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MrPasta44 AKA Techo
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Yep it replaces the stock planets with new ones, same names so most visual mods should be just fine Do not run it on a old save, the terrain is changed and old craft could be in a mountain or floating somewhere a few km overhead
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Parallax 2 compatibility has been disabled while i work on Parallax Continued compatibility, i added some notes to the OP that should help you: So go to TPR/Configs/ParallaxConfigs and turn all the files from .txt to .cfg, then go back and remove TPR/Configs/NewParallaxConfigs folder, I cant be 100% certain everything will behave since I've not had a good chance to test it with the new Jool system. Anything that adds to the KSC or adds other space centers is unlikely to work due to the terrain changes sadly, I hope someone makes pretty Kerbal Konstructs configs someday (better than the bare stockalike launch sites I intend to add)
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Iapetus7342 started following Mrpasta44
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Mrpasta44 started following [1.12.X] Kerbol System Expansion
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CashnipLeaf started following Mrpasta44
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Both? Deferred has been updated since then and should support the terrain shader in use now, though I'm not totally certain.
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Eve, Kerbin and Dunas atmospheres are recalculated for 10x scale, so they will be different but they should act roughly the same when you're in the thick of it. Nothing else is done yet
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ive noticed this myself, i just gotta do some adjustments to the Load and Unload Distance in the scatterer planetslist.cfg when 10x scale is used.
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I need an excuse to actually play the game, id love to join
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If you download from master on Github there is a wip 10x rescale in the settings.cfg file, terrain should look semi-decent too as i tweaked the noise mods for when the setting is enabled. its pretty untested though so id love feedback!
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You should be able to use any visual pack that doesn't change the textures of the stock planets, I've seen Spectra and blackracks stock volumetrics working fine so far though I'm uncertain of others.
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Would you happen to be using Deferred? The Kerbin revamp isn't using a fancy ultra shader due to there not really being any good textures to use and deferred wont like that. If not then i have no clue without logs
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Jool system is being worked on right now and Eeloo will come after cant say for sure how long it will take though
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nuh uh Following some severe setbacks (PC went kablooey) I've been hard at work behind the scenes on an update. you should expect to see some new features such as: -Eve and Duna homeswitch, similar to Alien Space Programs. -Built in Rescaler for 2.5x, 5.0625x and 10x scale. -Kerbin, Mun and Minmus Re-revamps: --Kerbin now has many water carved features such as rivers, and its mountains have been tamed down alot. --The Mun is now much more alike our real Moon while still maintaining locations of its craters in stock (and adding some new ones). --And Minmus is just a whole lot cooler. -More that i have forgotten about probably. Due to the whole PC dying thing I lost my Github account, thus its being hosted on another repository now. Its link should be updated by the time i post this. oh and by the way here are some pictures
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0.20 is out now, adding Dres and improving on my Duna and Ike revamp Up on Github now and Spacedock soon Dres Duna
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Kerbin is getting a heathy smattering of KK launchsites
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did you install the mod through Ckan? There seems to be some people having issues with it. if so, try installing the pack manually, there are links to the dependencies in the README
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Thats rather worrying! i already have it fixed in my dev version, but it had never caused such issues for me before! thanks for pointing it out!
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