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KSR Airports for Kerbinside Remastered
boohey12 replied to AdmiralTigerclaw's topic in KSP1 Mod Development
Id like to share it yeah think its up to the mod creator to let me but id do it here, there is probably an easy fix he knows that would sort it all out. hopefully @AdmiralTigerclaw will come back soon -
KSR Airports for Kerbinside Remastered
boohey12 replied to AdmiralTigerclaw's topic in KSP1 Mod Development
well been having a fiddle and moving stuff about seems to be coming back together nicely hope to fix it all later night and start of the others. once ive fixed them i might start adding more that are marked on that map. not sure if its a thing in other countries but most if not all airports in the UK have east to west aligned runways should i be making that standard thing on this new ones? -
KSR Airports for Kerbinside Remastered
boohey12 replied to AdmiralTigerclaw's topic in KSP1 Mod Development
hi all again. been a while since i was last on KSP so installed this again and taking a look about the airports in the 0.0.3 pack im on the latest KSP 1.9.1 and it seems the airport parts are all at different heights. eg here is badlands int. from above here is badlands if i clip the camera into the ground you can see the taxi ways and that under the map. im not sure the issue could it be the ground decal isnt working? do the heights of the objects need adjusting (point me in the right area and ill try to fix them all) would love to try and help out if i can this mod could be very popular with us aircraft builders. cheers -
[1.3] Kerbal Joint Reinforcement v3.3.3 7/24/17
boohey12 replied to ferram4's topic in KSP1 Mod Releases
been trying to get the 1.6.1 test version to working but I cant decompile the package using the tools it just doesn't work any chance someone can send me a drop box of it already decompiled ready to use. thanks- 2,647 replies
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- kerbal joint reinforcement
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hope we can see contracts and flightplans for that autopilot mod too that would be sweet
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KSR Airports for Kerbinside Remastered
boohey12 replied to AdmiralTigerclaw's topic in KSP1 Mod Development
Hello does this mod have flight plans for the airports to be used for Kramax Autopilot Continued ? and maybe contract missions thanks -
I didn't realise I thought it replaced them all
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[1.2.2 & 1.3 & 1.4 & 1.5] Kerbin-Side continued 1.4.5 [05.11.2018]
boohey12 replied to Ger_space's topic in KSP1 Mod Releases
anyone got this working on 1.6.1 it loads the assets but they are all miss aligned -
I didn't install the old kerbal side I thought this was a full replacement but no bases are showing up
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Im confused by this mod im trying it in 1.6.1 its either not working properly or its not a remaster of kerbalside because none of the old bases are working at all I installed KSR airports and they seem to be there. is this working in 1.6. 1? does it add all the kerbalside bases? thanks
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[1.12.x] Mk2 Expansion v1.9.1 [update 10/5/21]
boohey12 replied to SuicidalInsanity's topic in KSP1 Mod Releases
same here just installing 1.6.1 for the first time- 1,520 replies
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[1.12.5] CRE - Stockalike British Rocketry [2.2][02/03/2021]
boohey12 replied to Beale's topic in KSP1 Mod Releases
This is awesome bring British I always wanted a mod that added our rockets from the past. Can you add rockets of the future we have on paper like skylon and maybe the Daedalus? Cheers