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KSP2 Release Notes
Everything posted by Mecripp
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If it still works you could play around with this plugin for a sonic boom http://forum.kerbalspaceprogram.com/threads/28428-Orion-aka-Ol-Boom-boom
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What you didn't like Porkjet work ?
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LOL yes
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Small but tricky Mobile Processing Lab tweak
Mecripp replied to Deimos_F's topic in KSP1 Mods Discussions
Really haven't played around with them settings but wouldn't be MODULE { name = ModuleScienceContainer reviewActionName = Review Data storeActionName = Store Experiments collectActionName = Take Data evaOnlyStorage = True storageRange = 2 allowRepeatedSubjects = True } MODULE { name = ModuleScienceLab containerModuleIndex = 0 [COLOR="#FF0000"]dataStorage = 500 // <------------------------ Here [/COLOR] crewsRequired = 1 canResetConnectedModules = True canResetNearbyModules = True interactionRange = 5 SurfaceBonus = 0.1 ContextBonus = 0.25 homeworldMultiplier = 0.1 RESOURCE_PROCESS { name = ElectricCharge amount = 10 } } MODULE { name = ModuleScienceConverter scientistBonus = 0.25 //Bonus per scientist star - need at least one! So 0.25x - 2.5x researchTime = 7 //Larger = slower. Exponential! scienceMultiplier = 5 //How much science does data turn into? [COLOR="#FF0000"]scienceCap = 500 //How much science can we store before having to transmit? <-------------------------------------- HERE [/COLOR] powerRequirement = 5 //EC/Sec to research ConverterName = Research StartActionName = Start Research StopActionName = Stop Research } -
Here is a MM patch if you want the part in all 3 sizes you can fill in the blanks to your liking +PART[Capsule] { @name = Capsule_2 @rescaleFactor = 2 @TechRequired = @entryCost = @cost = @mass = } +PART[Capsule] { @name = Capsule_3 @rescaleFactor = 3 @TechRequired = @entryCost = @cost = @mass = } +PART[picax] { @name = picax_2 @rescaleFactor = 2 @TechRequired = @entryCost = @cost = @mass = } +PART[picax] { @name = picax_3 @rescaleFactor = 3 @TechRequired = @entryCost = @cost = @mass = } +PART[solar] { @name = solar_2 @rescaleFactor = 2 @TechRequired = @entryCost = @cost = @mass = } +PART[solar] { @name = solar_3 @rescaleFactor = 3 @TechRequired = @entryCost = @cost = @mass = } +PART[solarshroud] { @name = solarshroud_2 @rescaleFactor = 2 @TechRequired = @entryCost = @cost = @mass = } +PART[solarshroud] { @name = solarshroud_3 @rescaleFactor = 3 @TechRequired = @entryCost = @cost = @mass = } +PART[trunk] { @name = trunk_2 @rescaleFactor = 2 @TechRequired = @entryCost = @cost = @mass = } +PART[trunk] { @name = trunk_3 @rescaleFactor = 3 @TechRequired = @entryCost = @cost = @mass = }
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[1.0.2] One-Eye Industries- Back in Action! [v1.1]
Mecripp replied to OrbitusII's topic in KSP1 Mod Releases
Can't wait to see what you come up with here -
Here is a quick update for 1.02 all DDS fixed nodes and added some stock settings https://dl.dropboxusercontent.com/u/72893034/DDS/A.M.U.R.E%20low%20texture_DDS.zip and https://dl.dropboxusercontent.com/u/72893034/DDS/A.M.U.R.E_DDS.zip
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[1.0.4] BoxSat vA.02f - Updated 09/16/2015
Mecripp replied to DasPenguin85's topic in KSP1 Mod Releases
You can get 4 if you need more stack other box hope it helped. -
There was a couple of them Laz made one of the older one that had the four thrusters on the outside and even his newer dragon 1 has four thrusters. And yes real world Dragon v1 has had many changes from when they thought they was going to crew it and then came up with Dragon v2 The first Dragon 1 had four thrusters like the Dragon 2 so they could land it but hey all good got to love the Dragon.
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There was a couple of them Laz made one of the older one that had the four thrusters on the outside and even his newer dragon 1 has four thrusters. EDIT- This sight says there is 18 thrusters on four points http://www.spacex.com/news/2013/04/04/draco-thrusters and first link http://www.spacex.com/dragon EDIT- This was the Dragon Rider EDIT- More of dragon 1 art
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[WIP] Mining and Processing Extension [KIMP] resumed
Mecripp replied to riocrokite's topic in KSP1 Mod Development
That is crazy man lol looks great can you run out of drill stem ? -
And even JSI has a camera and FASA has one and CCTV http://forum.kerbalspaceprogram.com/threads/107397-Kerbal-CCTV-1-1-now-with-WiFi-came