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Anders Kerman

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Everything posted by Anders Kerman

  1. Ran the math... 432/s 1000kn 5.5:1 427/s 930kn 5:1 424/s 778kn 4.5:1 That should be all you need for ksp right? And I know that engines can only have 2 modes, so I would suggest suggest 5.5:1 and 5:1 With drain the Tanks simultaneously I mean the oxygen vs hydrogen tanks
  2. On the first page it reads 424s (427 at 5:1 mixture ratio) The PU valve runs from 4.5:1 to 5.5:1 I'm sure the Isp could be calculated, but I dont know how this would be implemented in game... Also: Wasn't what the reason for having the thrust adjustable in flight? Edit: the adjustable mixture was to drain the tanks simultaneously Here is an acceleration graph for the saturn v. EMR shift is engine mixture ration shift lowering the thrust.
  3. Can't wait to use ff again Well yeah that's kinda clear. Can't be working yourself to death ehy?
  4. Well I mean the ribbons. Because there are no generic versions
  5. Why yes but In my case I uninstalled ff for 2 reasons really 1 if badges were earned and the launch was reverted to vab they were still there (not sure about revert to launch tho) 2 I play kss and there were over 2000 ribbons and they all pretty much had no icons and that kinda triggered me tbh I do miss using the mod tho
  6. Are there any plans for standard ribbons so that a planet pack without ff ribbons will at least have an icon instead of being blank. Like maybe different color scemes for stars blackholes neutron stars planets moons or dwarfplanets?
  7. I dont even know if anyone has made a stock mem iva with so much as rpm, and tbh the stock is ugly. Edit: For your second iva could you try the mk2?
  8. Just wondering, would actuation toggles on action groups be possible? Like flying spaceplanes and after escaping the atmosphere you could deactivate control surface authority.
  9. What I meant was the following: Say I have an Apollo craft and I want to see where it will land after deorbit and sm jettison. So I quicksave, deorbit, jettison sm, copy the detailes of the ship (simmilar to copying maneuver nodes where you copy a block of text containing the information only that it contains the craft file or whatever), hit F9, paste the data and instead of using the current vessel data (with sm attached), trajectories would use the copied data. In short you tell trajectories that you're using a different craft, which is your craft in the future.
  10. Thanks for responding so quickly! So I used the 1-3 pod and was just messing around after I had read the fdai guide (very nice btw) and I kinda understand the screen (forgot its name), I understand the Globe, the ag, chute and dock switches, I kinda get the radar (but ill have to muck around some more), but the switch with arrt and the respective dials are unknown to me...
  11. :c :3 also wondering if you could find the time to add basic descriptions of the prop functions to the wiki, like arrt means X and does Y and Z. Dont get me wrong I really liked your detailed guide to the fdai its just that placeholders would be nice.
  12. So Ive always wondered if trajectories could show me the reentry trajectory of my cm after the sm is jettisoned like you input the stage. Well just read that its not feasible, however I'm left wondering if it would be possible to load in a craft file of the cm as it would be on atmospheric reentry. How exactly does trajectories know the dynamics of your vessel though, it sounds like something you could load by, quicksaving, jettisoning sm, copying the data that trajectories uses, hitting F9 and pasting into an input field.
  13. Are there any plans for a M.E.M. IVA that would go well with the 1-3 IVA? Also in the 1-3 IVA (I am still playing 1.5.1) is there a way to control from Docking port and target the next vessels docking port?
  14. well, I was kind of dumb, see the first pod you get didn't have an iva anymore because they changed the part essentially so that was my error. But I don't know how to choose whether to the rpm ivas or the mas ivas are being used
  15. well I need MAS for the Ultimate shuttle IVA mod but MAS' own IVA's cause conflicts with RPM IVA's
  16. Is there a reason that the max distance for viewing vessels is 750km, or could I tweak that in the mod's config?
  17. Finally a sweet 4-man pod I was wondering if the nautical part in aeronautics has any plans going forward. 1.5 added underwater fly through nodes, the devs might add more aquatic aspects to the game.
  18. Great Mod Thanks, However I can neither toggle the intakes nor the engines in action groups in the case of engines I don't even see the option
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