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Mecripp

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Everything posted by Mecripp

  1. The American Pack http://www./download/dptj659hz8r8gn2/AmericanPack.zip and there is a Chaka Monkey Exploration lite https://www.dropbox.com/s/gbd5wyw7l71mrhg/COL-271.zip?dl=0 which is just SLS. EDIT- And there is this WIP it does need some more parts http://forum.kerbalspaceprogram.com/threads/85275-WIP-NASA-SLS-Released-Orion-MPCV-Core-Module-1-0-4-18-2015 Edit- Now, I think about it there just alittle bigger then 3.75, I think one time, I wrote a rescale for the The American Pack to be 3.75
  2. You might try NavHud http://forum.kerbalspaceprogram.com/threads/81543-1-0-NavHud-a-NavBall-inspired-Heads-Up-Display-1-2-0
  3. You can try this added a couple of things https://dl.dropboxusercontent.com/u/72893034/help/scienceModule.zip
  4. toadicus In careen mode and using line of sight, I'm out of range and can still send reports and get Science points the Antenna stay down but the Science still goes ?
  5. @ alexustas the KRoverPlatform for me has to lay on the ground upside down and then, I deploy it and when it's done, I grab it and turn it over and start building it and there is 1 more way, I can write it that, I seen will write a second patch and post it and you can take a look. @ Deltac I wrote a MM to add a second Platform with the seat note moved and added a second top node but having trouble use KIS attach on it, I end up losing a wheel node then will keep testing it might just move the top node and skip the second node you can still use KIS to attach things on it Platform.
  6. Have you tried just this mod and stock install ?
  7. Front page http://forum.kerbalspaceprogram.com/threads/86243-23-5-Skylab-%28Compatible-with-OLDD-FASA-LOVAD%29-ALPHA-RELEASE-v0-1?p=1272382
  8. You can check this looks like your short some # loike Lord said node_stack_top node_stack_bottom node_stack_connect01 node_stack_connect02 node_stack_connect03 node_attach node_stack_bottom01 node_stack_bottom02 node_stack_bottom03 node_stack_bottom04 Each one follows this example, and specifies where other parts can connect to this part: Actual Part Explanation node_attach = 0.00, 0.147, 0.00, 0.0, 1.0, 0.0, 1 specifies the location of the nodes of this part (the green circles). node_stack_bottom = x, y, z, angx, angy, angz, size node_stack_top = x, y, z, angx, angy, angz, size node_attach = x, y, z, angx, angy, angz, size http://wiki.kerbalspaceprogram.com/wiki/CFG_File_Documentation#Node_Definitions And Here
  9. Yep seen that the plugin is broke will have to wait and hope it gets fixed.
  10. Any where in your KSP/GameData don't matter where in here
  11. Did you get the VNG plugin ? http://forum.kerbalspaceprogram.com/threads/25305-1-0-Vanguard-Technologies-EVA-parachutes-still-works
  12. You might try this new JSIPartUtilities http://forum.kerbalspaceprogram.com/threads/88366-0-24-2-JSIPartUtilities-a-mishmash-of-clever-things-to-do-with-parts?p=1899200&viewfull=1#post1899200 And here is a updated firespitter http://forum.kerbalspaceprogram.com/threads/24551-Firespitter-propeller-plane-and-helicopter-parts-v6-3-5-%28Sep-1st%29-for-KSP-0-24-2?p=1887997&viewfull=1#post1887997 EDIT- I'm being to lazy to write a MM now so here is my uploaded folder and, I just build one and all worked fine https://dl.dropboxusercontent.com/u/72893034/help/ASET.zip all, I did was added - on a couple of nodes
  13. You can rescale one. EDIT- Not sure on the numbers but it would be something like a PART { // --- general parameters --- name = NASAaeroShield_B module = Part author = DennyTX // --- asset parameters --- rescaleFactor = 1 [COLOR="#FF0000"]scale = 0.186[/COLOR] <------------- Match the red MODEL { model=OLDD/NASA/NASAaeroShield [COLOR="#FF0000"]scale = 0.186, 0.186, 0.186[/COLOR] <----------- play around with this numbers rotation = 0, 0, 0 } // --- node definitions --- // definition format is Position X, Position Y, Position Z, Up X, Up Y, Up Z node_stack_top = 0.0, 1.9, 0.0, 0.0, 1.0, 0.0, 2 node_stack_bottom = 0.0, -1.9, 0.0, 0.0, -1.0, 0.0, 2 // attachment rules: stack, srfAttach, allowStack, allowSrfAttach, allowCollision attachRules = 1,0,1,1,1 // --- editor parameters --- TechRequired = metaMaterials entryCost = 10000 cost = 10000 category = Pods subcategory = 0 title = NASA aero Shield 5m manufacturer = OLDD description = NASA aero heat Shield. Change drag when open. Recommended for any pods reentering atmospheres. // --- standard part parameters --- mass = 2.2 dragModelType = default maximum_drag = 0.2 minimum_drag = 0.2 angularDrag = 2 crashTolerance = 9 breakingForce = 99 breakingTorque = 99 maxTemp = 999 fuelCrossFeed = False MODULE { name = ModuleAnimateGeneric animationName = AeroShieldOpen isOneShot = false startEventGUIName = Deploy endEventGUIName = Retract actionGUIName = Toggle AeroShield allowAnimationWhileShielded = False } MODULE { name = ModuleAblator ablativeResource = Ablator lossExp = -9000 lossConst = 20 pyrolysisLossFactor = 10000 reentryConductivity = 0.01 ablationTempThresh = 500 } RESOURCE { name = Ablator amount = 1800 maxAmount = 1800 } MODULE { name = ModuleDecouple ejectionForce = 16 explosiveNodeID = bottom } } And sorry this is a edited cfg, I use.
