What I mean is, in some situations, if you don't check before flight, you might end up with control rotors inverted yaw. Just being one example.
I also had a suspicion that, if you turn main rotors 90° (keeping them in the "right" orientation), roll and pitch flip as well, but this might just have been me, not getting center of thrust, and center of mass aligned.
Either way, if you don't get CoL and CoM right, Helicopters are prone to flipping.
One trick I've been using with main rotors is, rotating them a little bit to the front. this way, you get a minor "forward" thrust from them xD. works niceley so far.
Greetings
UA
PS: For various reasons, I added some personalized parts to my Game. So I get niceley looking Helis xD. Had to adjust their config a lot to keep them ballanced. I wouldn't mind, if you added them to your parts. They're just rescaled stock parts anyhow xD.
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