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Kerbal hunter101

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Posts posted by Kerbal hunter101

  1. 8 hours ago, JonnyOThan said:

    TAA in TUFX generally works better than the one in scatterer (it doesn’t cause flickering in the UI, etc).  But it still has the engine bell artifact. Unfortunately there’s no perfect solution, you have to pick and choose what you’re willing to live with.

    i turned off TAA in scatter and used the SMA or  FAA in TUFX and i stopped having problems @Rakete

  2. On 11/6/2022 at 3:03 AM, Trask said:

    I'd prefer to do unmanned prior to manned spaceflight,

    either of these two tech tree mods will work and will make you do more, and only unmanned probes at the start of the game(unkerballed start has less support for mods but it's really easy to edit)(and it will work with the mods you said atm)

    also career evolution still works i am using it in my current career playthrough. exploration plus will work as welll. (probes before crews has its own contract pack but i never tried it)

    if you are using already visual mods(especially performance heavy mods like avp), you should be using waterfall

    all of these mods except maybe career evolution are all avaible on CKAN.

  3. On 10/21/2022 at 6:57 PM, Rakete said:

    @Knight of St John

    Tested your newest configs in combination with Scatterer's newest version

    can confirm: The issue to be seen here has not been fixed.

    wK4Fy8C.png

     

    First reported here: 

     

    I understood your post here, in a way, that the newest configs would contain a fix. So maybe, if you like,  you may want to have a look at the issue again? Reverted to SMAA for scatterer and Stock waterfall effect 0.5.2

     

    Waterfall framework is the newest one installed.

     

    Just turn off all scatterer antialiasing both taa and sma and the issue will be fixed

  4. I have modified the engine configs for CryoEngines , both to fix the engine ignitions for the hydrolox engines(mantaining the old number of ignitions), and added Configs for the Methalox engines, i think i am going to add some more upgrades both to making history, and these CryoEngines, but that is for another time.

    I tried to mantain the spirit of the original configs, using irl the irl version of those engines, buuut half of these engines are just a project, and the other half has seen only the test stand(notable exception non withstanding).

    Spoiler

    //CryoEngines 2.0 onwards
    //By Zorg
    //Ignitions based on real world limits, using RO configs as main reference

    @PART[cryoengine-stromboli-1]:NEEDS[CryoEngines]//RL10-A5 sea level RL10 engine. Capable of multi starts as used on DC-X vertical landing demonstrator.
    {
        MODULE
        {
            name = ModuleEngineIgnitor
            IgnitionsAvailable = 10
            AutoIgnitionTemperature = 800
            IgnitorType = Internal
            UseUllageSimulation = true
            ChanceWhenUnstable = 0.2
            ECforIgnition = 10
        }
    }

    @PART[cryoengine-hecate-1]:NEEDS[CryoEngines]//RL-10C-2
    {
        MODULE
        {
            name = ModuleEngineIgnitor
            IgnitionsAvailable = 10
            AutoIgnitionTemperature = 800
            IgnitorType = Internal
            UseUllageSimulation = true
            ChanceWhenUnstable = 0.2
            ECforIgnition = 20
        }
    }

    @PART[cryoengine-vesuvius-1]:NEEDS[CryoEngines]//Vulcain 2 (Ariane 5 core)
    {
        MODULE
        {
            name = ModuleEngineIgnitor
            IgnitionsAvailable = 1 //Allow for use as upper stage of Liberty rocket
            AutoIgnitionTemperature = 800
            IgnitorType = Internal
            UseUllageSimulation = true
            ChanceWhenUnstable = 0.2
            ECforIgnition = 30
        }
    }

    @PART[cryoengine-pavonis-1]:NEEDS[CryoEngines]//RL-60 (Proposed RL10 successor)
    {
        MODULE
        {
            name = ModuleEngineIgnitor
            IgnitionsAvailable = 45
            AutoIgnitionTemperature = 800
            IgnitorType = Internal
            UseUllageSimulation = true
            ChanceWhenUnstable = 0.2
            ECforIgnition = 20
        }
    }

    @PART[cryoengine-erebus-1]:NEEDS[CryoEngines]//RD-0120 (Energia core engines)
    {
        MODULE
        {
            name = ModuleEngineIgnitor
            IgnitionsAvailable = 0
            AutoIgnitionTemperature = 800
            IgnitorType = External (Launch Clamps)
            UseUllageSimulation = true
            ChanceWhenUnstable = 0.2
            ECforIgnition = 30
        }
    }

