-
Posts
240 -
Joined
-
Last visited
Content Type
Profiles
Forums
Developer Articles
KSP2 Release Notes
Everything posted by Artienia
-
I have actually done the missions in a past, but i was denied because i had the orbital decay bug (NOT MOD) Mod is Hullcam HDS and it adds A LOT MORE stuff than telescopes (cameras for rovers, boosters, anything really) I tried Tarsier Space Technology but that was not the best for me. Maybe you could try it and like it better though! If i belive, it is an old texture loader or something. for the longest timee i played on 1.4.3 using 1.4.1 mods. now updateed to .4.5 game, it causes some problems
-
Artemis III Shuttle and Hades space telescope launch Highlights: Photos from the HST: As you obviously noticed (if not clicking the album, but by just seeing the highlights) i did contain a modded part (one to be exact) in the HST. I had a convo with don a while ago and he said (regarding modded solar panels) one or two should be fine if it is for looks. So i am really hoping i didn't disqualify myself from the stock badge. The telescope is really just for looks, and beside that it can take pictures! i mean how cool is that. The shuttle needed to be a little e l o n g a t e d but it all worked out in the end. I had also had fun with the MMUs Miss me? Do you think i don't pump enough content out already? FEAR NOT! STS/Artemis IV should be easy, and i already have a pretty cool idea how to do it Now, if you excuse me i am going to my corner and wait til cheesecake (best friend forever btw, we are like a brother to eachother x) likes my post See ya at IV EDIT: 19 minutes new record i think
-
Space Station Challenge
Artienia replied to Thinking Potato Gamer's topic in KSP1 Challenges & Mission ideas
why do i see you everywhere -
is there a mod that makes asymetrical crafts burn symetrically?
Artienia replied to Artienia's topic in KSP1 Mods Discussions
sadly not -
Artemis II Shuttle Launch Highlights: Artemis II (Geosat) Mission was hard. it was pretty hard to get the orbits right, but you get used to it. i don't think i ever did Geosat missions (attempted 2 but didn't really work out). Flying the Shuttle was pretty easy Can't really say more. See you at Artemis III
-
Artemis I-b and Artemis II-b Shuttle Launch Highlights I-b: Highlights II-b: Here it is as i promised, Artemis I-b and II-b Missions with a 41 ton custom-fit pod. This mission took me a lot longer than the previous (obv), around 2 days of irritation (mainly during reentry, this craft was a lot less stable than Artemis I The easiest part of the mission was docking; to my suprise. Randevou was pretty easy too. The mod fit perfectly into the cargo ramp (which i feared wouldn't be case) on the first try. i have done a lot of docking but this was the easiest by far. Returning the Pod (Art II-b) was kind of hard as the plane was 40t heavier, and had a bad time flying
-
1) It is not an ssto, as it separates multiple times. There is no limit how far your Launch System can go, and this was confirmed by don. mk3 Elevons? I do not know where you got that idea because i used fatwings. Although next-gen shuttles for next mission do have mk3 elevons in tthem I choose whiplashes because they (in the stats) gave the most thrust. can switch them though. The rammp will be used to deliver space stations and orbital outposts
-
Artemis I Shuttle Launch and Landing for STS-1 Highlights: This was really hard to do, especially the re-entry. Half of the Elevons and the Taillfin overheats every time, but this is not detremental for the Artemis I™ shuttle. Other difficulty was Liftoff, but if Mechjeb is allowed (Except on asccent, but doesn't matter because i didn't use it) than TCA would be allowed, which is doing the same as MC; mmaking your life easier. It simply controlls the power of your engines so you don't flip. The ascent is all manual as always. Also the Shuttle is a little differant than the classic Buran-Style ships because why not. It is relatively stable in reentry.
-
is there a mod that makes asymetrical crafts burn symetrically?
Artienia replied to Artienia's topic in KSP1 Mods Discussions
thanks anyways -
is there a mod that makes asymetrical crafts burn symetrically?
Artienia replied to Artienia's topic in KSP1 Mods Discussions
weird because i seen one in a recent thread -
is there a mod that makes asymetrical crafts burn symetrically?
Artienia replied to Artienia's topic in KSP1 Mods Discussions
Do you happen to know a mod that displays Com and Col in flight? there is a mod like that, i just cant find it -
is there a mod that makes asymetrical crafts burn symetrically?
Artienia replied to Artienia's topic in KSP1 Mods Discussions
Thanks! -
To be short, For a shuttle there is a lot more power in the Launch systemm (orange tanks) than the shuttle itself. Is there a mod that commpensates for this? Because if you burn too hard you will flip. So basically a mod which acccounts for all acctive engines, and burns them in a way so the Center of thrust is inline with Center of Mass. PS: I imagine this mod would also be used to build VTOL crafts, if that helps Thanks
-
Traveling with Alcubierre Drive Mod
Artienia replied to Artienia's topic in KSP1 Gameplay Questions and Tutorials
Tried this and got 16k orbital vel https://imgur.com/laOFNwU -
Traveling with Alcubierre Drive Mod
Artienia replied to Artienia's topic in KSP1 Gameplay Questions and Tutorials
So should i warp into solar Orbit from kerbin, Fall, and when i reach Eve's Orbital speed, warp to eve? -
Traveling with Alcubierre Drive Mod
Artienia posted a topic in KSP1 Gameplay Questions and Tutorials
So in a nutshell, I tried a test run going from kerbin to eve, and when reached even had 10k m/s, and i obviously can't correct that So, There must be a calculation that made it be 10k, so how can we reduce it? There must be some 'formula' to do (Like planet velocity / Destination * 3 + Vessel speed) So what is it? Thanks -
Would have been a planet pack but nobody cared so i abandoned it.