Kerbal hunter101
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Posts posted by Kerbal hunter101
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On 11/6/2022 at 3:03 AM, Trask said:
I'd prefer to do unmanned prior to manned spaceflight,
either of these two tech tree mods will work and will make you do more, and only unmanned probes at the start of the game(unkerballed start has less support for mods but it's really easy to edit)(and it will work with the mods you said atm)
also career evolution still works i am using it in my current career playthrough. exploration plus will work as welll. (probes before crews has its own contract pack but i never tried it)
if you are using already visual mods(especially performance heavy mods like avp), you should be using waterfall
all of these mods except maybe career evolution are all avaible on CKAN.
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On 10/21/2022 at 6:57 PM, Rakete said:
Tested your newest configs in combination with Scatterer's newest version
can confirm: The issue to be seen here has not been fixed.
First reported here:
I understood your post here, in a way, that the newest configs would contain a fix. So maybe, if you like, you may want to have a look at the issue again? Reverted to SMAA for scatterer and Stock waterfall effect 0.5.2
Waterfall framework is the newest one installed.
Just turn off all scatterer antialiasing both taa and sma and the issue will be fixed
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Everything just keeps looking better and better, i like the vall redesign, but with gilly's new asteroid status, does it mean eve wont have any satelite orbiting it?
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Woah this has been going on for a long time
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I have modified the engine configs for CryoEngines , both to fix the engine ignitions for the hydrolox engines(mantaining the old number of ignitions), and added Configs for the Methalox engines, i think i am going to add some more upgrades both to making history, and these CryoEngines, but that is for another time.
I tried to mantain the spirit of the original configs, using irl the irl version of those engines, buuut half of these engines are just a project, and the other half has seen only the test stand(notable exception non withstanding).
Spoiler//CryoEngines 2.0 onwards
//By Zorg
//Ignitions based on real world limits, using RO configs as main reference@PART[cryoengine-stromboli-1]:NEEDS[CryoEngines]//RL10-A5 sea level RL10 engine. Capable of multi starts as used on DC-X vertical landing demonstrator.
{
MODULE
{
name = ModuleEngineIgnitor
IgnitionsAvailable = 10
AutoIgnitionTemperature = 800
IgnitorType = Internal
UseUllageSimulation = true
ChanceWhenUnstable = 0.2
ECforIgnition = 10
}
}@PART[cryoengine-hecate-1]:NEEDS[CryoEngines]//RL-10C-2
{
MODULE
{
name = ModuleEngineIgnitor
IgnitionsAvailable = 10
AutoIgnitionTemperature = 800
IgnitorType = Internal
UseUllageSimulation = true
ChanceWhenUnstable = 0.2
ECforIgnition = 20
}
}@PART[cryoengine-vesuvius-1]:NEEDS[CryoEngines]//Vulcain 2 (Ariane 5 core)
{
MODULE
{
name = ModuleEngineIgnitor
IgnitionsAvailable = 1 //Allow for use as upper stage of Liberty rocket
AutoIgnitionTemperature = 800
IgnitorType = Internal
UseUllageSimulation = true
ChanceWhenUnstable = 0.2
ECforIgnition = 30
}
}@PART[cryoengine-pavonis-1]:NEEDS[CryoEngines]//RL-60 (Proposed RL10 successor)
{
MODULE
{
name = ModuleEngineIgnitor
IgnitionsAvailable = 45
AutoIgnitionTemperature = 800
IgnitorType = Internal
UseUllageSimulation = true
ChanceWhenUnstable = 0.2
ECforIgnition = 20
}