    @PART[cryoengine-fuji-1]:NEEDS[CryoEngines]//LE-9 (H3 first stage)
    {
        MODULE
        {
            name = ModuleEngineIgnitor
            IgnitionsAvailable = 0
            AutoIgnitionTemperature = 800
            IgnitorType = External
            UseUllageSimulation = true
            ChanceWhenUnstable = 0.2
            ECforIgnition = 30
        }
    }

    @PART[cryoengine-ulysses-1]:NEEDS[CryoEngines]//J-2X (constellation)
    {
        MODULE
        {
            name = ModuleEngineIgnitor
            IgnitionsAvailable = 8
            AutoIgnitionTemperature = 800
            IgnitorType = Internal
            UseUllageSimulation = true
            ChanceWhenUnstable = 0.2
            ECforIgnition = 20
        }
    }

    @PART[cryoengine-etna-1]:NEEDS[CryoEngines]//RS-68A (Delta IV)
    {
        MODULE
        {
            name = ModuleEngineIgnitor
            IgnitionsAvailable = 0
            AutoIgnitionTemperature = 800
            IgnitorType = External (Launch Clamps)
            UseUllageSimulation = true
            ChanceWhenUnstable = 0.2
            ECforIgnition = 50
        }
    }

    @PART[cryoengine-tharsis-1]:NEEDS[CryoEngines]//RL-60 cluster
    {
        MODULE
        {
            name = ModuleEngineIgnitor
            IgnitionsAvailable = 45
            AutoIgnitionTemperature = 800
            IgnitorType = Internal
            UseUllageSimulation = true
            ChanceWhenUnstable = 0.2
            ECforIgnition = 30
        }
    }
    @PART[cryoengine-hawk-1]:NEEDS[CryoEngines] // 0.625m upper stage engine (RS-18) cancelled from the constellation program: should have been the landing engine: so it would have had ample capability of reignating
    {
        MODULE
        {
            name = ModuleEngineIgnitor
            IgnitionsAvailable = 30
            AutoIgnitionTemperature = 800
            IgnitorType = Internal
            UseUllageSimulation = true
            ChanceWhenUnstable = 0.2
            ECforIgnition = 10
        }
    }

    @PART[cryoengine-compsognathus-1]:NEEDS[CryoEngines]// 0.625m booster engine Prometheus( arriane next booster engine)
    {
        MODULE
        {
            name = ModuleEngineIgnitor
            IgnitionsAvailable = 0
            AutoIgnitionTemperature = 800
            IgnitorType = External (Launch Clamps)
            UseUllageSimulation = true
            ChanceWhenUnstable = 0.2
            ECforIgnition = 10
        }
    }

    @PART[cryoengine-deinonychus-1]:NEEDS[CryoEngines]// 1.25m booster engine (Raptor)
    {
        MODULE
        {
            name = ModuleEngineIgnitor
            IgnitionsAvailable = 3
            AutoIgnitionTemperature = 800
            IgnitorType = Internal
            UseUllageSimulation = true
            ChanceWhenUnstable = 0.2
            ECforIgnition = 10
        }
    }

    @PART[cryoengine-buzzard-1]:NEEDS[CryoEngines] // 1.25m upper stage engine (Avio M10)
    {
        MODULE
        {
            name = ModuleEngineIgnitor
            IgnitionsAvailable = 8
            AutoIgnitionTemperature = 800
            IgnitorType = Internal
            UseUllageSimulation = true
            ChanceWhenUnstable = 0.2
            ECforIgnition = 20
        }
    }


    @PART[cryoengine-iguanodon-1]:NEEDS[CryoEngines]// 1.875m sustainer engine (BE-4)
    {
        MODULE
        {
            name = ModuleEngineIgnitor
            IgnitionsAvailable = 0
            AutoIgnitionTemperature = 800
            IgnitorType = External (Launch Clamps)
            UseUllageSimulation = true
            ChanceWhenUnstable = 0.2
            ECforIgnition = 20
        }
    }

    @PART[cryoengine-harrier-1]:NEEDS[CryoEngines] // 1.875m upper stage engine (TQ11/12)
    {
        MODULE
        {
            name = ModuleEngineIgnitor
            IgnitionsAvailable = 10
            AutoIgnitionTemperature = 800
            IgnitorType = Internal
            UseUllageSimulation = true
            ChanceWhenUnstable = 0.2
            ECforIgnition = 20
        }
    }

    @PART[cryoengine-eagle-1]:NEEDS[CryoEngines]// 2.5m upper stage engine (Raptor Vacuum)
    {
        MODULE
        {
            name = ModuleEngineIgnitor
            IgnitionsAvailable = 15
            AutoIgnitionTemperature = 800
            IgnitorType = Internal
            UseUllageSimulation = true
            ChanceWhenUnstable = 0.2
            ECforIgnition = 30
        }
    }