  14. Hard to say what mods fuel cell they are using ?
  15. In the cfg you see on FASA INTERNAL { name = FASAGeminiInt2 } EDIT- You would make the one look like if your wanting to use FASA internal on K2 Command Pod PART { // this is a sample config file, for determining a good file format for defining part parameters // comment line - ignored by cfg parser // empty lines, or lines without a '=' sign are also ignored // all other lines are split at the '=' sign, and the left operand is used to know what parameter we are setting // diferent parameters require data in different formats (see docs), and each module has it's own parameters (again, see docs) // each assignment must be in a single line. Lines without assignments will be ignored. (You CAN turn on word wrap, though) // each keyword here relates to an existing variable in the assigned module. If the keyword isn't found, it is ignored. // conversely, if a keyword is left unassigned (as in not in the file), it will be initialized with it's default value // This is done automatically, so any public variable defined in the loaded module can be accessed this way (provided it's value can be parsed) // --- general parameters --- name = K2Pod module = Part author = JFJohnny5 // --- asset parameters --- mesh = K2Pod.mu scale = 1 rescaleFactor = 1 // --- node definitions --- // definition format is Position X, Position Y, Position Z, Up X, Up Y, Up Z node_stack_bottom = 0.0, -0.44, 0.0, 0.0, -1.0, 0.0, 1 node_stack_top = 0.0, 1.43, 0.0, 0.0, 1.0, 0.0, 0 bulkheadProfiles = size1, size0 CoPOffset = 0.0, 0.5, 0.0 CoLOffset = 0.0, -0.35, 0.0 // --- editor parameters --- TechRequired = advFlightControl entryCost = 4400 cost = 2200 category = Pods subcategory = 0 title = K2 Command Pod manufacturer = Castor-Pollux Industries description = Through the use of some "creative engineering" and a technique which apparently makes it "bigger on the inside" the design team at CPI has managed to squeeze two Kerbals into a pod originally designed for just one! What a breakthrough! Just don't try to move around too much... // attachment rules: stack, srfAttach, allowStack, allowSrfAttach, allowCollision attachRules = 1,0,1,1,0 // --- standard part parameters --- mass = 1.7 dragModelType = default maximum_drag = 0.2 minimum_drag = 0.15 angularDrag = 2 crashTolerance = 14 maxTemp = 2400 // 3400 vesselType = Ship // --- internal setup --- CrewCapacity = 2 INTERNAL { name = FASAGeminiInt2 } MODULE { name = ModuleCommand minimumCrew = 1 } RESOURCE { name = ElectricCharge amount = 75 maxAmount = 75 } MODULE { name = ModuleReactionWheel PitchTorque = 8 YawTorque = 8 RollTorque = 8 RESOURCE { name = ElectricCharge rate = 0.4 } } MODULE { name = ModuleScienceExperiment experimentID = crewReport experimentActionName = Crew Report resetActionName = Discard Crew Report reviewActionName = Review Report useStaging = False useActionGroups = True hideUIwhenUnavailable = True rerunnable = True xmitDataScalar = 1.0 usageReqMaskInternal = 5 usageReqMaskExternal = -1 } MODULE { name = ModuleScienceContainer reviewActionName = Review Stored Data storeActionName = Store Experiments evaOnlyStorage = True storageRange = 1.5 } RESOURCE { name = MonoPropellant amount = 15 maxAmount = 15 } MODULE { name = FlagDecal textureQuadName = flagTransform } } EDIT- You would have to have FASA installed or pull out a couple of files EDIT- You could use them for your self but FASA is License/EULA All Rights Reserved EDIT- You might keep a eye on http://forum.kerbalspaceprogram.com/threads/118037-WIP-GEMINI-by-OLDD
  16. Here is a patch that will update them https://dl.dropboxusercontent.com/u/72893034/help/StackInlineLightsRGB_Patch.cfg.zip
  17. There some in Klockheed_Martian_Special and you have the ones in DR and theres OLDD NASAaeroShield.
  18. If anyone wants to try a couple of patches made one to fix the nodes and ones is for using KIS, By me putting the hatch has a node makes it alittle hard to put the stuff on the inside, I might take it out but let me know what you think. https://dl.dropboxusercontent.com/u/72893034/help/BoxSat_Patch.cfg.zip And still needs the temp and that new stuff but will add more later.
  19. Think something like this would only work on large parts that have one side in the sunlight and one side dark and then on the darks side of a planet there wouldn't be any heat.
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