}@PART[cryoengine-erebus-1]:NEEDS[CryoEngines]//RD-0120 (Energia core engines)
{
MODULE
{
name = ModuleEngineIgnitor
IgnitionsAvailable = 0
AutoIgnitionTemperature = 800
IgnitorType = External (Launch Clamps)
UseUllageSimulation = true
ChanceWhenUnstable = 0.2
ECforIgnition = 30
}
}@PART[cryoengine-fuji-1]:NEEDS[CryoEngines]//LE-9 (H3 first stage)
{
MODULE
{
name = ModuleEngineIgnitor
IgnitionsAvailable = 0
AutoIgnitionTemperature = 800
IgnitorType = External
UseUllageSimulation = true
ChanceWhenUnstable = 0.2
ECforIgnition = 30
}
}@PART[cryoengine-ulysses-1]:NEEDS[CryoEngines]//J-2X (constellation)
{
MODULE
{
name = ModuleEngineIgnitor
IgnitionsAvailable = 8
AutoIgnitionTemperature = 800
IgnitorType = Internal
UseUllageSimulation = true
ChanceWhenUnstable = 0.2
ECforIgnition = 20
}
}@PART[cryoengine-etna-1]:NEEDS[CryoEngines]//RS-68A (Delta IV)
{
MODULE
{
name = ModuleEngineIgnitor
IgnitionsAvailable = 0
AutoIgnitionTemperature = 800
IgnitorType = External (Launch Clamps)
UseUllageSimulation = true
ChanceWhenUnstable = 0.2
ECforIgnition = 50
}
}@PART[cryoengine-tharsis-1]:NEEDS[CryoEngines]//RL-60 cluster
{
MODULE
{
name = ModuleEngineIgnitor
IgnitionsAvailable = 45
AutoIgnitionTemperature = 800
IgnitorType = Internal
UseUllageSimulation = true
ChanceWhenUnstable = 0.2
ECforIgnition = 30
}
}
@PART[cryoengine-hawk-1]:NEEDS[CryoEngines] // 0.625m upper stage engine (RS-18) cancelled from the constellation program: should have been the landing engine: so it would have had ample capability of reignating
{
MODULE
{
name = ModuleEngineIgnitor
IgnitionsAvailable = 30
AutoIgnitionTemperature = 800
IgnitorType = Internal
UseUllageSimulation = true
ChanceWhenUnstable = 0.2
ECforIgnition = 10
}
}@PART[cryoengine-compsognathus-1]:NEEDS[CryoEngines]// 0.625m booster engine Prometheus( arriane next booster engine)
{
MODULE
{
name = ModuleEngineIgnitor
IgnitionsAvailable = 0
AutoIgnitionTemperature = 800
IgnitorType = External (Launch Clamps)
UseUllageSimulation = true
ChanceWhenUnstable = 0.2
ECforIgnition = 10
}
}@PART[cryoengine-deinonychus-1]:NEEDS[CryoEngines]// 1.25m booster engine (Raptor)
{
MODULE
{
name = ModuleEngineIgnitor
IgnitionsAvailable = 3
AutoIgnitionTemperature = 800
IgnitorType = Internal
UseUllageSimulation = true
ChanceWhenUnstable = 0.2
ECforIgnition = 10
}
}@PART[cryoengine-buzzard-1]:NEEDS[CryoEngines] // 1.25m upper stage engine (Avio M10)
{
MODULE
{
name = ModuleEngineIgnitor
IgnitionsAvailable = 8
AutoIgnitionTemperature = 800
IgnitorType = Internal
UseUllageSimulation = true
ChanceWhenUnstable = 0.2
ECforIgnition = 20
}
}
@PART[cryoengine-iguanodon-1]:NEEDS[CryoEngines]// 1.875m sustainer engine (BE-4)
{
MODULE
{
name = ModuleEngineIgnitor
IgnitionsAvailable = 0
AutoIgnitionTemperature = 800
IgnitorType = External (Launch Clamps)
UseUllageSimulation = true
ChanceWhenUnstable = 0.2
ECforIgnition = 20
}
}@PART[cryoengine-harrier-1]:NEEDS[CryoEngines] // 1.875m upper stage engine (TQ11/12)
{
MODULE
{
name = ModuleEngineIgnitor
IgnitionsAvailable = 10
AutoIgnitionTemperature = 800
IgnitorType = Internal
UseUllageSimulation = true
ChanceWhenUnstable = 0.2
ECforIgnition = 20
}
}@PART[cryoengine-eagle-1]:NEEDS[CryoEngines]// 2.5m upper stage engine (Raptor Vacuum)
{
MODULE
{
name = ModuleEngineIgnitor
IgnitionsAvailable = 15
AutoIgnitionTemperature = 800
IgnitorType = Internal
UseUllageSimulation = true
ChanceWhenUnstable = 0.2
ECforIgnition = 30
}
}@PART[cryoengine-allosaur-1]:NEEDS[CryoEngines]// 2.5m lower stage engine (ML STBE concept)
{
MODULE
{
name = ModuleEngineIgnitor
IgnitionsAvailable = 0
AutoIgnitionTemperature = 800
IgnitorType = External (Launch Clamps)
UseUllageSimulation = true
ChanceWhenUnstable = 0.2
ECforIgnition = 30
}
