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Mecripp

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Everything posted by Mecripp

  1. Very nice is there away to get the FX to show on all 4 engine spots ?
  2. The FX are alittle ways from the engines and did you mean to leave the blender file in the folder ? Other then that great job very nice little launcher EDIT- Kerbal up your files
  3. Did you ever found away to get JSI to show up on screen ?
  4. Them look nice
  5. Thanks toadicus for all the work you are doing. It's looking great
  6. The fix is in the thread some where, I'm sure and on the tanks there are a couple of mods that have them.
  7. This is what, I use @PART[Antenna_HingedDish1]:FOR[AntennaRange] { %MODULE[ModuleDataTransmitter] { %name = ModuleLimitedDataTransmitter nominalRange = 30000000 maxPowerFactor = 8 maxDataFactor = 4 } } @PART[Antenna_Tape1]:FOR[AntennaRange] { %MODULE[ModuleDataTransmitter] { %name = ModuleLimitedDataTransmitter nominalRange = 12000000 maxPowerFactor = 8 maxDataFactor = 4 } } @PART[Antenna_Tape2]:FOR[AntennaRange] { %MODULE[ModuleDataTransmitter] { %name = ModuleLimitedDataTransmitter nominalRange = 2500000 maxPowerFactor = 8 maxDataFactor = 4 } }
  8. LOL that's too funny man, But you also got to sign this liability waiver
  9. That's cBBp Dragon pod it's pretty nice the IVA wasn't finished for the one, I have but still a very nice pod.
  10. What if they use nodes like NODE { name = side1 transform = SideNode1 size = 0 method = HINGE_JOINT } NODE { name = side2 transform = SideNode2 size = 0 method = HINGE_JOINT } NODE { name = side3 transform = SideNode3 size = 0 method = HINGE_JOINT } NODE { name = side4 transform = SideNode4 size = 0 method = HINGE_JOINT } NODE { name = top transform = topNode size = 2 method = FIXED_JOINT } In 1.0 or 1.02 this part doesn't want to attach any thoughts on how to fix it ?
  11. @blowfish how did you get the skylon to load in 1.02 ? I keep getting [WRN 01:25:22.213] Module 'KipEngSkylonIntake' requires another module which is not present! Shutting down.
  12. What would that have to do with anyone tweaking engines ? he is just adding MODULE[EngineLightFX] if it's missing, Not stopping you from changing anything in MODULE[ModuleEngines*] ?
  13. About your patch @PART[*]:HAS[@MODULE[ModuleEngines]]:Final { MODULE { name = tjs_EngineLight lightPower = 1.0 lightRange = 40.0 } } @PART[*]:HAS[@MODULE[ModuleEnginesFX]]:Final { MODULE { name = tjs_EngineLightFX lightPower = 1.0 lightRange = 40.0 } } Why can't you just have ? @PART[*]:HAS[@MODULE[ModuleEngines*]]:Final { MODULE { name = tjs_EngineLightFX lightPower = 1.0 lightRange = 40.0 }
  14. last fix didn't do anything can't transmit at all EDIT- well guess it did it broke it lol
  15. Where did you get the cfg for the RPM for this mod ?
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