

Xd the great
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Everything posted by Xd the great
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For Questions That Don't Merit Their Own Thread
Xd the great replied to Skyler4856's topic in Science & Spaceflight
1. Upload to youtube. 2. Watch video and screen record at 360p. This allows for a far lower gee forces during reentry. Aka more survivable. For comparison, 9 vs 3 gees for LEO reentry, 39 vs 4 gees for lunar reentry. -
HE means high explosive. In other words, suitable for AA guns, not suitable for armour piercing.
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No, not even with turrets. My goalkeepers aim under the missile. Ah thanks. More booms incoming.
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General modding tips?
Xd the great replied to Actually_New_KSP_Player's topic in KSP1 Technical Support (PC, modded installs)
1. Older versions = more mods. Newer versions = mods with more features and bug fixes. Your choice 4. Look into the log. See if the game loads the mods. Or use the alt f12 menu to check. 5. No. -
It should be fixed. Theorectically. I think that the code did not take into account gravity drop of bullet/lift of target.
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Also, on this topic, the max detonation range does not seem to be functioning properly. I have a turret with max engagement range, max targetting range and max detonation distance set at 8000, but the bullets lose interest in flying at around 3500.
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Crash at startup
Xd the great replied to horace's topic in KSP1 Technical Support (PC, unmodded installs)
The paging memory is too small. Upgrade your computer in hardware. -
totm nov 2023 SpaceX Discussion Thread
Xd the great replied to Skylon's topic in Science & Spaceflight
Yes, that is why spaceX has a giant oven. Along with waffle makers on falcon 9s. -
I suggest a new UI on the weapons manager, tagging the craft as bomber/fighter/interceptor/AA gun/SAMbatteries/tank/tank destroyer/others. Bombers will always be engaged first, tank destroyers too. I would like to see my bombers shooting out enemy aircraft while bombing.
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totm nov 2023 SpaceX Discussion Thread
Xd the great replied to Skylon's topic in Science & Spaceflight
Shakalaka boom. -
On a seperate note, this might be a good development, labelling individual craft as high/medium/low threat for each seperate craft in a GI.
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Tweakscale bug
Xd the great replied to DualDesertEagle's topic in KSP1 Technical Support (PC, modded installs)
Well, i feel sorry for you, see if squad would offer a free update for you. Anyways, have fun. -
"SpaceX swoops in with its BFR."
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NASA launches safety investigation of SpaceX and Boeing
Xd the great replied to mikegarrison's topic in Science & Spaceflight
That is what shotwell is for. Counteracting Musks insane ideas. -
NASA launches safety investigation of SpaceX and Boeing
Xd the great replied to mikegarrison's topic in Science & Spaceflight
Yeah, i will be worried if my rocket was built by a drunk/high engineerer. I would prefer to ride kerbal rockets. -
NASA launches safety investigation of SpaceX and Boeing
Xd the great replied to mikegarrison's topic in Science & Spaceflight
Well, without human spacecraft building, NASA loses its value of existence. What can they do? Send a rover to Mars every 2 years? -
Unable To Camera Zoom
Xd the great replied to SancthuaryID's topic in KSP1 Technical Support (PC, modded installs)
Did you change the key bindings? Perhaps wasd camera editor will help?- 5 replies
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- mouse
- camera zoom
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Use coordinate geometry.
- 29 replies
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- calculations
- separation
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totm nov 2023 SpaceX Discussion Thread
Xd the great replied to Skylon's topic in Science & Spaceflight
I thought they already start building the first prototype bfs.