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Resender

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Everything posted by Resender

  1. OK after, 8 burns I've gotten the apsis just beyond Minmus Orbit It is however a bit skewed And we've used 78,7 liters of fuel, out of the 800 in the stage.
  2. The Indians (people from India, not native Americans) say they will have manned mission to Mars next year, which off course is impossible since the window to Mars has closed and the next one isn't until 2016
  3. This is the smallest spaceshuttle like i got into orbit, and it glides well
  4. Hello, been at bit busy both at work as in games. Tried to get to the second KSP using any possible means from planes to landers not succeeded so I decided to go spacewards again. But instead of trying to fail landing on Mun, but successfully touching down on it, I decided to go to Mimmus instead, where it's lower gravity should allow for a smoother landing. I named my craft MOB, Mimmus or Bust I also decided on a slower trek, and I'm using 5 minute as minimum trust as possible burns near the apoapsis to increase my orbit (only the engine at the back is fired the 3 in the front are for landing) The current orbit is 1,074,000 at the apoapsis and 564,000 at the periapsis
  5. Ingenuity, make 2 ships. 1 to land, 2 to scoop the pod up and take it back to Kerbin
  6. I actually don't remmber anymore how I got onto KSP, I do know it's the kind of game I wanted since my first PC in 1994. And on a side not we are getting Kurt J Kermin in the enxt update, including the 3d glasses.
  7. My orbiter can glide from orbit to land quite well, even when I have to abort I can get her to glide to the ground rather then use the parachutes Their is an engine on the orbiter but that's useless during the return trip and get destroyed upon landing
  8. Success I got an orbiter finally into an orbit
  9. Half a step is better then none Lastest shuttle attempt Managed to get out of the atmosphere and aim for a nice cruising altitude only to run out of fuel mear meters from getting a full orbit
  10. I also decided to take another path to shutlle design, instead of making the complete plane first I'm developing a lifter first with a basic body of the shuttle on it (I found out yesterday evening if you keep thrust at 2/3 you'll have a slower liftoff but you'll get higher up before you start getting problems) THe basic body after a lifter failure
  11. And now we return to our journey to MUn Not the best ladder I've seen
  12. In the large tanks in the bottom I think there's enough fuel left for a 1-3 second burn.Then there's a second smaller stager to slow the lander down to reasonable speed to use the lander itself. Unfortunately I have a problem this rocket is on an external HD which uses a 3.0 USB cable, and when I took it out the connector was bent over, I looked all day yesterday for a new cable but none of the normal shops sell them. And the only 2 IT-specialists stores are closed for a few weeks. So at the moment I'm on a separate copy on my normal PC and I mad a shuttle after kurtjmac's attempts The kurtprise (as I called it ), unfortunately start tumbling around at 10 km altitude.
  13. Ladies and gentlemen, we have achieved orbit Burn to the mun done And with some fuel left in the lower tanks I can use them to get into munar orbit and use the second stage to decelerate
  14. Txn for the replies, well my biggest problem pre-0.16 was that my lander always broke on landing on the moon, I keep tipping over. As for 0.16 I haven\'t even gotten into stable orbit yet.
  15. I tried the new giant parts but I\'m having a very hard time manually adjusting the rocket during liftoff
  16. OK the following are from the failed Farscape B II, mission, it failed to get into orbit. Farscape B II in the VAB During liftoff Orbital burn Lander trying to get orbit burb Conclusion, we need more power or more fuel for orbit burn, and hence more power during liftoff
  17. Hello all, I\'m starting this new topic since I\'m also starting fresh out in 0.16. Haven\'t succeeded in getting the 3 kerbonaut pod into orbit, so atm I\'m trying the single kerbonaut pod My latest rocket Farscape B The top half on test run in Kerbin orbit, this will later be the lander The lifter, strange that it\'s sticking togheter Farscape B was based on Farscape VI, I was making, but that rocket kept keeping massive lag during liftof and the dials were completely messed up so I kept missing orbit, anybody else having problems with he new solid boosters.
  18. I think the urgent need we hace is an asas and sas modules for the new size
  19. Currently the VAB, SPAB, Launch pad and Tracking centers are the only structures on the planet
  20. I keep failing at the very last moment
  21. Luna-FVI, with just Novapunch tanks and engines
  22. OK, I made a version comprising of your tanks and engines Still need to add rcs to the main to allow me better course corrections
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