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CraigCottingham

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Everything posted by CraigCottingham

  1. Yes, you can split the config file. However, you can't split it arbitrarily. A valid config file needs to start with SigmaCartographer { and end with } and should contain one or more Maps sections. The safest way to do this is probably to duplicate the file, then remove Maps sections from each one as desired. Make sure you don't remove the required starting and ending lines as described above. You should be able to split up the config file into as many pieces as you want to run on as many machines as you want. I'll handle putting the pieces back together when you're done.
  2. No, it does not. I'm running Kerbal Maps on a single instance at Heroku with the map tiles served out of AWS Cloudfront. I tried installing KSP on a spare Linux box I have in my house, but was missing something with respect to the graphics. IIRC it wouldn't even start up. If someone has experience running KSP on Linux and knows if it can be tricked into running headless, I might try firing up a server instance on AWS. I might be willing to eat the cost of an instance running for a couple of weeks if it means not having to tie up my laptop for 12+ hours per celestial body. I'd love to incorporate more planet packs. The biggest roadblocks there are time to extract the maps and appropriate licensing and/or permission from the creators. The map tiles are stored on AWS, so space is not a concern. Cost might be someday, but for now the charge is low enough that I don't mind paying it on my own.
  3. @Stone Blue @RowBear @KerbalKore (and anyone else who wants to help out, I suppose) I'm linking Cartographer config files for extracting map tiles for JNSQ bodies. For the map extraction, I'm using KSP 1.8.1 with these mods only: Kopernicus 1.8.1 JNSQ 0.9.0 Sigma-Cartographer 0.4.0 Download a config file (which hasn't been struck through) from the list below, copy it to GameData/Sigma/Cartographer/Settings.cfg, and launch KSP. Since it takes a long time to extract all the tiles for a body, please claim only one at a time and post to this thread which one you claim when you do. Hopefully this will keep us from duplicating effort. Once you've extracted your first set of tiles, contact me and we'll figure out how to transfer them from you to me and/or the kerbal-maps server. Thanks in advance! Aden Amos Bop Celes Dak Dres Duna Edna Eeloo Enon Eve Gilly Hamek Ike Kerbin Krel Laythe Minmus Moho Mun Nara Pol Prax Riga Talos Tam Tylo Vall Update 2020-03-04: All tiles appear to have been generated. I'm uploading them to the server now, but the code changes necessary to support multiple planet packs won't be ready until next week at the soonest, probably.
  4. Life intervened for a little while, then I got worried that extracting the maps from JNSQ would be a violation of copyright. I got clarification (and a go-ahead) on the latter, so I'm going to make a concerted effort to get back to it.
  5. Can someone (like @Galileo) involved with having chosen the license for JNSQ (CC BY-NC-ND 3.0) confirm that extracting the bitmaps of planetary surfaces for use in Kerbal Maps is allowed?
  6. The real world has been imposing itself on my life for the last few months, so I haven't done an awful lot with this lately. I'll need to revive what I was working on for JNSQ and get back to you. Update: I think I've done zoom level 0 for everything, and zoom levels 1-7 for Kerbin, Mun, Minmus, and Moho so far: https://github.com/FiniteMonkeys/kerbal-maps/issues/64 Not at the moment, but I'll generate one and post it somwhere for you. kerbal-maps currently uses only biome, slope and satellite maps. The exact options for Cartographer will be in the .cfg.
  7. Yes, I suppose you should. No action has been taken, nor will be taken until any licensing issues have been resolved.
  8. If you'd like to see them added to Kerbal Maps, create an issue at https://github.com/FiniteMonkeys/kerbal-maps/issues if you have a Github account, otherwise let me know here.
  9. Version 0.4.3 is out. See the post at the top of the topic for details.
  10. The colors in the biome maps for some of the bodies (well, most if not all of the bodies besides Kerbin) are difficult to tell apart, being largely similar shades and hues. Is there a way to configure them when they're being generated to use colors that are more dissimilar, or does KSP provide those colors?
  11. kRPC will return the drag coefficient at the given moment in flight, but according to the documentation it requires Ferram to be installed. I'm going to take that as meaning that KSP doesn't have the wherewithal to do so on its own.
  12. I've added an issue for it (https://github.com/FiniteMonkeys/kerbal-maps/issues/70). I had a whole response written up about how the default cursor in your browser should be good enough, then I realized that the default cursor in Kerbal Maps is not your browser's default. I may switch to the browser default first to see how it looks.
  13. You can't currently; there isn't a legend yet. I've added an issue for it (https://github.com/FiniteMonkeys/kerbal-maps/issues/69) and assigned it to the next feature release. I don't know when that will be yet, but it should be soon (depending on how much life intervenes).
  14. No worries. The default cursor depends on your operating system and browser, but in general it's intended for pointing, so it should already be doing a good job of what it's supposed to be doing. That being said, I do have control over what it looks like. What kind of change would you consider to be an improvement? Something like crosshairs? Also note that, if you're visiting kerbal-maps on a mobile device like a smartphone, the browser doesn't display a cursor at all, and there's nothing I can change about that.
