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Farm Buyer

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  1. it seems the sarcasm and irony are lost on you my boy. I'm a console player. and as a console player, we ARE de facto second class citizens of the community. 1. We started off with a broken game and it took 1.5 years to rectify. with very little communication from the developers. 2. the product we were given after the reboot was still broken, albeit somewhat less so. with very little communication from the developers on the path to fixing it 3. meanwhile during the weekly updates, the PC version gets multiple paragraphs with details of all the really nifty stuff that they are doing to the game, we are lucky if we got a single canned paragraph stating "we are working on the problems" 4. none of the developers (squad) or console port team (biltworks) will commit to saying if we will get the 1.4 update (and the new stock features within) OR a shot at buying the making history expansion (and the new parts they have been touting for the past 12 months) as far as console is concerned we've been guaranteed a stable game, in the version that it was released in. that is it. 5. the PC players here seem to be most concerned with telling me I'm out of line for being POed and voicing my disapproval at the lack of communication, lack of transparency and the overall poor condition of the game that I spent my money on. Don't get me wrong - I love KSP, and If I had a PC that could run it, I'd buy it again and run it there, and get all the good stuff.but I can't justify buying a better computer just to play 1 game. console is what I have, and console is how I intend to play.I just want what I paid for: a stable version of Kerbal Space Program. when KSP came to console under FTE, it was touted as being the same version as the original. now, 1.5 years later... this is NOT what we got. if what I paid for was "KSP lite" due to the limited capabilities of console hardware, then Squad and Biltworks need to just be honest and say so.reps from both companies view these forums - and as yet I've not received ANY feedback from them. only PC players that tell me I'm out of line.
  2. I foresee youtube videos of horrific meat grinders... it is obvious nothing good for Kerbal kind will come of this. DEVELOPERS, YOU MUST DO THIS!!
  3. Would love to as you so subtly put it, "buy the DLC" you DO know that there is an underclass user base that doesn't have the luxury of ever getting to use "mods" and has no current, or confirmed planned option to "buy the DLC" Right? so my point stands... keep complaining about all the good work that Squad does by whining about how the ram air parachutes are backwards, and are anachronistic, and new parts are the wrong color etc. you are lucky to have what you have... enjoy your game.
  4. well, at least you have the parachutes... some of you guys find the most petty things to winge about.
  5. didn't they just introduce some radial fuel tanks with this expansion? the Baguette and the Bun or dumpling or whatever? dono - I can't have any of this stuff... but I swear I thought they added some LFO radial tanks?
  6. Scott manly confirms, "dont take that as an offical statement" (I point blank asked if it was in the comments section) And your link contains information about the release of enhanced edition, nowhere does it say if the enhanced edition will receive content updates or expansions. Ive taken the development teams statements about support to mean patches and stability updates will ocurr. You are damn right my cornflakes are salty, did you pay for a game a year and a half ago the was utterly broken? And then get another seriously broken version of it on re release? Do the weekly blog updates for your version mainly consist of single paragraph of canned response? No? I thought not.
  7. source? you don't seem to have the little orange tag that says "SQUAD staff" under your name that would indicate you actually know that... so forgive me if I remain skeptical. since for the life of me, despite searching for information to the confirm it on the web... I have not seen anything of an "official: nature that says the developers have committed to doing exactly that. now, the guy in the post above this one... he could (probably) answer my question (if he's permitted to by his corporate masters) .. question is... Will/Can he?
  8. so, Squad/Biltworks/Take Two /whomever... do you intend to bring the console edition up to date with 1.4? or are we just supposed to be happy with the flawed, out of date piece of junk that you foisted off on us (again) as the so called KSP "enhanced edition" inquiring minds want to know. we already know you prefer to ignore the console guttersnipes... but hey what the hell, I might as well make a nuisance of myself until your community mods ban me, or answer my (really quite simple and very reasonable, I think) question. look on the bright side - at least I'm not pouting about how the 1.4 jet engines don't sound right, or the new textures don't match my shoes, or any number of other silly complaints I've read so far in this thread... so at the very least you can maybe throw me and my second class brethren a bone eh?
  9. yep, can't move craft files, can't do custom flags, can't use mods, (not the developer's/owners fault... this is an issue inherent to consoles, and to be expected even though it sucks.) can't get a straight answer if version updates will be made to keep us at near parity with the PC version, can't get a straight answer if expansions will be made available. (stuff DEFINITELY WITHIN THE DEVELOPERS/OWNERS PURVIEW, and DON'T TELL ME IT HASN'T BEEN DISCUSSED INTERNALLY... every facet of the game's development for the next few years has been planned. fine details likely remain to be hashed out, but the basic road map? THEY KNOW. ) All we see for consoles is Whole lotta "Can't"... very little "Can" but hey, once again they have reiterated "a commitment to continue supporting Enhanced Edition." no one at TT, SQUAD or Biltworks will discuss what exactly what that support actually entails, or what future plans are... but they are committed to "IT"! meanwhile, look at all the new shiny stuff YOU console gutter snipes WON'T get!! aren't we cool! new space suits, a pile of new parts, personal parachutes... but only for the chosen. you dupes that paid full price for a broken game a year and a half ago... will get a stable out of date game... maybe... Some day... when we feel like it. and you irritated fellows, know your place and listen to the fanbois that tell you you are out of line... because reasons. That's good? right... RIGHT?!
