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Aeroboi

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Everything posted by Aeroboi

  1. @Rocket In My Pocket I think I need to play more career to really utilize all the benefits. But that does give me some good ideas for a planned career mode. It always happens I never continue most careers so let's see if I get at it lol
  2. The telescope is to scan for asteroids. I don't use it often because I'm not sure what I need asteroids for. I didn't know it's release version but I just checked and the wiki says version 1.3 I'm also a big fan of propellers and would want them in the game also. Still, a desperate man can make them using stock bearings and reaction wheels. Although it might be a bit tricky to learn. AFAIK they don't work well on Duna due to the thin atmosphere. ION planes do work there. It's only annoying to bring xenon from Kerbin all the way over there. I think most of the parts added since v1.x are very useful, but I don't really complain easily so there's that
  3. That's the OX-STAT-XL Photovoltaic panel which is not from Making history but since version 1.1 https://wiki.kerbalspaceprogram.com/wiki/OX-STAT-XL_Photovoltaic_Panels
  4. I have the same problem as @Nightside Whenever I set landing location to "current" and then land it lands at the desired spot. When I then try to fine tune either by manually entering longitude/latitude or by using i,j,k,l it kind of hovers the vessel eastwards but then pops back in the same spot and never moved. These are my other mods. Maybe one of them doesn't work together well. I'm going to test but perhaps anyone facing the same issue has any of the other mods installed as that may be the problem. This does annoy me enormously but I'm sure @Ezriilc does his best to have it working for everyone. I do hope this gets nailed down and eventually fleshed out.
  5. What does this mean? I need to bring 3000 units of ore with me from Kerbin? What do you mean with 3000 units of ore at rollout? I thought I had to mine it on Eve? So what does Minmus have to do with it? Or do you mean that I can refuel the eve ascent vehicle at Minmus or gilly? If this part is cleared up I will give it a shot. edit: can the pilot and engineer be in a command chair inside a service bay? I'm pretty sure the answer is no as it doesn't fit in with the strictness but this is information people have to know for sure, including me.
  6. Where? I got MH but I'm missing these. Is it something with Steam?
  7. @adamgerd It also really depends on what parts you have unlocked. Bewing suggestion is a option and perhaps the only one applicable to your case. But since you have facility level 2 and 3 upgrades I assume you have already a few of the 45 science nodes unlocked. If you have the appropriate ones you can make this > That is a Reliant engine at the bottom. I would just launch this one straight up to the Mun. That is without trying to reach orbit first. If you wait for the Mun to go over the KSC and just burn straight up you will leave Kerbin at 4300 m/s getting you close enough to get into Mun SOI. Remember you don't need to get very close to the Mun to enter it's SOI. Entering it's SOI counts as a flyby. After you leave Mun SOI you will automatically be on a Kerbin SOI completing both contracts. As you can see there's a TD-12 decoupler at the top. So that costs 7,750 funds to earn 120.000. What a deal
  8. You can do a escape trajectory out of kerbin that meets the Mun SOI. So a single escape burn from Kerbin orbit can do both contracts at once. Especially if the parts required to bring along aren't that heavy. Some of the escape trajectory contracts require you to bring a radial decoupler along the way. That means a small probe core with just a single smaller part will complete both contracts. For this you will only need a small rocket costing nowhere near 97k funds. But you also have escape trajectory contracts requiring you to bring a heavy part along. It is better not to accept these contracts. Can you post us a picture what you tried to build so far? And what were the specifics of the contracts exactly? edit: iirc there's no way early career to make money besides contracts and recovering stuff. But I don't play career that much so I'm not sure.
  9. Not sure why something this awesome had to be bumped from 5 months ago while having only 3 replies. This is incredible and makes perfect sense. Now all the propeller bearings will be shielded from drag also.
  10. @RoboRay Congrats on your first real Moon landing Long live the motherland!
  11. A evil wormhole to the kraken home world?
  12. @Zosma Procyon You can build them extremely large. The trick is to only use parts that hit the water that have a high crash tolerance like landing gear, cargo bays and the large mk3 crew cabin in my case. As long as any of the other parts stick out above the water you can make very fast landings. Sometimes I use a engines at the nose inside a small cargo bay which I can fire to pull the nose up so that I can get airborn at a much slower speed if my design can't get up to enough speed. That's usually caused by deep draft creating a lot of water resistance. Some parts like crew cabins, cargo bays and empty ore tanks float better but you can't always use that in any design at the bottom of your craft so then a engine at the nose is a option if you have to much draft. My craft on the link below can hit the ocean hard and is 101.1 meters long, 938 tons and hold 1048 kerbals. I also used alot of wing incidence so you can land with the fuselage horizontally compared to the surface at 90 m/s with little to no decent rate at all. Don't make hard turns above 140 m/s or wings might fall of due to part clipping. https://kerbalx.com/Aeroboi/Kilobus-A1080 It does use mechjeb, I hope you don't mind.
