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Everything posted by Kerbolitto
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Duna STS 1 After 17h without posting I'm finally about to present you my mission to Duna, hopefully fullfilling all requirements for a gold medal commander achievement. I'm still flying Artisan v4 Shuttle and it's large cargo bay, as it should be able to cover every missions of this challenge ! Part 1 : Take off, Duna's injection Part 2 : Duna's capture, deployement Part 3 : Rescuiing rescue mission I forgot that there were some ships lying around, so I set a rendez-vous with Cheval 3-5 Rescue D SSTO which was left on Ike for years. It had enough fuel to get back to Kerbin but now I'm able to strand it around Jool which is more fun. (transfered around 2000Lf from the shuttle to this ship) Part 4 : Getting back to Kerbin, from Ike Cheval 3-5 D on its way to get stuck somewhere else
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The Ultimate Jool 5 Challenge Continued
Kerbolitto replied to JacobJHC's topic in KSP1 Challenges & Mission ideas
I'd like to try this challenge too but despite having around 2000 hours on this game, I never landed on any Julian's moons except Bop O_o As of all challenges, the more expertise you get through multiple landing & transfers, the easiest it becomes! -
STS Mun 7 The last module to complete Mun's orbital station is a crew quarter. It carry room for 12, a cuppola, a nice antenna and that's about it ! Part 1 : Take off, Mun injection and capture Part 2 : Undocking last module Part 3 : Return maneuver, aerobraking, landing Part 4 : Raising orbital station altitude The station has around 3250dV left. That's not much for ion engines but the TWR is actually pretty good on this ship. There's also possibility to add more fuel on the sides docking ports, then it could become a very good orbital base to anywhere. That should be it for STS Mun's Missions As always comments are welcome Next stop : Duna !
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STS Mun 6 This time the crew deliver a science module, which will links propulsion and habitats. It also contains a lot of batteries, some monoprop container and docks of every size. Part 1 : Take off, Mun injection and capture Part 2 : Unpacking Part 3 : Return maneuver, aerobraking, landing STS Mun 5 is still scared of its re-entry
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STS Mun 5 Here is the first part of the final challenge of STS Mun Missions : I went a bit crazy with the propulsion module, because I wanted to get a decent TWR with ion engines and find new ways to pack everything inside the cargo bay. As usual with my .. contraptions .. I can't resist putting docks everywhere, and make good use of it :p Part 1 : Take off, Mun injection and capture Part 2 : Unpacking ! Part 3 : Return maneuver, aerobraking, not crashing !
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What about flying higher to get lower atmospheric pressure / better speed / better isp ?
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Might be clipping between upper and lower deck (ISRU wobbles into ore tank, that'd be my guess), maybe over stress of landing gears .. Try adding some struts between your decks ? Also on Mun surface this may not happen, I too had troubles with landing gears but they suffer less pressure on the lower gravity. Did you cheat this outpost on the Mun ?
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Glad you liked it ! I wanted something simple and easy to deploy.. I feel like I cheated a bit using Soyouz capsules but I'm sure another design using regular command pod would be possible Surface outpost on Gilly, space station + relays around Eve, maybe an Eve ascent vehicle with 1 or 2 seats at the top so the lifter could be light enough to fit a cargo bay ? Not sure about how many missions you can conduct on Eve's surface, heat shield / parachutes weights a lot and take lots of room ..!
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STS Mun 4 This time, Erivis and Wilwell are bringing an ascent vehicle which will allow all 6 Kerbonauts at the outpost to return on Kerbin surface safely ! Part 1 : Take off, Mun injection, landing Part 2 : Deployment, Take off and return maneuver Part 3 : Aerobraking, landing on Kerbin Part 4 : Returning all 6 Kerbals ! The design is a bit unusual but it had to fit inside the cargobay, obviously I put the pylon in the wrong way so it stuck to the ship ! Also, you might spot the second capsule on the picture above, just on the left lower corner !
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STS Mun 3 This time, Hadsy and Jorhan deliver a cool rover to the Mun outpost ! I messed up with this one as I launched the shuttle with maximum fuel load which was a lot of dead weight .. But I managed to complete the mission with even lower TWR than usual. Part 1 : Take off, Mun injection, landing Part 2 : Deployment, Take off and return maneuver STS Mun 4 deorbited almost at the same time so both shuttles were sitting next to each other during deployement Part 3 : Aerobraking, landing on Kerbin Bonus pic : Rover ops !
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I agree I meant that in a sense they are different semi-autonomous parts which once combined form the requested outpost. But to me a hab module is just that, a simple hab module which need other parts to fullfill its mission :p Maybe I'm just used to design small complementary modules, because of those various challenges about lighter mass and modularity :p
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I think I already had this problem, disabled crossfeed not working Why would you need fuel on STS Mun 2? Also, I'll post STS Mun 2 / 3 / 4 tonight maybe, you might take a look at return maneuvers as I did 3 different types of deorbiting ! It's not easy to get down in LKO from a very inclined orbit but there's various ways of doing it, using a ton of fuel or not !
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I present you my attempt at Mun Settlement challenge ! I went a bit overboard with the station's design but somehow everything works Kerbin lift-off and Mun capture Mun maneuvers and deorbit Landing and unpacking ! So here it is ! Shining Currents is operationnal. This outpost has everything required, with industrial refuelling capacity. It also possesses 2 normal and 1 senior docking ports facing upwards to allow vertical dockings. It is also capable of producing science experiments and looks really cool in the night !
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Hello Here is my attempt to KerbinGrandTour ! To complete this challenge I used Seraph spaceplane, my most advanced but never tested before cargo SSTO. It is rated at 30t. payload to Duna (on paper) so I figured it may be able to land on 2 moons and return. This is what happenned : Part 1 : Take-off, Mun injection, Mun landing Part 2 : Mun take-off, Minmus injection and landing Part 3 : Minmus take off, MSS and Kerbin's return !
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The Ultimate Jool 5 Challenge Continued
Kerbolitto replied to JacobJHC's topic in KSP1 Challenges & Mission ideas
@JacobJHC Incredible video, some of these planets looks amazing (Spud !). I really like how you used MakingHistory parts, they allow a lot more versatility to our ships ! How many years / centuries took this mission ? :p -
The Ultimate Jool 5 Challenge Continued
Kerbolitto replied to JacobJHC's topic in KSP1 Challenges & Mission ideas
@sturmhauke Awesome mission ! I will definitely copy your SSTO :p