspy sounds like u have a bad install. -
Kethane Pack 0.9.2 - New cinematic trailer! - 1.0 compatibility update
Mecripp replied to Majiir's topic in KSP1 Mod Releases
For those new to the game and want alittle more then stock u should try http://forum.kerbalspaceprogram.com/threads/55832-PLUGIN-PARTS-0-23-SCANsat-terrain-mapping also a great mod. -
Kethane Pack 0.9.2 - New cinematic trailer! - 1.0 compatibility update
Mecripp replied to Majiir's topic in KSP1 Mod Releases
By docking or the kas mod or Romfarer mod there are more mods but them come to mind. And, I too would like to know why the scanner can scan why where not on that craft. as it bits that you have to seat on that sat and time warp and go watch tv or do something as it runs. -
[PLUGIN+PARTS][0.23] SCANsat terrain mapping
Mecripp replied to damny's topic in KSP1 Mod Development
For u guys and girls new to this mod http://forum.kerbalspaceprogram.com/threads/55832-PLUGIN-PARTS-0-23-SCANsat-terrain-mapping?p=845019&viewfull=1#post845019 added a scanner you might like its like 3 scanners in 1 it's a nice looking part. -
Now-defunct-thread-that-should-not-appear-in-google-search.
Mecripp replied to Cilph's topic in KSP1 Mod Releases
If your new to RT2 and have trouble you can try this if you like Telemachus mod has 2 parts, I just took the parts out and put the in ksp/part , and made a cfg to added them to RT2 the 1 antenna as omni range to reach minmus from kerbin you can try. http://forum.kerbalspaceprogram.com/threads/24594-0-23-Telemachus-%E2%80%93-Telemetry-and-Flight-Control-in-the-Web-Browser-%282013-12-18%29 and th cfg https://dl.dropboxusercontent.com/u/72893034/RemoteTech_TelemachusAntenna.cfg -
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Mecripp replied to Cilph's topic in KSP1 Mod Releases
If the 1 pointing at kerbin stays in contact and stays in omni with the other sat, if your new to RT2 if u land a manned ship on the side of mun facing kerbin forgot what the dish name was the flat looking stick 1 it has a wide DishAngle of 45 it will cover 1 side of Kerbin at all times, but u would have to keep it in contact with ksc. -
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Mecripp replied to Cilph's topic in KSP1 Mod Releases
You would have to point 1 at KSC also. -
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Mecripp replied to Cilph's topic in KSP1 Mod Releases
As peppe said u have 3 module manager.dll as u can see [ModuleManager] version 1.5.6.0 at E:\Steam\steamapps\common\Kerbal Space Program\GameData\ModuleManager_1_5_6.dll won the election against Version 1.5.0.0 E:\Steam\steamapps\common\Kerbal Space Program\GameData\ModuleManager_1_5.dll Version 1.5.5.0 E:\Steam\steamapps\common\Kerbal Space Program\GameData\ModuleManager_1_5_5.dll and have seen some where that Kethane will lock on to a error and just spam it will try and find the post about it. -
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Mecripp replied to Cilph's topic in KSP1 Mod Releases
Yes, I have took them all out put 1 in ksp/plugin, have you got it to work ? -
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Mecripp replied to Cilph's topic in KSP1 Mod Releases
and at mdapol no, I have just 1 and i took the MicroSat out of RT1 and put it in RT2 but not all of it was working for me. -
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Mecripp replied to Cilph's topic in KSP1 Mod Releases
try just 1 ModuleManager.dll as i have seen u can put it in ksp/Plugins and it works but if u have 2 ModuleManager.dll of any # in any file in gamedate you get the double command. -
Made my cfg like this @PART[TzAntennaRotate] { MODULE { name = ModuleSPU } MODULE { name = ModuleRTAntennaPassive TechRequired = unmannedTech OmniRange = 5000000 EnergyCost = 0.93 TRANSMITTER { PacketInterval = 0.3 PacketSize = 2 PacketResourceCost = 15.0 } } as i give the antenna the command core and MaxQ= will just make it brake on launch which is fine. I should have added the Mode0OmniRange = 0 Mode1OmniRange = 50000000 the way i have it doesnt matter if its out or not still as same range.but thanks sidfu i didnt think to add Mode0OmniRange = 0 Mode1OmniRange = 50000000 think a will but change the first part to look like Mode0OmniRange = 500 because really should a antenna have range down just not as far ? And Sidfu can u not give the command core if u add the 2 ranges having no luck in adding the core back.