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Everything posted by MechBFP
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Apache just needs swift boot in the ass and it will be good as new. If only I had admin access. *sigh*.
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- totm july 2019
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What is the ambient temperature in your house?!
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Any time I try to complete a search on the forum, I get an HTTP 500 error. For example, when I try to search for SETI: https://forum.kerbalspaceprogram.com/index.php?/search/&q=SETI Anyone else having the same problem?
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[1.12] KSP-RO - Realism Overhaul [16 May 2022]
MechBFP replied to Theysen's topic in KSP1 Mod Releases
Requires and recommended are 2 HUGELY different things. If things don’t work without it, then clearly it should be listed as a dependency.- 2,213 replies
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Sounds like you broke your own saves lol.
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[1.12] KSP-RO - Realism Overhaul [16 May 2022]
MechBFP replied to Theysen's topic in KSP1 Mod Releases
The antenna in question is the “RA-15 parabolic antenna” which I have confirmed comes with RO. I haven’t had a chance to try other antennas so not sure if they also have the same problem or not. If anyone else reading this has had the same issue though, please let me know. I’ll try to do a test tonight with stock antenna and see if they act the same or not. I took a quick look at my mod list and it is literally just the mods core requirements + transfer window planner, KAC, procedural tanks, procedural fairings. Nothing that should touch antennas or science either.- 2,213 replies
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[1.12] KSP-RO - Realism Overhaul [16 May 2022]
MechBFP replied to Theysen's topic in KSP1 Mod Releases
Not supporting it, and it knowingly causing issues are two different things though. Is it just unsupported because it is an unbalanced mess or is there actually technical issues? I can’t see anything in the original post or the Wiki saying to not use career mode.- 2,213 replies
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[1.12] KSP-RO - Realism Overhaul [16 May 2022]
MechBFP replied to Theysen's topic in KSP1 Mod Releases
I don’t have RPO installed at all as I am running 1.3.1 and as far as I am aware it hasn’t been updated for this version so I didn’t even bother looking at it I don’t have remote tech installed. I basically have the bare bones required for RSS+RO. I’ll post a list of mods later in any case when I am home. The attena I am using is the 4Tm parabolic one. I don’t remeber the exact name “RP-01 Parabolic” or something like that. Not stock in any case. Thanks for the reply.- 2,213 replies
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I have had his happen when planning interplanetary transfer nodes. Just put a 0DV manevour node closer to the expected intercept point along the path of the first node, and it will ignore the other intercept points.
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[1.12] KSP-RO - Realism Overhaul [16 May 2022]
MechBFP replied to Theysen's topic in KSP1 Mod Releases
So I think I found a bug. I am unable to actually get science points from transmitting science from a probe UNLESS I set the antenna to allow partial transmissions. With partial transmissions turned on, the transmit itself gets to 100% and then a second or two later I get another message with the amount of science I got from the transmitted data. If require complete is turned on instead, it still transmits to 100% but I never get the second message and my total science doesn’t increase. If I look in the science archives I can see the experiments I ran in the list, but they are all at 0 science gathered. @smartdummies tagging you incase it is relevant to your issues.- 2,213 replies
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[1.12] KSP-RO - Realism Overhaul [16 May 2022]
MechBFP replied to Theysen's topic in KSP1 Mod Releases
So I just started playing RSS with RO and I have the following “need to knows” for new players that I wish I would have known myself: 1) Get the procedural fuel tanks and procedural fairings mods before starting. The default decouples, fuel tanks, and fairings generally do not work well and the sizes do not match up. I also highly recommend a dV calculator mod. 2) Remeber that engines have limted ignitions so besides planning on your total delta V requirements, also plan on WHEN you need those engines/dV and if you will need multiple ignitions in order to use the engine/fuel properly. 3) Almost always put RCS on your ship. You need it for both attitude control as well as for dealing with ullage. 4) Speaking of ullage, ALWAYS check your engine BEFORE starting the engine to make sure that ullage isn’t a problem. If it is a problem make sure to accelerate with your RCS for a few seconds and then start the engines. 5) When using procedural tanks, you MUST use the “service module” tank type if you don’t want your “liquid” fuels from completely boiling off within a few hours or days. This requires electric power to maintain, so ensure you bring adequate solar panels or batteries to keep your ship from running out of power. 5) Sometimes adding fuel to a tank decreases overall DV. As such make sure to play around with the fuel in all your stages to get a feel for how it affects the design. Also keep in mind bullet 2) as lower overall DV is better if it actually lets you use the engine properly. Otherwise you might end up in orbit with an engine/fuel tank half full with no ignitions remaining! 6) The designs of rockets can feel counter intuitive compared to stock KSP. In general adding more fuel to a stage (especially the first stage if it is a liquid fuel booster) is usually a much better option than adding additional boosters if your craft has a high enough TWR already. 7) Beggining career mode (without RO - Zero in 1.3.1 as I don’t think it works yet) is fairly difficult because most engines don’t have a throttle so accomplishing certain contracts (such as hauling something in flight at a certain speed/altitude) can be extremely difficult. You also basically need to upgrade you’re launch pad and VAB as soon as possible because your ships will be WAY bigger and WAY heavier than in stock. 8) You will often have to use RCS to make orbital corrections because they don’t have limited ignitions so make sure you bring enough fuel for them. 9) Plan your launches so that you use a specific base at certain times of day in order to get the kind of inclination you need for your final orbit. The DV requirements to change your inclination in orbit of Earth is extremely high so you generally want to avoid having to do it by more than a few degrees at most. 10) In order to take a probe anywhere other than the moon, you will at least need the parabolic 4Tm anntena in one of the 300 science research nodes. 11) Adding crew to a part will increase the weight of the ship and will drastically decrease your delta V, unlike in stock KSP. As such make sure your ship is either loaded or unloaded (depending on its purpose) before designing the stages!- 2,213 replies
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[1.12] KSP-RO - Realism Overhaul [16 May 2022]
MechBFP replied to Theysen's topic in KSP1 Mod Releases
In case you are not aware the link at the top of the post is broken. "If you want to discuss Realism Overhaul or how to use Realism Overhaul check out this thread here. "- 2,213 replies
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I can confirm this is an issue in the previous version as well
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The only problem is that it does it every time you press ESC to go to the menu as well lol.
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What is your most facepalm-worthy moment regarding KSP?
MechBFP replied to MaverickSawyer's topic in KSP1 Discussion
When I turn my sub-orbital tourist ship into an accidental ICBM. Whoops. -
Played for a few hours, and only noticed one issue so far: 1) When you press "esc" to pause the game, the music stops playing, but instead of starting from where it left off it restarts the track, or skips to a new one.
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Holy crap, is it just me or does this version jack up the frame rate like no one's business? This game is running smoother than melted butter for me now. I am quite happy.
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I say we make it a weekly challenge. Whoever can launch the most Kerbal into the sun in a single launch.
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Check your language settings in Windows. You may have the wrong keyboard layout selected. My computer came with US + French layouts and if you press shift + ctrl or something like that it switches keyboard layouts. Easiest thing to do is to delete all the keyboard layouts you don’t need except for one, then reboot and see if things are goodbye. However if this is the problem, it will be extremely noticeable while typing outside of the game as well, because some of the keys become different.
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Guys this is nothing compared to the delays of Grimoire: Heralds of the Winged Exemplar.
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I am seeing a lot of changes to scratchpad_3 as of 30 mins ago, I think it is coming out today for sure.
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Can you drop the patch today please?
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No
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People sure love to bandwagon onto imaginary wars to fight imaginary enenimes for imaginary reasons.