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Cheif Operations Director

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  1. Again like I said if a cell dies the "building blocks of life" are their just not life. You whipping up amino acids in a lab just shows the chemical equation works. We could be in a world of building blocks of life with no life. As you said Chemicals+Time=Humans. The biggest problem with that evolutionary model is the transitions from "chemicals" to life and from small microbes with just DNA and a membrane to multi cellular organisms. Why would a microbe need to evolve If you are a one cell organism and your job is "eat" and cell division why change
  2. Yes I'm aware that being said having the building blocks of life and life are different. For example if I die right not my body still contains the building blocks of life, but I'm not alive. Also going from amino acids to humans is obsured. I mean this is it Chemicals+Time=Humans It makes no sense. This is why I do not think their is intelligent life or anything except a stray strand of bacteria that floated away from earth.
  3. I just want it to have more "awe" when astronauts come back they always talk about it so why not?
  4. I say add it just for the first mission to the planet then it's more of a memorial kind of thing not too many but still cool
  5. Na lol I think that earth contains the only intelligent life forms in the universe. The "their is no evidence" arguement is unrealistic Though because we do not know how big the universe is. That being said I already have a problem with the base chemicals in life evolving from chemicals to humans. It just does not seem realistic
  6. I highly doubt any life exist beyond earth (unless it came from earth).
  7. I strongly believe no other life exist beyond earth
  8. I'm very new to the realm of computers. I figured I should give it a shot. I hate coding but I need it for my model rockets. Instead of using the traditional methods of coding I figured I would use my own code because why not. When I say operations what I mean is that if I wanted a rocket to pitch I would say < %+5seconds% trigger folder "engine1" %+2seconds% trigger folder "engine2" %+5 seconds% trigger folder "engine3" > translation: %_+seconds% is an operation that locks out the processing of the program until the time inserted has been completed off example %+5seconds% will mean the program will wait 5 seconds before doing anything else in the program trigger folder_____ allows you to let a certain folder complete an operation without having to process the folder until it's needed. In reference to my example "engine1" would be in practice, throttle engine too 75%. "engine2" would be 50% throttle and "engine3" would be 100% throttle < is the beginning of the program > is the end of the program P.S. The program reads left to right and then down just like english. In practice this code allows the rocket to throttle at certain rates at certain times with just 3 lines of code P.S. I'm still working on the calculator system It may not be perfect but using a similar system you could get to a moderate level of sophistication. Also the primary flight code could only be Maby 10 pages of script with hundreds of folders than are only called to use once so it would most likely not be that difficult to calculate Done ranting now
  9. Oh boy... lol that's going to take a minute to wrap my head around fully. Thanks The language I'm working on (even though it does nothing yet) is designed for aerospace and is based around operations Identify folders to run seperate operations. I'm not doing that many variables... Maby I should
  10. This is a strange question/subject but here it goes. If I'm interested in making my own code form such as my own version of c++ what is the requirement. How can I make a computer recognise and process the code for example if in my own coding language I said >hi< This would mean do not process anything inside the symbols how would I go about that Another example if I said this in my own coding language %5seconds% This would mean count/initiate a timer for 5 second How can I make it scan folders and process the code and do two seperate process make connections to other forms of code.
  11. Terraforming mars is insane It's also insane to terraform all the planets
  12. Fair enough. I just think that some form of making the rockets have to be better designed would be good but also the ability to turn it off
  13. This does make the game more glitchy when selecting things is that possibly because the photo has a ton of graphics. I'm running on a laptop so I do not have a ton of tolerance.
  14. I'll try it with 1024 It worked! The photo is TERRIBLE quality but that is my problem thanks! What? My game is operating at like 10 FPS with orbital velocity being 200 m/s
  15. Picture (it's close enough) https://images.search.yahoo.com/images/view;_ylt=AwrEwVp96Wdb83AAsRaKnIlQ;_ylu=X3oDMTIycGFrMTEyBHNlYwNzcgRzbGsDaW1nBG9pZANiOTgzY2U5N2FjNWY1ZWI0ODBjMGQ2MzQxN2YwZmVmYgRncG9zAzIEaXQDYmluZw--?.origin=&amp;back=https%3A%2F%2Fimages.search.yahoo.com%2Fsearch%2Fimages%3Fp%3DKsp%2BSkybox%26fr%3Dipad%26tab%3Dorganic%26ri%3D2&amp;w=1366&amp;h=768&amp;imgurl=media-curse.cursecdn.com%2Fattachments%2F176%2F323%2F5b29333b9105bf818a97c3251262f86f.png&amp;rurl=http%3A%2F%2Fmods.curse.com%2Fksp-mods%2Fkerbal%2F241900-vaporos-blue-galaxy-skybox&amp;size=788.7KB&amp;name=Vaporo%26%2339%3Bs+Blue+Galaxy+<b>Skybox<%2Fb>+-+Miscellaneous+-+Kerbal+Space+...&amp;p=Ksp+Skybox&amp;oid=b983ce97ac5f5eb480c0d63417f0fefb&amp;fr2=&amp;fr=ipad&amp;tt=Vaporo%26%2339%3Bs+Blue+Galaxy+<b>Skybox<%2Fb>+-+Miscellaneous+-+Kerbal+Space+...&amp;b=0&amp;ni=108&amp;no=2&amp;ts=&amp;tab=organic&amp;sigr=127odlh1r&amp;sigb=12jp6qogr&amp;sigi=12he4e4ti&amp;sigt=1292uqna2&amp;sign=1292uqna2&amp;.crumb=0sQN5ahmzm8&amp;fr=ipad Cubemap generator https://jonaszeitler.se/cubemap-toastmap-generator/ Per face res on the generator should be turned up too 1000 Somewhere a 9MB file
  16. [LOG 11:24:40.194] Load(Texture): DiRT/Textures/GalaxyTex_NegativeX [LOG 11:24:40.203] Load(Texture): DiRT/Textures/GalaxyTex_NegativeY [LOG 11:24:40.216] Load(Texture): DiRT/Textures/GalaxyTex_NegativeZ [LOG 11:24:40.225] Load(Texture): DiRT/Textures/GalaxyTex_PositiveX [LOG 11:24:40.235] Load(Texture): DiRT/Textures/GalaxyTex_PositiveY [LOG 11:24:40.241] Load(Texture): DiRT/Textures/GalaxyTex_PositiveZ [LOG 11:25:55.942] [DiRT.Replacer] Replaced texture DiRT/Textures/GalaxyTex_NegativeX [LOG 11:25:55.942] [DiRT.Replacer] Replaced texture DiRT/Textures/GalaxyTex_PositiveX [LOG 11:25:55.942] [DiRT.Replacer] Replaced texture DiRT/Textures/GalaxyTex_PositiveY [LOG 11:25:55.942] [DiRT.Replacer] Replaced texture DiRT/Textures/GalaxyTex_NegativeY [LOG 11:25:55.942] [DiRT.Replacer] Replaced texture DiRT/Textures/GalaxyTex_NegativeZ [LOG 11:25:55.943] [DiRT.Replacer] Replaced texture DiRT/Textures/GalaxyTex_PositiveZ
  17. I only found a few examples of dirt in the log and 0 examples of Galaxy tex
  18. How to I change the image type to work with DiRT It's a PNG It just says 100 by 100 as the dimensions
  19. Testing. So I do not need the source folder at all or the other game data folder right? Almost loaded
  20. Dirt I got the code but it's missing a texture folder apparently Where do I put the cube box pictures
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