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Zorg

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  1. Like the Titan parts, the RL10 models have now been combined into one. It should not negatively affect ACK if you have BDB installed. Since ACK hasnt updated with the new BDB changes, ACK includes two RL10 models, one with fixed nozzle variants and a separate RL10-B2 with extending nozzle animation. ACK is setup with the same part names as BDB for copied parts, and have a module manager patch to deactivate them if BDB is detected. So if you have BDB and ACK installed together you will simply be using the the single RL10 included in the BDB files and choosing the B2 as a variant. The only danger is if you built a craft using the separate B2 model from ACK and then installed BDB afterwards (I will mention this to Benjee).
  2. hwaaa? Somethings gone very wrong if thats the case. Im pretty sure the sea level singles are supposed to have the same stats as half of a regular twin version of each generation. Edit: maybe I missed something you are talking about using 4 doubles on the core? edit2: just reading up the thread, its worth considering that the BDB LDC is a rough representation of a number of different large diameter concepts with differing core diameters. Some of builds may need to be defueled a bit as the in game core is likely too large. I never did test all the LDC builds for performance listed on Spacelaunchreport.
  3. Resurfaced only applies to parts specifically configured for it. So installing it will not negatively affect parts not explicitly supporting Resurfaced. Deferred is recommended but not required for Resurfaced. Deferred does a quick and dirty PBR conversion for parts using legacy shaders as PBR shaders are required for deferred rendering. This conversion that it does attempts to respect the original look of the part and Blackrack used a lot of trickery to make sure it looks decent to good in most cases (a difficult task!).
  4. Main panel pretty much done now (except the handle and supports at the back etc which will go on the main interior texture sheet). Some fun details including scratched up screens and cover glass for guarded buttons. The resurfaced PBR materials also make the metal hardware and glossy screens pop nicely.
  5. Main panel pretty much done now (except the handle and supports at the back etc which will go on the main interior texture sheet). Some fun details including scratched up screens and cover glass for guarded buttons. The resurfaced PBR materials also make the metal hardware and glossy screens pop nicely. Edit: Ooops wrong thread lol. But anyways yeah Im working on this for the moment and will be returning to BDB soon after.
  6. This is the first I'm hearing of this RL10 issue. Would be great if someone could open an issue on github preferebly with logs, modlist, and details of which variant(s) (i would suggest recreating the issue and then quitting the game instantly so the relevant errors would be at the end of the log)
  7. Minor progress update, only just started on further work on the panel but just wanted to say I'm back to KSP things
  8. I will investigate resurfaced recolour features that Nertea has previewed on the resurfaced thread when its available and I have some time. In the meantime I would prefer if Turd didnt take a crap on this mod. ps. Resurfaced will likely become a hard dependency in a future update. pps. while as mods Resurfaced and TU do not clash, only 1 can be used for PBR on a given part and BCS is built around resurfaced including exclusive features (included decals) and variants (silver) in its current form.
  9. Happy new year everyone! Small non-update I guess. Life is sort of getting in the way (nothing bad just either too busy or away from home) so not going to be working on BCS for a little while. But Im hoping I can resume work on the IVA around mid Feb or so. In the meantime hope you all are enjoying it!
  10. We’ve generally made it a point of adding in camera transforms to the model so they can be configured with hullcam and Neptune camera. Will have to check if it’s present on that model. I suspect it’s there it just hasn’t been configured.
  11. Started out with the intention of making a free IVA compatible animated handle but then got carried away. (just to be clear while the handle will turn in free IVA the rest of the mechanism is just greebling).
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