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Everything posted by FahmiRBLX
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5(+)
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6 (+)
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Antonov An-225 Mriya Replica Test Flight I've built this plane back in 1.5.1, but flew it in another version since back in 1.5.1, I was busy with other designs and ingame stuff thatI forgot to tweak it, which is actually a lot of tweaking. It originally had a colossal rudder at the back, but was shrunk after reviewing the scheme I used as a guideline to build. Changes from the original includes the shrinking of the Elevators and bending of the fuselage. Before the rudders are shrunk, the plane is really prone to tailstrikes and the elevators are quite aggressive. Pictures are in the spoiler.
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Antonov An-225 Mriya Replica Test Flight I've built this plane back in 1.5.1, but flew it in another version since back in 1.5.1, I was busy with other designs and ingame stuff thatI forgot to tweak it, which is actually a lot of tweaking. It originally had a colossal rudder at the back, but was shrunk after reviewing a scheme I used as a guideline to build. Changes from the original includes the shrinking of the Elevators and rudders as well as bending of the fuselage. Before the rudders (And elevators) are shrunk, the plane is really prone to tailstrikes and the elevators pitch are is quite aggressive. Pictures are in the spoiler. EDIT : Stability issues still present. Fixing...
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Earlier this morning, we, at Frontinco, has successfully built a workingreplica of the Buran, the Soviet space shuttle that flew once. We've successfully flight-tested both the Buran and Antonov An-225 Mriya replica. It's not so stock anyhow, which is pretty bad. And the only Monoprop reservoir is in the cockpit, hence a short operation of the RCS. Glide test of the Buran was done using Vessel Mover's "Drop Vessel" Option and pitched straight down before releasing. A total of approximately five has been performed. First Launch : Sorry for the Aero Overlay. I was testing some drag on the wings, rendering whether they're useful or not. Below is the footage of the second launch. The Poodles are sufficient to keep the Buran aloft, if nose is pointing at more than 15 degrees. Beginning of reentry. Inbound for splashdown. That's for the second launch. It ended up in the ocean due to the low-lift of the Buran and the fact that I flew too far away from Island Airfield, which is not taken a screenshot. Afterwards are the third to the last launch (As of now). I'll be trying to release the Buran from the back of our Antonov An-225 Mriya replica. Kinda hard to butter the landing as this is a low-lift air (Space) craft which bleeds airspeed as one tries to pull up. View Full Album Here
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Earlier this morning, I've successfully flight-tested both my Buran and Antonov An-225 Mriya replica. It's not so stock anyhow, which is pretty bad. And the only Monoprop reservoir is in the cockpit, hence a short operation of the RCS. Glide test of the Buran was done using Vessel Mover's "Drop Vessel" Option and pitched straight down before releasing. A total of approximately five has been performed. First Launch : Sorry for the Aero Overlay. I was testing some drag on the wings, rendering whether they're useful or not. Below is the footage of the second launch. The Poodles are sufficient to keep the Buran aloft, if nose is pointing at more than 15 degrees. Beginning of reentry. Inbound for splashdown. That's for the second launch. It ended up in the ocean due to the low-lift of the Buran and the fact that I flew too far away from Island Airfield, which is not taken a screenshot. Afterwards are the third to the last launch (As of now). I'll be trying to release the Buran from the back of my Antonov An-225 Mriya replica. Kinda hard to butter the landing as this is a low-lift air (Space) craft which bleeds airspeed as one tries to pull up. View Full Album Here
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2 (+)
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Trapped in space. @blackheart612, do you still maintain Decal Stickers?
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Wait, which mod do you use to paint that? KerbPaint? I believe KerbPaint is no longer updated (At least by the original developer).
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We still didn't understand that. think he went overpowered that he fought in that bowl of soup thanks to a very intense fight that lasted almost a week. Waiter! There's an OS-less Huawei P30 Pro. In my soup. Now what's the deal with this useless Silicone slate with a shaped screen strapped onto it? Well don't ask me to take it, I'm a Samsung user and I'm enough with that. For those who don't know what's OS :
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Well, I started typing first, but... 100 (+) I, @FahmiRBLXian, would like to declare victory upon us, Team Positive.
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94 (+) We're close. *Blows foghorn, plays TheFatRat - Monody* And let me handle the victory ceremony.
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91 (+)
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Grand Prairie, TX. Home of once a system of ACA P-50s and Alertronic 6000Rs.
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89 (+)
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87 (+) Though AVC logs 50 of them.