}@PART[cryoengine-vulture-1]:NEEDS[CryoEngines]// 3.75m upper stage engine (BE-4U)
{
MODULE
{
name = ModuleEngineIgnitor
IgnitionsAvailable = 10
AutoIgnitionTemperature = 800
IgnitorType = Internal
UseUllageSimulation = true
ChanceWhenUnstable = 0.2
ECforIgnition = 30
}
}@PART[cryoengine-tyrannosaur-1]:NEEDS[CryoEngines]// 3.75m lifting engine (7x Raptor)
{
MODULE
{
name = ModuleEngineIgnitor
IgnitionsAvailable = 3
AutoIgnitionTemperature = 800
IgnitorType = Internal
UseUllageSimulation = true
ChanceWhenUnstable = 0.2
ECforIgnition = 10
}
}EngineIgnitor\MM_Configs and then MM_Cryoengines.cfg for anybody wondering
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i modified the support for Cryogenic Engines , to include the methalox engines and put vaccum engines in the vaccum engine tree.
Spoiler//CryoEngines // //*********************** Tier 1 *********************** //structures0 //start //*********************** Tier2 *********************** //basicRocketry //structures1 //fabrication //flight1 //aeronautics //engineering101 //*********************** Tier 3 *********************** //generalRocketry //structures1p5 //basicConstruction //earlyAviation //stability //survivability //gadgets //*********************** Tier 4 *********************** //advRocketry @PART[cryoengine-stromboli-1|cryoengine-hawk-1]:NEEDS[CommunityTechTree,CryoEngines]:BEFORE[zzzUnKerballedStart] { @TechRequired = advRocketry } //customFuelTanks //generalConstruction //aviation //flightControl //reentryPods1 //enhancedSurvivability //basicScience //gizmos //*********************** Tier 5 *********************** //propulsionSystems //heavyRocketry //fuelSystems //structures2 //advConstruction //landing //aerodynamicSystems //subsonicFlight //advFlightControl //simpleCommandModules //reentryPods2 //recycling //spaceExploration //miniaturization //electrics //earlyHeatManagement //*********************** Tier 6 *********************** //precisionPropulsion @PART[cryoengine-hecate-1|cryoengine-buzzard-1]:NEEDS[CommunityTechTree,CryoEngines]:BEFORE[zzzUnKerballedStart] { @TechRequired = precisionPropulsion } //heavierRocketry @PART[cryoengine-vesuvius-1|cryoengine-deinonychus-1]:NEEDS[CommunityTechTree,CryoEngines]:BEFORE[zzzUnKerballedStart] { @TechRequired = heavierRocketry } //advFuelSystems //structures3 //specializedConstruction //actuators //advLanding //advAerodynamics //supersonicFlight //efficientFlightSystems //specializedControl //commandModules //reentryPods3 //hydroponics //advExploration //precisionEngineering //advElectrics //heatManagementSystems //*********************** Tier 7 *********************** //specializedRocketry7 @PART[cryoengine-pavonis-1]:NEEDS[CommunityTechTree,CryoEngines]:BEFORE[zzzUnKerballedStart] { @TechRequired = specializedRocketry7 } //rocketry7 @PART[cryoengine-erebus-1|cryoengine-iguanodon-1]:NEEDS[CommunityTechTree,CryoEngines]:BEFORE[zzzUnKerballedStart] { @TechRequired = rocketry7 } //largeVolumeContainment //composites //structures4 //advMetalworks //advActuators //heavyLanding //heavyAerodynamics //highAltitudeFlight //unmannedTech //heavyCommandModules //logistics //scienceTech aka scanningTech //electronics //nuclearPropulsion //nuclearPower //largeElectrics aka highPowerElectrics //*********************** Tier 8 *********************** //specializedRocketry8 @PART[cryoengine-harrier-1]:NEEDS[CommunityTechTree,CryoEngines]:BEFORE[zzzUnKerballedStart] { @TechRequired = specializedRocketry8 } //veryHeavyRocketry //highPerformanceFuelSystems //metaMaterials //nanolathing //experimentalActuators //advancedMotors //experimentalAerodynamics //hypersonicFlight //specializedFlightSystems //advUnmanned //specializedCommandModules //shortTermHabitation //advScienceTech //ionPropulsion //improvedNuclearPropulsion //largeNuclearPower aka improvedNuclearPower //nuclearFuelSystems //advHeatManagement //specializedElectrics //advSolarTech //*********************** Tier 9 *********************** //specializedRocketry9 @PART[cryoengine-tharsis-1|cryoengine-eagle-1|cryoengine-ulysses-1]:NEEDS[CommunityTechTree,CryoEngines]:BEFORE[zzzUnKerballedStart] { @TechRequired = specializedRocketry9 } //experimentalRocketry @PART[cryoengine-fuji-1|cryoengine-allosaur-1]:NEEDS[CommunityTechTree,CryoEngines]:BEFORE[zzzUnKerballedStart] { @TechRequired = experimentalRocketry } //specializedFuelStorage //exoticAlloys //orbitalAssembly //offworldManufacturing //experimentalMotors //aerospaceComposites //aerospaceTech //largeUnmanned //specializedCommandCenters //specializedLanders //longTermHabitation //scientificOutposts //experimentalScience //advIonPropulsion //advNuclearPropulsion //advNuclearPower aka highEnergyNuclearPower //experimentalElectrics //advPVMaterials //cuttingEdgeSolarTechnology //*********************** Tier 10 *********************** //specializedRocketry10 @PART[cryoengine-vulture-1]:NEEDS[CommunityTechTree,CryoEngines]:BEFORE[zzzUnKerballedStart] { @TechRequired = specializedRocketry10 } //giganticRocketry @PART[cryoengine-etna-1|cryoengine-tyrannosaur-1]:NEEDS[CommunityTechTree,CryoEngines]:BEFORE[zzzUnKerballedStart] { @TechRequired = giganticRocketry } //exoticFuelStorage //orbitalMegastructures //mechatronics //advAerospaceEngineering //expAircraftEngines //artificialIntelligence //heavyCommandCenters //heavyLanders //advLogistics //advOffworldMining //longTermScienceTech //advGriddedThrusters //plasmaPropulsion //expNuclearPropulsion //fusionRockets //fusionPower //expNuclearPower //specializedRadiators //highTechElectricalSystems //microwavePowerTransmission //exoticSolarTech //*********************** Tier 11 *********************** //specializedRocketry11 //colossalRocketry //extremeFuelStorage //colonization //resourceExploitation //highEnergyScience //expGriddedThrusters //advEMSystems //exoticNuclearPropulsion //advancedFusionReactions //exoticNuclearPower //highPowerElectricalSystems //*********************** Tier 12 *********************** //advColonization //appliedHighEnergyPhysics //specializedPlasmaGeneration //exoticReactions //antimatterPower //exoticRadiators //experimentalElectricalSystems //*********************** Tier 13 *********************** //ultraHighEnergyPhysics //exoticPlasmaPropulsion //quantumReactions //unifiedFieldTheory //exoticElectricalSystems
from my understanding methalox is still supposed to have less thrust than liquid fuel engines/ less twr, so this should be balanced but it's not tested, still definitely better than nothing tho (Also the base mod isnt consistent within itself with the techtree and some engines that kinda overlap)
UnKerballedStart/Mod Support and then CryoEngines.cfg for anybody wondering
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It says v1.03 but the downloads (github and spacedock) are both v1.02
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In ksp 1.3.1 my kerbals can't equip any tool and can't place the screwdriver in the inventory.
Also the inventory window of the kerbals doesn't say what type of kerbal it is
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After physics warping the delta v required to complete the maneuver starts to increase
[1.12.x] Stock Waterfall Effects (SWE) - A Waterfall config set for realistic rocket exhaust plumes for the stock engines
in KSP1 Mod Development
Posted
i turned off TAA in scatter and used the SMA or FAA in TUFX and i stopped having problems @Rakete