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Mecripp

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Everything posted by Mecripp

  1. Best guess is because there is no just ( Cost ) it's ( unitCost = 0.8 ) EDIT- @RESOURCE_DEFINITION[LiquidFuel] { @unitCost = 10 }
  2. There is MechJeb and one more will keep looking for it as, I can't remember the name. EDIT- Forgot about Scansat doing that. EDIT- Here it is Trajectories http://forum.kerbalspaceprogram.com/threads/104694-1-0-2-%28FAR-only%29Trajectories-v1-2-0-%282015-05-15%29-atmospheric-predictions
  3. If it still works you could play around with this plugin for a sonic boom http://forum.kerbalspaceprogram.com/threads/28428-Orion-aka-Ol-Boom-boom
  4. Really haven't played around with them settings but wouldn't be MODULE { name = ModuleScienceContainer reviewActionName = Review Data storeActionName = Store Experiments collectActionName = Take Data evaOnlyStorage = True storageRange = 2 allowRepeatedSubjects = True } MODULE { name = ModuleScienceLab containerModuleIndex = 0 [COLOR="#FF0000"]dataStorage = 500 // <------------------------ Here [/COLOR] crewsRequired = 1 canResetConnectedModules = True canResetNearbyModules = True interactionRange = 5 SurfaceBonus = 0.1 ContextBonus = 0.25 homeworldMultiplier = 0.1 RESOURCE_PROCESS { name = ElectricCharge amount = 10 } } MODULE { name = ModuleScienceConverter scientistBonus = 0.25 //Bonus per scientist star - need at least one! So 0.25x - 2.5x researchTime = 7 //Larger = slower. Exponential! scienceMultiplier = 5 //How much science does data turn into? [COLOR="#FF0000"]scienceCap = 500 //How much science can we store before having to transmit? <-------------------------------------- HERE [/COLOR] powerRequirement = 5 //EC/Sec to research ConverterName = Research StartActionName = Start Research StopActionName = Stop Research }
  5. Won't let me Rep you got to wait or spread some around but thanks for all the work and really this should be stock EDIT- @toadicus you have 2 ModuleManager.*.*.*.dll in the folder just FYI
  6. Here is a MM patch if you want the part in all 3 sizes you can fill in the blanks to your liking +PART[Capsule] { @name = Capsule_2 @rescaleFactor = 2 @TechRequired = @entryCost = @cost = @mass = } +PART[Capsule] { @name = Capsule_3 @rescaleFactor = 3 @TechRequired = @entryCost = @cost = @mass = } +PART[picax] { @name = picax_2 @rescaleFactor = 2 @TechRequired = @entryCost = @cost = @mass = } +PART[picax] { @name = picax_3 @rescaleFactor = 3 @TechRequired = @entryCost = @cost = @mass = } +PART[solar] { @name = solar_2 @rescaleFactor = 2 @TechRequired = @entryCost = @cost = @mass = } +PART[solar] { @name = solar_3 @rescaleFactor = 3 @TechRequired = @entryCost = @cost = @mass = } +PART[solarshroud] { @name = solarshroud_2 @rescaleFactor = 2 @TechRequired = @entryCost = @cost = @mass = } +PART[solarshroud] { @name = solarshroud_3 @rescaleFactor = 3 @TechRequired = @entryCost = @cost = @mass = } +PART[trunk] { @name = trunk_2 @rescaleFactor = 2 @TechRequired = @entryCost = @cost = @mass = } +PART[trunk] { @name = trunk_3 @rescaleFactor = 3 @TechRequired = @entryCost = @cost = @mass = }
  7. I see now they just show the panels at the launch pad lol and the picture of the Phoenix is right but the name is backwards lol and one panels is Jettison the wrong way and throwing a Null error.
  8. Here is a quick update for 1.02 all DDS fixed nodes and added some stock settings https://dl.dropboxusercontent.com/u/72893034/DDS/A.M.U.R.E%20low%20texture_DDS.zip and https://dl.dropboxusercontent.com/u/72893034/DDS/A.M.U.R.E_DDS.zip
  9. Can't we have both trunks hehe more parts EDIT- How we get the solar panel shroud to show they just look like solar panels and looking at the cfg they have all the solar panels setting on them ?
  10. Thats cBBp Dragon http://forum.kerbalspaceprogram.com/threads/26243-Dragon-Rider-Capsule-0-23-%282-14-14%29
  11. You can get 4 if you need more stack other box hope it helped.
  12. It's a Dragon party got 2 more dragon mods but one throws errors and well not sure where, I put the other
  13. HEHE I know that and see your still holding out on the solar panel covers
  14. There was a couple of them Laz made one of the older one that had the four thrusters on the outside and even his newer dragon 1 has four thrusters. And yes real world Dragon v1 has had many changes from when they thought they was going to crew it and then came up with Dragon v2 The first Dragon 1 had four thrusters like the Dragon 2 so they could land it but hey all good got to love the Dragon.
  15. There was a couple of them Laz made one of the older one that had the four thrusters on the outside and even his newer dragon 1 has four thrusters. EDIT- This sight says there is 18 thrusters on four points http://www.spacex.com/news/2013/04/04/draco-thrusters and first link http://www.spacex.com/dragon EDIT- This was the Dragon Rider EDIT- More of dragon 1 art
  16. That is crazy man lol looks great can you run out of drill stem ?
  17. And even JSI has a camera and FASA has one and CCTV http://forum.kerbalspaceprogram.com/threads/107397-Kerbal-CCTV-1-1-now-with-WiFi-came
  18. Yep used the texture on the interstage for the fairing which you can see are alittle darker might try and use a tank texture for the fairing and see how it looks. EDIT- LOL looks like it's already been used and got alittle hot on the fairing.
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