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[1.12.x] Trajectories v2.4.5 (2023-08-22) : atmospheric predictions
Lymark1 replied to Kobymaru's topic in KSP1 Mod Releases
Returned player here, I've renamed 110.bin to 111 as advised, but I still can't get the mod to appear on the tool bar. Here's my plugin file just to make sure I'm not doing it wrong. I've tried running the mod with a fresh game install and no other mods, still no luck. Any advice?- 979 replies
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[1.12.x] - Modular Kolonization System (MKS)
Lymark1 replied to RoverDude's topic in KSP1 Mod Releases
Fixed it. Had to upgrade one of the mods. -
[1.12.x] - Modular Kolonization System (MKS)
Lymark1 replied to RoverDude's topic in KSP1 Mod Releases
Does anyone know why I'm unable to extract rare metals? The ground has been scanned with both M700 and surface scanner(5.25%), the vehicle has enough power and radiators, as well as a correspond storage tank. However, I'm getting nothing even thought the drill displays a rate of 0.05/sec. What am I missing here? -
KSP Interstellar Extended Support Thread
Lymark1 replied to FreeThinker's topic in KSP1 Mods Discussions
A quick newbie question guys; Does the CANDLE engine consume anything to generate power? It seems like I'm getting infinite EC just by toggling on then off the engine. It doesn't seem to be overheating my rocket neither. -
If going clockwise around the mum would slow down/lower enough apoapsis for a free return trajectory back to Kerbin, shouldn't I able to use the same method to lower apo even more in order to circularize around the mum using less Delta-V? I'm planning a mum landing trip and I thought I could save some fuel for a 'clockwise circularize', but apparently it cost more! Why is that? Edit: Thank you for answering guys!