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Kronus_Aerospace

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Everything posted by Kronus_Aerospace

  1. Now, I know what you're thinking. When would I EVER use an SSTO with over 1 thousand parts and with a payload capacity of 2000 tons? I don't know, but I did it anyway! This craft is basically complete, however I cannot post it until I have completed atleast 1 successful test flight, and that's a lot more work than it sounds since 1 minute in game takes about 20-30 minutes in real life. This craft has a stationary thrust equal to that of the Saturn V, and at full whack produces three times the thrust of the Saturn V!
  2. The Antonov AN-225 actually saw a lot of service transporting the Soviet Buran space shuttle, so that is quite apt!
  3. Good progress is being made on my 1:2 scale Antonov AN-225 replica, here is the WIP sitting atop my full scale replica.
  4. Oh I don't doubt it, but I only have several mods installed, none of which change much at all.
  5. I feel as if this is not what the average KSP folder looks like.
  6. We're going back down the rabbit hole boys. Since I made a 1/3 and 1/5 scale version of my 747-100 replica, I've decided to make a 1/2 scale version of my Antonov AN-225 "Mriya" replica. Say hello to work in progress of the "Nadiya".
  7. Aw man! I was really hoping this would work, because it looks so cool! Unfortunately, the game determines the traction of the wheels by how much their suspension is compressed, since the wheels only have vertical suspension I've effectively made a sled. The wheels spin up but the craft doesn't move.
  8. There is a lot of evidence for this. A big one is that rocket engines have ISP curves in this game. When a rocket engine is submerged its ISP nose dives down to zero, as if it were suddenly within a super dense atmosphere. While jet engines, whose ISP remains constant no matter what the air pressure, are completely unaffected by being underwater. Not to mention the fact that wing surfaces produce enormous amounts of lift when underwater vs when in air.
  9. The beautiful thing about gravity assists is, even if you don't know what your doing, just playing around with maneuver nodes for a while will usually get the results you need. And, even if done terribly they are guaranteed to save fuel compared to not doing them. Just winging it can often times be a valid strategy.
  10. Well, yeah. A Jool aerobrake will always be at an extremely high velocity. So even the lightest passes will produce enormous amounts of heat. Inflatable heat shields work in most cases, but they have no way of getting rid of the heat. For that application the ablative heat shields would work better since they burn away rather than just absorb the heat, effectively keeping them cool. However, ablative heat shields are much heavier than the inflatable heat shield, so that will reduce your mass savings. A Laythe or Tylo gravity assist is far safer and allows for a more fine tuned capture, plus that would eliminate the need for heat shields all together. Alternatively you could do a Laythe aerobrake since the velocity would be much lower.
  11. Started working on the next one........ I have a feeling that I'm gonna regret this.
  12. I'm not sure, I might have at some point. Whatever the case I've already rebuilt the craft, but I will keep that in mind should I encounter this issue again in the future. Thanks!
  13. Decided to rebuild my previous spark rocket, only this time I decided to take a different approach.
  14. Unfortunately not. Honestly, I don't feel too bad about it, I was only ever gonna fly it once and it was just kinda slapped together in the first place.
  15. Wow, so that last spark rocket actually broke my VAB. The craft file must have gotten corrupted, because if it's in there no craft will show up at all.
  16. Whaaaaaat? Come ooooon, using 653 spark engines on one craft is perfectly normal... right?
  17. On one hand I want to say 1474 parts is quite enough, but on the other hand I never seem to stop, to the point where I question my own sanity.
  18. The Lockheed Martin F-22 Raptor is a super sonic stealth fighter aircraft built in conjunction by Lockheed Martin and Boeing in 1996 until 2011. This craft aims to replicate the F-22 in the most adorable way possible by only being a quarter the size! Crewed Version: https://kerbalx.com/Kronus_Aerospace/Kronus-F-22P-Hawk-Moth Probe Controlled Version with Cockpit: https://gist.github.com/Kronus-Aerospace/772d5c90a2c55cb3313e5cc85b5f93e8/f0631b738ca2b2e62f800cdca16ddbb5aacca8c2 Part Count (Crewed Version): 239 Part Count (Probe Version: 240 Vessel Mass (Crewed Version): 6.51 tonnes Vessel Mass (Probe Version): 5.85 Tonnes Performance Information: -Rotation Speed: 45 m/s -Cruising Altitude: 5000m -Max Speed SL: 272.8 -Max Speed CRZ ALT: 282.1 -Stall Speed: 30 m/s -Maneuverability: Good
  19. Actually no, but that thing is adorable. P.S. your replicas are unbeatable!
  20. Did a lot of work on my 1:4 scale F-22... I might have gone a bit overboard.
  21. Take a screen shot of your rocket, because I can't tell what your issue is then, and by the way "Q" and "E" are roll, "A" and "D" are yaw.
  22. Well either that or you fall in love with them and they become like 80 percent of what you do. Like with me. Well if your issue is that the rocket turns into a wacky arm waving inflatable tube man, than just add loads of struts, it always works. Also try adding fins with integrated control surfaces to make your rocket easier to control as well as more stable.
  23. Just built a really, REALLY, tiny F-22. It's still got a lot of work left before It's done, but I love it already!
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