    @PART[cryoengine-allosaur-1]:NEEDS[CryoEngines]// 2.5m lower stage engine (ML STBE concept)
    {
        MODULE
        {
            name = ModuleEngineIgnitor
            IgnitionsAvailable = 0
            AutoIgnitionTemperature = 800
            IgnitorType = External (Launch Clamps)
            UseUllageSimulation = true
            ChanceWhenUnstable = 0.2
            ECforIgnition = 30
        }
    }

    @PART[cryoengine-vulture-1]:NEEDS[CryoEngines]//  3.75m upper stage engine (BE-4U)
    {
        MODULE
        {
            name = ModuleEngineIgnitor
            IgnitionsAvailable = 10
            AutoIgnitionTemperature = 800
            IgnitorType = Internal
            UseUllageSimulation = true
            ChanceWhenUnstable = 0.2
            ECforIgnition = 30
        }
    }

    @PART[cryoengine-tyrannosaur-1]:NEEDS[CryoEngines]// 3.75m lifting engine (7x Raptor)
    {
        MODULE
        {
            name = ModuleEngineIgnitor
            IgnitionsAvailable = 3
            AutoIgnitionTemperature = 800
            IgnitorType = Internal
            UseUllageSimulation = true
            ChanceWhenUnstable = 0.2
            ECforIgnition = 10
        }
    }

    EngineIgnitor\MM_Configs and then MM_Cryoengines.cfg for anybody wondering

  5. i modified the support for Cryogenic Engines , to include the methalox engines and put vaccum engines in the vaccum engine tree.

