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I am having the same issue...thought maybe I had done something wrong, but I haven't been able to work out what the issue is...
- 42 replies
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- realismoverhaul
- realsolarsy
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I meant that I am to remove the EVO folder altogether, and use your mod in its place, that's what it seems I should do by what you've said anyways, I was just making sure there's nothing else that may cause issues with switching over from EVO
- 42 replies
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- realismoverhaul
- realsolarsy
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just wanting to clarify, if I am currently using Luci's EVO, and wanted to try this out, I assume that I would just remove the EVO and the TUFX stuff that's currently in the gamedata folder, and replace it with KS3P and the contents of the zip from your mod instead? Also, what are your reasons behind using KS3P over TUFX anyways? Not judging, just curious, since the later seems more up to date and newer in general......
- 42 replies
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- realismoverhaul
- realsolarsy
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...posted in wrong spot message deleted
- 323 replies
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- scatterer
- environmentalvisualenhancements
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Ya I don't think they do, since no matter which rail I tried, it just didn't seem to attach. If I get a change I will certainly look into a patch, although I am not the greatest when it comes to modding, that seems simple enough, otherwise if you plan on adding it anyways, I will just keep an eye out. Thanks for all your help and for a great mod.
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- launch pad
- saturn
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So using the proc fuel tanks for RO probably won't work right?
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- launch pad
- saturn
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I don't know if I am missing something, I followed all instruction for installation to the letter. New career, building a basic sounding rocket and trying to use the small launch rail, as shown in the diagram, and found a youtube video detailing how to assemble everything. When I try to attach the rocket, there is no node in which to place it anywhere on the rail. This is with ksp 1.10. Edit: I am also running RSS/RO ....and saw that "I am on my own" in regards to issues....however a node issue wouldn't be caused by that, would it?
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[1.12] B9 Procedural Wings Fork, Modified
serialblack replied to linuxgurugamer's topic in KSP1 Mod Releases
great thank you -
[1.12] B9 Procedural Wings Fork, Modified
serialblack replied to linuxgurugamer's topic in KSP1 Mod Releases
will this one have the TU functionality at all? -
[1.8.1/1.10.1] Katniss's Cape Canaveral - RSS
serialblack replied to Katniss218's topic in KSP1 Mod Releases
ya I can't seem to get KK menu to come up with control K at all....I can click the icon now, and even select which pad, but at least within the simulations it always appears at the normal ksp center. should I download KK again then? -
[1.8.1/1.10.1] Katniss's Cape Canaveral - RSS
serialblack replied to Katniss218's topic in KSP1 Mod Releases
I have also noticed I cannot switch to anything but the "stock" landing strip or launch pad, and the control K menu doesn't seem to function nor do I get options within KCT menu to utilize the other sites....any suggestions on what it could be? -
[1.8.1/1.10.1] Katniss's Cape Canaveral - RSS
serialblack replied to Katniss218's topic in KSP1 Mod Releases
as ItsJustLuci reported, I have done the same and no longer start underground or horribly offset to the VAB so that I need to scroll forever every scene change.