  10. I don't think it can be done on PS4, sadly. there is no obvious UI to do this, and since it's PS4 - you don't really have access to the craft files like one does on PC, so you can't drop it from one folder to another. it kinda sucks - as sandbox is the ideal place to do RandD/simulations for career.
  11. level select and 10 lives code for Teenage Mutant Ninja turtles on NES: B, A ,B, A up,down B ,A right, left B, A , Start for a two player game hit select before you hit start.
  12. I want my node/surface attach gizmo back in the SPH/VAB... its a real pain in the engine nozzle to be trying to put something like a satellite onto a docking port in a cargo bay or stack fuel tanks horizontally on the sides of a hull and the darned thing won't snap to a node. NO!!! you infernal machine, I want that science junior on the interior bulkhead node... not all cattywumpus on the floor! that gizmo made it ALOT easier to put things where I wanted. oh, yeah - I also would like precision controls to actually WORK... because loading 15G on a plane at Hypersonic speeds is a really DUMB idea. all I really want is to pitch up 5 degrees... not try to do a 16 kps Pugachev Cobra! FYI, when you turn on precision flight controls the pitch/yaw/roll indicators turn blue...like they are supposed to... and stop taking control inputs... which they aren't.
  13. when you start a new game, in the section where you can set custom difficulty there is a checkbox for advanced tweakables. check it. you'll get the option to auto strut components with a right click in the SPH or VAB (think of it as internal structural reinforcement)meaning those floppy wings and rockets that needed liberal applications of "space tape" can be made rigid without the unsightly bars everywhere. you'll also get the option to observe and adjust fuel flow and distribution throughout your craft (you can set which tanks get used first etc.) pretty helpful, and can be a boon to keeping vehicles stable as the fuel consumes. there might be some other things it does - but I can't recall off the top of my head. I build alot of SSTO space planes, autostrut is excellent for that...
  14. If this behaviour is indeed due to using advanced tweakables... Yes it is still "game breaking" to turn off needed features to stabilize your game. Stop settling for garbage, and raise your voice a little.
  15. I'd say if you can, wait a bit longer, or if you want it all NOW... go PC. incidentally... your friend was pretty wise to tell you to wait. I cannot in good conscience recommend the console version of this game AT THIS TIME without saying a few things things you need to know: 1. it contains game breaking issues in need of a patch. the game is playable - however it has some problems. as mentioned in other threads, check out the tech support section to see if this is something you want to deal with or not. the developer says its committed to building a stable version, and I believe them. they are NOT crooks... however they haven't committed to a timetable for the fixes, so be forewarned, you could be waiting for a fully working game for a while. 2. you MAY be buying a "KSP lite" version of the game. what you will get is a version up to date with version 1.2 "loud and clear" , which may or may not receive further content updates. current PC version is 1.3, with a 1.4 release planned next month. furthermore the console version may or may not have compatibility with future DLC. ie: the developer has not committed one way or the other to bringing future content updates or DLC. commitment to console bug fixes and stability updates yes... parity with PC and DLC... no commitment as yet. so be forewarned if that's a deal breaker for you, you might want to pass on the console edition. 3. there is no mod support for the console version. while such a thing is (possibly) feasible insofar that there are console games with sanctioned Mod support on consoles (example: Fallout 4) - general consensus in the community is that there probably will NEVER be mod support for KSP console for a myriad of reasons. however there has been no confirmation or denial from the developers that Mod support will be a part of KSP console... buying lottery tickets might be a better bet though. if Mods are something you absolutely must have to make you happy - better pass on console and go PC. so, after reading the above - and its all on the table. my .02: is the game fun? you bet! if you do go for it... recommend to stick to sandbox till they fix the game, or really drag your feet and take your time in career (the worst of the game breaking issues seem to come up later in the tech tree...) can you play and enjoy it tomorrow? - sure, if you can handle the above, and go in to it with expectations that it's broken, but still playable. is it perfect? - far from it. but I really (mostly) do believe it'll get there... eventually, hopefully this helps clarify things for you a bit. if I knew a year and a half ago what I know now... I'd still buy the game, but at least I'd have gone into it fully informed.
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