    Spoiler
    //CryoEngines
    //
    //*********************** Tier 1 ***********************
    //structures0
    //start
    //*********************** Tier2 ***********************
    //basicRocketry
    //structures1
    //fabrication
    //flight1
    //aeronautics
    //engineering101
    //*********************** Tier 3 ***********************
    //generalRocketry
    //structures1p5
    //basicConstruction
    //earlyAviation
    //stability
    //survivability
    //gadgets
    //*********************** Tier 4 ***********************
    //advRocketry
    @PART[cryoengine-stromboli-1|cryoengine-hawk-1]:NEEDS[CommunityTechTree,CryoEngines]:BEFORE[zzzUnKerballedStart]
    {
    		@TechRequired = advRocketry
    }
    //customFuelTanks
    //generalConstruction
    //aviation
    //flightControl
    //reentryPods1
    //enhancedSurvivability
    //basicScience
    //gizmos
    //*********************** Tier 5 *********************** 
    //propulsionSystems
    //heavyRocketry
    //fuelSystems
    //structures2
    //advConstruction
    //landing
    //aerodynamicSystems
    //subsonicFlight
    //advFlightControl
    //simpleCommandModules
    //reentryPods2
    //recycling
    //spaceExploration
    //miniaturization
    //electrics
    //earlyHeatManagement
    //*********************** Tier 6 ***********************
    //precisionPropulsion
    @PART[cryoengine-hecate-1|cryoengine-buzzard-1]:NEEDS[CommunityTechTree,CryoEngines]:BEFORE[zzzUnKerballedStart]
    {
    		@TechRequired = precisionPropulsion
    }
    //heavierRocketry
    @PART[cryoengine-vesuvius-1|cryoengine-deinonychus-1]:NEEDS[CommunityTechTree,CryoEngines]:BEFORE[zzzUnKerballedStart]
    {
    		@TechRequired = heavierRocketry
    }
    //advFuelSystems
    //structures3
    //specializedConstruction
    //actuators
    //advLanding
    //advAerodynamics
    //supersonicFlight
    //efficientFlightSystems
    //specializedControl
    //commandModules
    //reentryPods3
    //hydroponics
    //advExploration
    //precisionEngineering
    //advElectrics
    //heatManagementSystems
    //*********************** Tier 7 ***********************
    //specializedRocketry7
    @PART[cryoengine-pavonis-1]:NEEDS[CommunityTechTree,CryoEngines]:BEFORE[zzzUnKerballedStart]
    {
    		@TechRequired = specializedRocketry7
    }
    //rocketry7
    @PART[cryoengine-erebus-1|cryoengine-iguanodon-1]:NEEDS[CommunityTechTree,CryoEngines]:BEFORE[zzzUnKerballedStart]
    {
    		@TechRequired = rocketry7
    }
    //largeVolumeContainment
    //composites
    //structures4
    //advMetalworks
    //advActuators
    //heavyLanding
    //heavyAerodynamics
    //highAltitudeFlight
    //unmannedTech
    //heavyCommandModules
    //logistics
    //scienceTech aka scanningTech
    //electronics
    //nuclearPropulsion
    //nuclearPower
    //largeElectrics aka highPowerElectrics
    //*********************** Tier 8 ***********************
    //specializedRocketry8
    @PART[cryoengine-harrier-1]:NEEDS[CommunityTechTree,CryoEngines]:BEFORE[zzzUnKerballedStart]
    {
    		@TechRequired = specializedRocketry8
    }
    //veryHeavyRocketry
    //highPerformanceFuelSystems
    //metaMaterials
    //nanolathing
    //experimentalActuators
    //advancedMotors
    //experimentalAerodynamics
    //hypersonicFlight
    //specializedFlightSystems
    //advUnmanned
    //specializedCommandModules
    //shortTermHabitation
    //advScienceTech
    //ionPropulsion
    //improvedNuclearPropulsion
    //largeNuclearPower aka improvedNuclearPower
    //nuclearFuelSystems
    //advHeatManagement
    //specializedElectrics
    //advSolarTech
    //*********************** Tier 9 ***********************
    //specializedRocketry9
    @PART[cryoengine-tharsis-1|cryoengine-eagle-1|cryoengine-ulysses-1]:NEEDS[CommunityTechTree,CryoEngines]:BEFORE[zzzUnKerballedStart]
    {
    		@TechRequired = specializedRocketry9
    }
    //experimentalRocketry
    @PART[cryoengine-fuji-1|cryoengine-allosaur-1]:NEEDS[CommunityTechTree,CryoEngines]:BEFORE[zzzUnKerballedStart]
    {
    		@TechRequired = experimentalRocketry
    }
    //specializedFuelStorage
    //exoticAlloys 
    //orbitalAssembly
    //offworldManufacturing
    //experimentalMotors
    //aerospaceComposites
    //aerospaceTech
    //largeUnmanned
    //specializedCommandCenters
    //specializedLanders
    //longTermHabitation
    //scientificOutposts
    //experimentalScience
    //advIonPropulsion
    //advNuclearPropulsion
    //advNuclearPower aka highEnergyNuclearPower
    //experimentalElectrics
    //advPVMaterials
    //cuttingEdgeSolarTechnology
    //*********************** Tier 10 ***********************
    //specializedRocketry10
    @PART[cryoengine-vulture-1]:NEEDS[CommunityTechTree,CryoEngines]:BEFORE[zzzUnKerballedStart]
    {
    		@TechRequired = specializedRocketry10
    }
    //giganticRocketry
    @PART[cryoengine-etna-1|cryoengine-tyrannosaur-1]:NEEDS[CommunityTechTree,CryoEngines]:BEFORE[zzzUnKerballedStart]
    {
    		@TechRequired = giganticRocketry
    }
    //exoticFuelStorage
    //orbitalMegastructures
    //mechatronics
    //advAerospaceEngineering
    //expAircraftEngines
    //artificialIntelligence
    //heavyCommandCenters
    //heavyLanders
    //advLogistics
    //advOffworldMining
    //longTermScienceTech
    //advGriddedThrusters
    //plasmaPropulsion
    //expNuclearPropulsion
    //fusionRockets
    //fusionPower
    //expNuclearPower
    //specializedRadiators
    //highTechElectricalSystems
    //microwavePowerTransmission
    //exoticSolarTech
    //*********************** Tier 11 ***********************
    //specializedRocketry11
    //colossalRocketry
    //extremeFuelStorage
    //colonization
    //resourceExploitation
    //highEnergyScience
    //expGriddedThrusters
    //advEMSystems
    //exoticNuclearPropulsion
    //advancedFusionReactions
    //exoticNuclearPower
    //highPowerElectricalSystems
    //*********************** Tier 12 ***********************
    //advColonization
    //appliedHighEnergyPhysics
    //specializedPlasmaGeneration
    //exoticReactions
    //antimatterPower
    //exoticRadiators
    //experimentalElectricalSystems
    //*********************** Tier 13 ***********************
    //ultraHighEnergyPhysics
    //exoticPlasmaPropulsion
    //quantumReactions
    //unifiedFieldTheory
    //exoticElectricalSystems

     

    from my understanding methalox is still supposed to have less thrust than liquid fuel engines/ less twr, so this should be balanced but it's not tested, still definitely better than nothing tho (Also the base mod isnt consistent within itself with the techtree and some engines that kinda overlap) 

    UnKerballedStart/Mod Support and then CryoEngines.cfg for anybody wondering

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