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Cheif Operations Director

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Everything posted by Cheif Operations Director

  1. I used to be into it and still am a bit but its so expensive and the money could be better spent
  2. I used to be on Xbox before I made the switch but I completely understand how SQUAD gives virtually no information its infuriating
  3. They stopped posting weeklies but they do on occasion say something check the announcements tab, but updates do come on ocassion
  4. I use it on occasion but not often for when I'm doing strut work for satellite launches, as for long haul satellites I may decide to put a smaller probe inside the satellite and need to use struts to do so.
  5. Name-Stages-Boosters-(If it is crew then I say "Crew", if I make it to be a cargo rocket that that has a launch abort feature it says "Cargo Abort") Not to long and I can be descriptive
  6. A while back I asked a question on how to make your own code in this forum. After lengthy conversations I came to the conclusion that it was not wise to bother trying. Now I pose this question as follow up. When computers were first invented how exactly did they manage to code them. I ask this because when I asked the question of making your own code I was given answers that seemed that they all required a base code to work with in the first place. Then the question is raised assuming that this is the case, how was that code formed. I'm asking fundamentally how software works and went from a circuit into something you can code with using a screen.
  7. Please no, why not just update KSP 1 no need to buy something all over again and rebuild all our craft! This is only tolerable if they find a way to let us transfer crafts. Furthur more we have to re do ALL of our mods. So many hours have been put into KSP 1 to just replace it with KSP 2. I would rather pay for. KSP 2 DLC that has derivative DLCs that only work if you have the KSP 2 dlc Indeed We can only hope Yea serenity is just Jebediahs horse collection in the mountains Ahh
  8. They should, this requires a resupply mission and stock KIS like system to work. Of course it should be turned on an off in difficulty Good point
  9. I like the idea, I wanted a testing facility a year back that allowed for wind tunnel testing as well
  10. I want something that is very far out at apogee and very close to the sun at perigee Maby for example 10 times as a far out at apogee and as close as possible for all craft to survive at perigee
  11. ^ or do your prefer the random updates but with more detailed info
  12. Well the technology would be useful for later so although Maby not worth it for ISS the technology will be helpful and worthwhile
  13. I would like it to last that long but given the recent hole fiasco I do not thing past 24' is a good idea
  14. Using earths magnetic field (in the van Allen belts) to help levitate a ship
  15. I'll look into the mod, I mean more of a start dragging and hit a key and then just type not a fully system like that mod just so it's simpiler.
  16. This just seems like a no brainer, why can we not type in the number we want for a node this will allow HYPER precise manouveeing
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