  13. You could add contract missions to retrieve an asteroid while that contract grants you a large chunk of science.
  14. Let's start with what isn't possible. Banana peeling will not be possible in stock. The way stock fairings work is that they are different then the other parts and are just static, but become none persistent and physicsless after they deploy and cannot really be modified to consists out of multiple sections. And thus banana peeling will not work unless they redesign fairings from scratch. Current stock fairings are not overly complex and light on system resources. It is pretty much the design mentality of stock KSP to keep it that way so everybody can play it optimally. Therefore there is no complex multi part fairing system that allows these vessel design options. And I don't think this will be adopted in stock for the reasons I mentioned. There are certain part packs and station mods that have opening and closing fairings or super large bays with plenty of spaces. Unfortunately I can't dig up which exact mods these are. I thought that either kw rocketry of SpaceY had intersections with folding (banana peels) fairings in which you could install a healthy amount of cargo. Now as for creating cargo bays and bomber bays. Your actually in luck. You can already do that in stock if your a bit skillful in how to create things. I made somewhat of a guide for that purpose and I hope you can replicate and use it. Remember that you can also create stock hinges to further complement the method posted below. Here is the album https://imgur.com/a/2INKToT Make sure the settings are enabled on the following pictures and that you autostrut all the parts in the assembly. As you can see there's much you can do in stock. Rather then suggesting all sorts of stuff it is challenging and rather kerbal to do it the ingenious and difficult way. With a bit of searching around you can do a a lot of other technical stuff for which you would want to suggest a mod or game addon for while you really don't need that at all. FYI: And the fuel tanks inside the bays is just dummy cargo. You can take it out and put something else in.
  15. I made a stock seaplane/super jumbo carrying 1048 Kerbals that can also travel over hills at 90m/s without disintegrating so doesn''t require a runway and travels 260 m/s at 8000m for 1650km while weighing just over 930 Tons. Name:Kilobus A1080 Height: 17.7 Meters Width: 70.9 meters Length 101.1 meters Cruising altitude 8500 meters. Cruising speed 253 m/s. Passenger capacity: 1048 Part count: 279 Engines: 28 Goliath Engines Takes off without having to pitch due to highly inclined airfoil. Can steer on the ground. Price: 2,322,585 Funds. Pics.
  16. @CrazyJebGuy I made a super jumbo in stock that carries 1050 Kerbals. It can also land, taxi on water and takeoff and land at 70 m/s and stays intact when driving over hills. It only doesn't qualify the recommended range. I only have a range of 1650 Km while weighing just under 1000 tons. I'm gonna try to redesign it so it can do 4500km. I have a complaint about the rule though. A aircraft is supposed to get anywhere on the globe. In kerbins case 4500km gets you anywhere thrice over. Also, it isn't a super jumbo that has the highest range in real life. The 777-200 has that and isn't a super jumbo. So why that rule then? Isn't it better to lower it because it makes little sense IMHO. In real life the fuel economy is much better so a 4500km range aircraft in ksp would have over extended range in the real world and that makes very little sense to me. One piece of logic for airline economy is that it doesn't carry what it doesn't need. So fuel it never uses is a waste and you would never need a range of 4500km for that reason. Even if you don't agree I hope you see my point. Can I still submit anyway?
  17. You need quite a bit of ore tank to sink which leaves a small margin of Liquid fuel, oxidizer and engines to make orbit. So I think a Rapier spaceplane is the best option to minimize fuel use. That then is a submarine with at least small wings on it. The question is, do you allow this or is that then considered a spaceplane that can sink and not a submarine? Technically a submarine that uses rockets to get to orbit is still a rocket in ksp so I assume a spaceplane will do? Finally, submarines usually don't stage. So should this be a SSTO submarine? I hope I was clear about the challenge being unclear to me. If it is exactly as the title says then anything that sinks that can make orbit but doesn't stage will do. I'm just verifying.
  18. @Triop You hate chicks? I love chicks!
  19. Not sure why nobody hasn't yet responded to this or even liked this because it's awesome and just the thing I need I hope they mix well with the MH panels.
  20. @bewing This has already been done by Azimech. hereby assume the 1 year old data is still accurate. Quoting straight out of the thread.
  21. Just out of curiosity, has he let on whether hes going to update it at all? edit: sorry, @Spuzzolo_98 already asked. I asked again
  22. So this reduces the need for MOAR boosters and is more realistic? Terrific
  23. @dundun93 Haha. You should make a fuselage around it in the form of a horse with a saddle and command chair on top. It's also the same speed ironically albeit it fast one.
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