MuriloMoreira
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Everything posted by MuriloMoreira
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In my game any comet I find doesn't have a tail, I find it very strange I've never seen it before, I tried to see in the missions created for the comets but even the game's stock missions have this problem, does anyone know of any solution?
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Well, I'm trying to create a mod to change the game's stock tech tree, but I just realized it's not that simple, I don't understand how I can change the tech tree without messing with the original, I tried to see some other mods for understand how it works but so far I don't understand how it works, the mods use the Module Manager and the Community Tech Tree, the question is, what do these two mods do? I don't understand what they're there for, how can I start messing with this type of mod? (OBS : It's my first time trying to make a mod, so wait some stupid things.)
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Is there any way to make an RP1 in the game's stock solar system, something on the same difficulty?
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[KSP 1.12.x] kOS v1.4.0.0: kOS Scriptable Autopilot System
MuriloMoreira replied to Dunbaratu's topic in KSP1 Mod Releases
Someone with a script for FASA's Saturn V? I'm having trouble launching it and configuring MechJeb is also kind of complex, if anyone does I would be very grateful to share it.- 1,361 replies
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- autopilot
- programming
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How can I configure this mod for RSS, I tried to use the SMURFF mod but it remains the same, regardless of the scale that is out of the real.
- 22,645 replies
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- totm march 2020
- mod
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Tantares RSS
MuriloMoreira replied to MuriloMoreira's topic in KSP1 Technical Support (PC, modded installs)
I tried to use this mod but all the quantities of fuel remain the same in the tantares rockets, not to mention that another problem would be the scales of the mod, I would try to put a mix between the soviet space crafts mod to make the N1-L3, the Soviet Spacecrafts are on the real scale the pieces would not fit correctly. -
Does anyone know how to change the Tantares LV to RSS mod? I would like to make a rocket mixed between the Tantare LV mod to get the N1 and the Soviet Spacecrafts mod, the reason is that the Soviet Rockets mod demands a lot from my pc, even my friend with an average pc still has problems with lag when it will launch this rocket, using the N1 from Tantares I believe it would be lighter because the model is not as detailed and realistic, does anyone know how to configure the mod for RSS?
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I would like to know if any modpack that makes the game more difficult as if it were an RP-1 but in the stock planet system, I played the career mode without mods for a long time but I don't know, the game always remains the same in terms of difficulty I would like mods that leave the game in career mode but without changing the planets like RSS / RP-1.
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RP-1 Realistic Progression One for KSP 1.12.3
MuriloMoreira replied to pap1723's topic in KSP1 Mod Releases
Can I run this if 4GB of ram, my gamer pc just broken, i need to use my old pc . -
How i can setup the ascent guidance to orbit on RSS.
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How I can config Tantares fuel tanks for RSS ?
MuriloMoreira posted a topic in KSP1 Mods Discussions
It's possible to config the Tantares fuel tanks to rss ? -
[1.9.1 - 1.10.x] Beyond Home 1.5.0 (Supports Parallax)
MuriloMoreira replied to Gameslinx's topic in KSP1 Mod Releases
I cannot make a precision landing at Armstrong because the ship that is already landing starts to enter inside the moon, it crosses the surface.- 1,655 replies
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[1.9.1 - 1.10.x] Beyond Home 1.5.0 (Supports Parallax)
MuriloMoreira replied to Gameslinx's topic in KSP1 Mod Releases
How do I install the graphics mods?- 1,655 replies
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[1.9.1 - 1.10.x] Beyond Home 1.5.0 (Supports Parallax)
MuriloMoreira replied to Gameslinx's topic in KSP1 Mod Releases
Thanks- 1,655 replies
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[1.9.1 - 1.10.x] Beyond Home 1.5.0 (Supports Parallax)
MuriloMoreira replied to Gameslinx's topic in KSP1 Mod Releases
I can use that mod with 4GB RAM ?- 1,655 replies
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[1.2.x/1.3.x/1.4.x] SaturnV v1.0.3 d16.07.18
MuriloMoreira replied to DECQ's topic in KSP1 Mod Releases
I'm having problems in version 1.4.4, I install everything as requested and in the end the only parts that appear are the launch tower and the rover, does anyone know how to solve it? -
These settings are for the tanks and engines to be on the RSS scale.
- 22,645 replies
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- totm march 2020
- mod
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Is there a mod that makes the stock planets bigger on the real scale like, Kerbin on the same scale as Earth, I didn't find it myself, does it exist?
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[1.2.x/1.3.x/1.4.x] SaturnV v1.0.3 d16.07.18
MuriloMoreira replied to DECQ's topic in KSP1 Mod Releases
1.9.1 ?