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I docked multiple times in KSP2, most if the time it worked fine. But I also encountered various bugs... Buggy RCS, docking refusing to work, phantom forces, sudden explosion, sudden orbital change, dV showing 0 after docking...
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My Patience has run out, now I am just disgusted.
Urus28 replied to RayneCloud's topic in KSP2 Discussion
I had some experience with this kind of situation in my career. I would not surprise to learn that people working on KSP 2 don't have more information than we have. They just continue their daily job until further notice. For the people knowing something, they have order to not communicate internally or even more externally. Where I live, it's a legal obligation because you have to follow a specific path for a lay-off plan, any communication about the plan coming from an uncontrolled way can be used in justice to block it. I'm not an expert about US legal aspect, but it's a point to consider for external communication. For communication about the game development, I don't expect anything before the situation calm down. I think they are just waiting that everyone accept the fact that the game will very probably not be delivered. At some point, we will probably a communication about the release of the 0.2.2 patch (because they continue to work on it) and a notification about the end of KSP 2 development. This without any detail given about difficulties or anything else. -
And you don't count equipment to make them work, software licenses, energy, office renting...
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I lived several layoffs during my career, the management always have the same speech "it's ok, everything is fine...." before passing to action and then telling the truth (or well, the truth they want you to believe). For the few ones under with knowledge about the actual plan, they have order to not communicate. The plan is always to avoid bad publicity and avoid any organization of employees against the plan.
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I don't follow the discord, so I am not aware that there is a final decision about this. Clearly it's my personal feeling and I can be wrong. =)
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Weekly Challenge #53: Build a Seaplane!
Urus28 replied to Dakota's topic in Challenges & Mission Ideas
What better idea for an SSTO than taking an erkanoplan organization plan ? This beauty is screaming SPEED ! POWER !!!! Let bo honest, it's a bad spacecraft... But I can circularize at 80km. Coming back home. Finally at the KSC, unfortunately the mass distribution with empty tanks is a little bit off. But I landed without breaking anything. -
Weekly Challenge #53: Build a Seaplane!
Urus28 replied to Dakota's topic in Challenges & Mission Ideas
Never tried an amphibious airplane, it was interesting =) -
I was flying around 8000m.
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Weekly Challenge #53: Build a Seaplane!
Urus28 replied to Dakota's topic in Challenges & Mission Ideas
My kerbals like it this way ! -
I propose a little rover race to the top of Kerb-2 ! Your rover must be a two-seater (one driver, one navigator), you can use jet or rocket engine in addition to wheels, but flying is not allowed. Start on the runway, teleport to the following coordinates : x : 48.77 y :132.35 The race is over when you reach the summit of K2 with an altitude over 2519m ! Post your time with a screenshot or a video ! My best time 7 minutes 18 seconds !
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Weekly Challenge #53: Build a Seaplane!
Urus28 replied to Dakota's topic in Challenges & Mission Ideas
I explored Laythe with a seaplane -
Today I decided to go for a little trip on Kerbin. In general, I'm ok with KSP 2 graphics, but flying at high altitude at night close to the pole gives quite ugly results. With a little bit of sunlight, it's getting better. Rover deployment close to the target.
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Thank you for the link ! Unfortunately, I don't have enough background knowledge to really understand it (I tried). But ok, it deals with planet surface rendering, I can live with that
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Thanks for the update ! I have no idea what a PQS decal is, but it's good to see some improvements ! =D I hope we will have the 0.2.2 patch soon. =)
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Awesome design !