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85 (+) It's a very huge one (Excluding dependency, though some dependencies are included) : Airplane Plus Grounded KAX/L ( @Lisias's Reboot) SXT Continued Firespitter Near Future Aero Mk-4 Spaceplane System B9 Aerospace (Latest & Legacy) BDArmory Continued North Kerbin Division @Nertea's Space Station Parts Expansion Redux ReDirect Kerbal Foundries Kerbinside Remastered Kerbal Konstructs CameraTools Vessel Mover Physics Range Extender KER MechJeb TAC Life Support Janitor's Closet (Doesn't seem to work on 1.7.1)
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77 (+) Mine's took 20 minutes to load.
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But I haven't tested jettisoning the bomb via BDAC's Weapon Manager part, so you may give it a try. It's been a very long time that I haven't built loaded bombers (I mean bombers ready to drop bombs since it got bombs attached in editor; or in other words, armed). The last time I've tried performing a bombing run is back in 1.5.1 when I tried bombing from my Mach 3+ bomber but some only dropped. Since I'm banking quite slightly, that could be the reason since BDAC tries to avoid weapons from hitting the launch craft.
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So far, so good. I'm on 1.7.1 and I suppose parts mods (Including weaponry mods) should work fine with the latest KSP releases, as long as @SQUAD didn't make drastic changes to the game coding (e.g 1.1 which witnesses change of game engine, 1.3 which seems only has localizations but any drastic changes? IIRC 1.1 mods didn't work for 1.3 and above). Only CameraTools which the "Aim Camera" button is missing and Janitor's Closet which I could no longer open the Mod Filter menu. Anyways, I'm looking forward for a Munar and Minmusar mission woth this shuttle in the future.
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49 (+) I've been busy doing my PT3 History Coursework.
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Done testing my space shuttle launch vehicle. *Yawns* I can say it's pretty overpowered given that orbit circularization can be done with the whole rocket intact. Total launches so far, four. Each with their own failures, but notably second and fourth launches. Only fourth ended with the Original Four survived, safe and sound even the orbiter isn't. Shortly after launch, during gravity turn. Basically I made a launch vehicle for the orbiter portion of the space shuttle. And the launch vehicle easily beats the little boi. After jettisoning booster stage. Circularization burn. Deploying a relay satellite. Not to mention some modifications done to the orbiter; solar panels. Failure Number One, As Noted Retrograde burn for Kerbin reentry. Crews are dead due to life support stuff deprived. After jettisoning core stage. Failure Number Two Third launch, after booster collision with core stage. Orbiter isn't physically affected. The first launch also have this occurred, but that didn't destroy the core stage. After deploying three relays. Some debris from the previous shot can be seen. Failure Number Three, Crews Safe, Orbiter? No. During reentry before the failure happened. What I'm basically trying to do is to slow down the Matt Lowne's style; tumble the spaceplane around. Which then, for me, ending up in an unrecoverable... uhh... stall? I'm diving backwards, like a stall. Struggling to level out. Right during impact. I'm going retrograde at the moment. Aftermath. At least this became my first successful space shuttle launch. My previous design didn't even made it to orbit.
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Done testing my space shuttle launch vehicle. *Yawns* I can say it's pretty overpowered given that orbit circularization can be done with the whole rocket intact. Total launches so far, four. Each with their own failures, but notably second and fourth launches. Only fourth ended with the Original Four survived, safe and sound even the orbiter isn't. And why Space Shuttle Launch Vehicle? Because I'm just changing the SRB-External Tank setup to an all-liquid fuel, kinda Energia style, while retaining the original design of the American Space Shuttle. The only modifications involve adding two pairs of Solar Panels to power the orbiter (And potentially lander) for longer-duration missions. Craft Name : Frontinco Interwing-5 [Will be available on KerbalX] Shortly after launch, during gravity turn. Basically I made a launch vehicle for the orbiter portion of the space shuttle. And the launch vehicle easily beats the little boi. After jettisoning booster stage. Circularization burn. Deploying a relay satellite. Not to mention some modifications done to the orbiter; solar panels. Failure Number One, As Noted; Crew Death Retrograde burn for Kerbin reentry. Crews are dead due to life support stuff deprived. I'm using TAC-LS for life support. After jettisoning core stage. Failure Number Two Third launch, after booster collision with core stage. Orbiter isn't physically affected. The first launch also have this occurred, but that didn't destroy the core stage. After deploying three relays. Some debris from the previous shot can be seen. Failure Number Three, Crews Safe, Orbiter? No. During reentry before the failure happened. What I'm basically trying to do is to slow down the Matt Lowne's style; tumble the spaceplane around. Which then, for me, ending up in an unrecoverable... uhh... stall? I'm diving backwards, like a stall. Struggling to level out. Right during impact. I'm going retrograde at the moment. Aftermath. Reverted between launches to get back the crew. At least this became my first successful space shuttle launch. My previous design didn't even made it to orbit.
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Apparently about to sleep but had to write some mission reports... @GRS
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46 (+) Finished testing my nuclear missile, should be ready for the real deal.
- 14,980 replies
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