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Aahz88

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  1. If you want, you can just edit the cfg files in the ...\Kerbal Space Program\GameData\HullCameraVDS\Parts\ Find the cfg of the camera you want to change and and edit the line: cameraMode = 7 to cameraMode = 0 Save the cfg and run the game. If you update the mod it will overwrite your changes and you would need to do it again
  2. Did I do my pull request correctly? I've never used git hub before. https://github.com/linuxgurugamer/HullcamVDSContinued/pulls
  3. Hi A while ago I made some new camera models for hullcam (see album). @linuxgurugamercan I add the models to your mod or should I upload them as a new mod? The new models do not replace any of the originals, it just adds new ones. They also include module manager patches for Neptune camera and LaserDist. Album: https://imgur.com/a/8mlQHUU Parts and description: The only thing I never figured out is how to give the ChemCam a proper science experiment. Currently it just has ModuleResourceScanner and ModuleBiomeScanner. It deserves better. Thanks!
  4. Cool! Thanks. I guess I don't know the names of my own parts.
  5. The numbers are the distance the gantry can move but without the decimal. 0.5m, 1.15m, 2.3m, 2.3m, 4.0m, 7.7m Z and C don't mean anything.
  6. Love your mod! I made a stereoscopic camera. Cross your eyes: Or use red-blue glasses: https://imgur.com/a/TrLcFbH
  7. @linuxgurugamer Yes please! That would be very helpful.
  8. Adds a number of robotic parts that are "missing" from the breaking ground DLC. Includes: Gantries of various sizes. Good for elevators, cranes Looks very stock Hinges fold flat and out to an oblique angle. good for rover ramps Looks very stock Rover arm parts. good for rover arms. very light but weak and slow moving Not so stock looking. Inspired by the curiosity rover. Pivot joint Combines with a second, perpendicular pivot to form a 2 directional pivot point... (I don't know how to describe this. Looks very stock Parts gallery here: https://imgur.com/a/2ZgORrT#GD7OdqI LICENCE: MIT. DOWNLOAD SPACEDOCK: https://spacedock.info/mod/2557/Missing Robotics If anyone has any specific robotic parts that they want make a request in the forum here.
  9. Simple question? I am writing a small plugin and I need to to get the part that is docked to a docking port. I have figured out how to get part that is Attached to the port in the VAB but if it has been Docked later the part doesn't show up (I think because "docked" is not the same as "attached", ...right?). This is my code to get the attached part: public List<Part> GetPartsAlreadyAttached() { cp.Clear(); AttachNode DockingAttachNode = DockingPortA.topNode; if (DockingAttachNode.attachedPart != null) { cp.Add(DockingAttachNode.attachedPart); return cp; } return cp; } I see there is dockedPartUId but how do I go from UId number to getting the actual part? ModuleDockingNode dockingNode = KIS_Shared.GetDockingNode(DockingPortA); uint PartID = dockingNode.dockedPartUId; Thank you!
  10. Thanks! I can manage that... I think. I have my unity all set up for creating parts and iva's etc.
  11. Aw man, I just noticed the notifications. At first I thought the lack of response think no one was interested so I had stopped checking. Anyway, now I will get working on it! I'm definitely still looking for contributors and ideas for articles.
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