  15. By "pointer", do you mean: the cursor displayed at the current mouse position; the icon displayed for points of interest (like anomalies); or something else? Or maybe I'm not quite understanding what you're asking for. What problem are you having, that you're hoping will be solved?
  16. Wow -- "huge degree" is almost an understatement. I generated all of the tiles for zoom level 0 (all the way out) and Kerbin looked nothing like what I was expecting. I have some work to do on kerbal-maps to make it deployable again (apparently I forgot to write down some steps last time I did it ), then I'll add UI to allow switching to the JNSQ pack. Generating all of the tiles may take a little while, but thankfully a weekend is coming up so I can leave my computer churning. I've only generated the zoom level 0 tiles, but (cartographical changes aside) I think there may be a problem with the way they're being rendered. The ocean on Kerbin may not be rendering correctly. I'll have a better idea what I'm talking about soon and if I still think it's a problem, I'll open an issue on Github.
  17. @Stone Blue Okay, I just installed JNSQ and Sigma-Cartographer in KSP 1.7.3, and generated level 0 maps for Prax. (I assume it did so correctly, but I can't really tell, because I've never been to Prax. ) I'll start generating all of the maps for all of the celestial bodies in JNSQ and look at how to make the planet pack selectable in Kerbal Maps. For the bodies which are shared between stock KSP and JNSQ, are the maps identical or should I regenerate the stock ones as well?
  18. I'll create an issue on https://github.com/FiniteMonkeys/kerbal-maps and look at installing JNSQ to see what it's going to involve.
  19. If all you're doing is pulling existing maps with new URLs, I don't think you need to change anything. I tried to keep the query interface the same as the original Kerbal Maps, but with very little to go on, I had to reverse-engineer a lot of it. I mainly just wanted to introduce myself and let you know that I'm available for maintenance or support if you do need it.
  20. If you mean other planets in the Kerbol system, they're already in there. If you mean something like RSS, I'd have to install it and see, but I don't think it would be terribly difficult.
  21. @DanGSun, please let me know if there's anything I can do to help integrate with my instance of Kerbal Maps at https://kerbal-maps.finitemonkeys.org.
  22. Oh, hey, I didn't realize Telemachus has Kerbal Maps integration. By all means, I'd be happy to help make my instance of Kerbal Maps work with Telemachus.
  23. Update 2022-11-22: kerbal-maps.finitemonkeys.org will be going offline for a short while. I've been running Kerbal Maps on a free dyno on Heroku, and they've decided to do away with those. Since the database features have never been fully implemented, what's currently available can be served from a static web server. I'll just need a few days to move it over. I'll update here once it has been moved. Update 2019-08-18: Version 0.4.3 is deployed. See below for changelog. I am absolutely delighted to announce that Kerbal Maps is available once again, at https://kerbal-maps.finitemonkeys.org. It's still very early days -- there are still a lot of features I'm planning to add, but I wanted to get this out in front of the KSP community as soon as I could. All the basic features you'd expect from a map web app are there (panning and zooming). Something which I think is new is overlays, sets of predefined markers that can be displayed or hidden with a single click. For instance, as of today there's an overlay for all of the anomalies found on each celestial body. Other features I plan to add soon: user accounts, so you can add your own markers and overlays upload of Waypoint Manager config files, making it easier to add markers more overlayable objects besides markers, such as lines, paths, and regions Bug reports, questions, and suggestions are welcome. If you have access to Github, you can open an issue https://github.com/FiniteMonkeys/kerbal-maps/issues; if you don't, please add to this thread and I'll do my best to move it over. A quick follow-up: If anyone knows who currently owns the kerbalmaps.com domain name, please let me know or have them contact me at craig AT cottingham DOT net. Changelog: 0.4.3 (2019-08-18) Overlays weren't wrapping like map tiles. Now they wrap like map tiles, in that neither one of them wraps. There's a legend now for the biome maps. It will be shown when the map style changes to "biome", and hidden when it changes to something else. The default cursor is a more helpful crosshair. 0.3.3 (2019-01-31) Add support for "zoom" query param in URLs. 0.3.2 (2019-01-30) Better support for KSP wiki-style URLs. 0.3.1 (2019-01-30) You can now "search" for a coordinate pair. Look for the sidebar icon that looks like a magnifying glass. Several different formats for entering coordinates are supported: `-0.1027, -74.5754`, `S 0.1027, W 74.5754`, or `0.1027 S, 74.5754 W`. I'm trying to be liberal in what the app accepts, so if you have some other format you'd like to be able to use, let me know and if it's reasonable, I'll try to add it. Query parameters in the URL are now supported. I added this mainly so the links in the KSP wiki will work again. 0.2.0 (2019-01-25) You can now change the celestial body and map style. Look for the sidebar icon that looks like a globe. Note that tile images for the highest zoom level is only available for a few bodies at the moment -- since they're so high resolution, they take a long time to generate (8 hours or so per body), but I'm working on it.
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