Shad_The_Knight
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[KSP 1.12.1+] Galileo's Planet Pack [v1.6.6] [23 Sept 2021]
Shad_The_Knight replied to Galileo's topic in KSP1 Mod Releases
Actually, having the bleeding edge version solved the freezing issues. There is no other mod in my game folder that would've caused that besides the life support and hyperedit mods, but both of them were removed and I still had the issue.- 7,349 replies
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- galileos planet pack
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[KSP 1.12.1+] Galileo's Planet Pack [v1.6.6] [23 Sept 2021]
Shad_The_Knight replied to Galileo's topic in KSP1 Mod Releases
Which version should I be using, because I am using the versions 1.11 one: https://github.com/Kopernicus/Kopernicus/releases. Whenever I play the planet pack, it works UNTIL I get to iota, where it freezes after leaving time warp. Should I be using the Bleeding Edge one?- 7,349 replies
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[KSP 1.12.1+] Galileo's Planet Pack [v1.6.6] [23 Sept 2021]
Shad_The_Knight replied to Galileo's topic in KSP1 Mod Releases
Is the mod finished (as in, it is the final build and will not be updated for future ksp releases, like how it is freezing for 1.11)?- 7,349 replies
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[1.9.1 - 1.10.x] Beyond Home 1.5.0 (Supports Parallax)
Shad_The_Knight replied to Gameslinx's topic in KSP1 Mod Releases
will this mod work for ksp 1.11, or will I need to go back to 1.10 and redownload every mod I had for 1.10?- 1,615 replies
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- kopernicus
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[1.9.1 - 1.10.x] Beyond Home 1.5.0 (Supports Parallax)
Shad_The_Knight replied to Gameslinx's topic in KSP1 Mod Releases
The final frontier ribbons show up as blank areas. I received entered sphere of influence of lua, first kerbin eva, and another one, and in the middle was the lua one, but it had no icon, just a blank space. (Update) Reading through comments, I realized that there isn't supports for final frontier yet, so disregard this message.- 1,615 replies
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- kopernicus
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[KSP 1.12.1+] Galileo's Planet Pack [v1.6.6] [23 Sept 2021]
Shad_The_Knight replied to Galileo's topic in KSP1 Mod Releases
okay, is there a way to turn Lili's orbit trail back on?- 7,349 replies
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[KSP 1.12.1+] Galileo's Planet Pack [v1.6.6] [23 Sept 2021]
Shad_The_Knight replied to Galileo's topic in KSP1 Mod Releases
Is the mod gonna be updated soon?- 7,349 replies
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[1.8.1] Kerbal Konstructs - 1.8.1.15 - 15.Dec.2019
Shad_The_Knight replied to Ger_space's topic in KSP1 Mod Releases
after installing this mod, when I orbit a planet, it will disappear until I get close to the ground, resulting in me crashing into the ground. -
[KSP 1.12.1+] Galileo's Planet Pack [v1.6.6] [23 Sept 2021]
Shad_The_Knight replied to Galileo's topic in KSP1 Mod Releases
Thank you, but now (I think this is just a KK issue here) whenever I decide to change locations, the center will either appear underwater, the terrain will be completely broken, a mix of the two, except the ocean is now diagonal, or absolutely gone.- 7,349 replies
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[KSP 1.12.1+] Galileo's Planet Pack [v1.6.6] [23 Sept 2021]
Shad_The_Knight replied to Galileo's topic in KSP1 Mod Releases
how do I switch launch pads when I have Kerbal Konstructs installed? I've had it before and all I needed was to click and select it, but now I can't do that.- 7,349 replies
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[1.8.1] Kerbal Konstructs - 1.8.1.15 - 15.Dec.2019
Shad_The_Knight replied to Ger_space's topic in KSP1 Mod Releases
I don't know it this is meant for kerbal konstructs or GPP, but I can't seem to switch launch pads. -
[KSP 1.12.1+] Galileo's Planet Pack [v1.6.6] [23 Sept 2021]
Shad_The_Knight replied to Galileo's topic in KSP1 Mod Releases
How does scatterer work for this mod? I installed it, but when I play the game, the very first thing I see on the menu is Gael without an atmosphere, just clouds placed on the planet. When I uninstall it, the hazy-like atmosphere returns. Nevermind, it was something I was doing wrong. I was going into tracking station as soon as I installed scatterer and opening KSP.- 7,349 replies
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kopernicus [1.6.0] Extrasolar v1.8.0 [12/21/18]
Shad_The_Knight replied to Andi K.'s topic in KSP1 Mod Releases
I am getting no clouds on any planet whatsoever. Does it not work with GPP? -
[1.12.x] - Modular Kolonization System (MKS)
Shad_The_Knight replied to RoverDude's topic in KSP1 Mod Releases
This might be just something on my part, but for some reason, I have the option to deploy certain parts (ex. the ranger habitat but still need the resources) outside my base, but when I get inside the base, it doesn't give me the option. I don't know what to do from here, but is it because of KIS or KAS? I attached it via KIS, but still allows the option to deploy outside of base, but not inside.