Jump to content

incal1

Members
  • Posts

    13
  • Joined

  • Last visited

Everything posted by incal1

  1. Hello, I ran into an issue where some landmarks like the mun arches, memorial and most monoliths turn invisible when I have kopernicus installed. I tried it on a clean install of ksp with no other mods and it's the same. the flags I planted on them are just floating above the ground. While others, like the ksc monolith or the Duna face are still visible... Also tried release 154, same thing. edit: Thanks for the quick update, all is well for now.
  2. I had the issue where in map view the music is inaudible, it still plays but I couldn't hear it in map view. There seems to be an incompatibility with Audio Muffler Redux. That mod is not maintained anymore, sadly. Anyway, thanks for the great mod! edit: Okay, I went in audio muffler's config file and changed helmetInMapView, vesselInMapView and outsideInMapView to true and that solved it apparently.
  3. On top of having very little city light (I can see a few isolated pinpoints, is that the intended effect?) I have a problem with the lightning. The flashes of lightning appear to be way too fast, on all planets with that effect. Kerbin's night-side in particular almost looks like a disco ball. Another issue, but maybe I'm missing something, while the planets look nice from orbit the ground textures seem very low rez, and kopernicus expansions like footprints do not work either. If not for that I'd be very happy with this pack. ps: Just in case. I installed only the mods from the OP on a new ksp 1.6.1 install, and I'm on windows.
  4. Big stations built with lots of docked modules have a tendancy to start shaking around for no reason. But you don't need a mod to prevent that. If you enable advanced tweakables you can just click on the main parts of each modules and use autostrut.
  5. I actually tested a backup of BBT, 1.6.1, with the latest version of ksp. Beside the slightly misplaced dots, no burps so far... I could live with that. But if anything else happen I'll know to just wave the dots goodbye. I shall miss them.
  6. I skimmed the pages but somehow missed that part. My bad. A shame. There's still older versions of the mod if I want the dots back, I guess.
  7. The countdown indicator does not appear for me at all ! I had grown so used to those little dots As far as I can tell the rest of the mod seem to work, perhaps the dots are stuck behind the navball? I have tested this on a fresh install with no other mod, and I made sure I downloaded the latest version. I'm playing ksp 1.5.1 on windows, if that's any help.
  8. Will you be a true hero and bring back the barn?
  9. you don't need the source code. Just click on the .zip file to download it. There should be a readme inside the zip too, or at least more instructions in each mods' forum threads.
  10. heh, I asked the same thing in another thread I made. Which nobody answered... Guess I used the wrong section of the forum. Would it be possible to replace the kerbal's body model with an older one sans parachute? I know there's a mod that replaces the kerbals with mlp ponies. Though it's only the heads, not the bodies.
  11. i tried editing the persistent.sfs of my save file by changing isEnabled to False under EVACHUTE, but that didn't do it.
  12. -launch at 2g with a 5° inclination untill I reach 7km. -then I lock the direction on prograde and throttle down, to around 1.5g. Otherwise the ascent is too steep, and circularisation takes more fuel later. -at 14 to 20km, depending on how aerodynamic the payload is, I switch the navball to orbit mode while still locked on prograde. That does the gravity turn for me. -then full throttle untill the Ap is at 80km, and circularize there.
  13. Hello, I play science mode in 1.4.3 (*) and my kerbals wear parachutes on top of their suit's backpack all the time. Even on a moon far from kerbin, which is totally silly and brings me out of the experience a bit. Is there a way to remove those useless brow packs, or at least make them invisible when not in an atmosphere? If it is at all possible, I might try to do it myself, but I will have to ask for a lot of help in the mod development section. As I know nothing about making mods. * : I tore out redshell manually, and won't update now, because I just can't play without kopernicus.
×
×
  • Create New...