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papuchalk

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Everything posted by papuchalk

  1. but you cannot set maneuver nodes in que, each in different conic patch. Right? For example, set man.node 1) on Kerbin orbit to meet with Mun, immediately set Man.node 2) on periapsis of Mun, by playing with this second maneuver node you would see where you will be heading exactly after Power gravity assist burn. You could aim for other planets precisely without other huge correction burns. But it doesnt work in game this way I think you can set the second maneuver node only when you get to influence of Mun. And that is silly. Because then it is too late to aim for Eve effectively... only then you see that You should have done first maneuver node earlier/later to aim for Eve more precisely. Also the level of inclination is what makes it even more difficult. Not only the periapsis level is important (for correct departure angle) but also the angle from which you approach Mun affects the angle that you leave it when departure.
  2. thanks i never thought of approaching a planet from the left side, rather than from the right side. For landings, i always encounter planet from right side, so that i copy its turning direction. For landing it is trully better, as you dont have to compensate too big difference in speed of ship and speed of surface of the planet but hey, approcaching planet from left side gives you so many opportunities for other ways of flying other places! thanks for sharing however, i remember trying some gravity asissts before... to speed up (actually slow down) from kerbin to Eve (by Mun) and i remember i completely rejected using gravity assists in game, as i couldnt controll exactly the direction after very close fly by Mun (and of course burning engine at lowest point..). So yes, i gained some backwards speed, but game didnt have any interface or maneuver node controll, which would allow me to predict where Eve will be AFTER the Mun fly-by engine burn, and so i couldnt predict WHEN its the best time for Mun gravity assist, and at WHAT ALTITUDE (to controll right angle of Mun departure) . Is there any mod which could do the maneuvering nodes, using gravity assist, much more user friendly? Or am i just wrongly using engine burns while going at closest distance by Mun? Actually what i am trying to do is Powered Gravity Assist, but it looks game isnt offering this kind of flying. You dont have tools to do that
  3. sure, but i wanted to have easier way - Jool is in the center of that system, while Laythe is going around, and i dont know where Laythe will be right at the moment when i arrive to jool. I am not familiar with gravity breaking, how it really works, never used that technique before, didnt have to.. i thought going very close to a planet actually makes you speed up ! Also i wanted to have nice screenshot flying by Jool at close distance.. Ok thanks for reply.
  4. hey guys. i am planning to go to Jool, and use aerobreaking on it, to save fuel. So i designed ship with mountable heat shileds (those large inflatable). But something is wrong, few moments after i enter the atmosphere, the shield explodes !!! Why??? I do only shallow entry, alt max up to 180000 km above Surface. Yet still the shiled explodes Something changed so much in descent physics, that those inflatable shileds dont work anymore ??? I mean i only enter highest layers of atmosphere, and still it doesnt work Could be the entry speed too high even for a heat shiled?
  5. Hello first of all. AWESOME MOD ! I was so happy when i first flew with one of those centrifugas. Now i spend much more time looing around my ships during missions.. which makes them much longer Question: if i carry these parts separately into space, they need to have clampotron at the end, to be connected to other parts? Just asking how to connect these magnificent parts in space practically.
  6. Hi, i have graphical issues when above sea. Look at bottom of heat shield, and also the ropes. They are too shiny white. It is even worse when you turn the camera around. Also the sky is distroted on second screen. Is it problem of Scatterer ? Any way how to remove it? must be something easy. Any help please
  7. thanks good idea. but my game installation looked corrupted. i performed clean install and it worked well. however astronomers visual pack was way too slowing my PC. I installed combination of EVE and SVT. man thats awesome! big thanks to all who make this game much much better with creating mods. It is actually so realistic and enjoayble experience of space travelling. my childhood dream came true (grew up on 8 bit computers in late 80s when none of this seemed ever to become real)
  8. hello i am quite new to KSP, today i installed CKAN. After installing only one mod (Astronomers visual pack) i try to run game, and it freezes on the start. Only black screen with in-game mouse button appears. Nothing happens then. I installaed CKAN to avoid any Mod instability, crashing, collisioning. So i am surprised. So far i handeled all the mods manually, with pretty good (not best) results. But i wanted to go better with CKAN Is it me doing something wrong? i am running KSP_x64 version on windows 10 thanks if you can make helpful reply
  9. where can i download that version? cannot find download link on google. i am a newbie on ksp modding..
  10. I use pretty the same mods, excceps i had to delete Windowshine, as there was a transparency bug. Yours is working fine???? Id love to have it working
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