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Posts posted by PlatinumBlast
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So, you see, I have been to Eve and Duna before in KSP, however, that was on infinite fuel, as a kind of training mission. The problem I have here, though, is that I actually cannot manage to build a spacecraft of such proportions. Any tips? I know the obvious answer is: Scott Manley Tutorials, but I can't really follow him that well. Besides, I want this to be a custom rocket, and not me just copying somebody else. I hope this isn't a too jumbled up question, but if it is, then please just ask me about what you don't understand.
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Thanks, I think this will probably be enough information for me to actually be able to complete a rendezvous easier now, but if I still can't I'll try out those mods you sent me. :D
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Hello, does anybody here know how to rendezvous and dock with spacecraft easily and efficiently? I'm building a small station at the moment - around 100km above sea level, and when I managed to dock the second stage (comms and power) to the main parent module, I was quite proud, and I decided to go ahead and try attach the third and fourth modules, (crew and research modules) but then I nearly gave up completely when I just couldn't get a rendezvous with the craft again, even though I had a good 1.5k Delta V at my disposal. Also, anybody know how to directly insert a photo into these posts? Sorry if this sounds stupid.
Any help would be greatly appreciated
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Easy - the KSP theme song
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It was funny, because one of the first KSP videos I ever watched was one of the episodes of Matt's Duna attacks series, and it was so convincing I thought he was playing an in game mission xD
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1 minute ago, scottadges said:
I like them both for KSP-related stuff, but Matt is more a typical YT game creator with his style of videos, whereas Mr. Manley does a lot more broad science and space-related stuff. I think Matt takes more creative changes with his various series.
Scott Manley's channel in the last few years has a LOT less KSP actual gameplay, but his KSP videos from 3 or 4 years ago are honestly practically required viewing if you want to learn how to play KSP well.
Matt is good for entertainment, Scott is good for tutorials
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10 hours ago, 4x4cheesecake said:
Install KS3P which is too
Umm, sorry, I've already deleted those mods (just for now).
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Thanks, that did make a difference, however, it's exposure is way WAY too bright. Any help?
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On 1/24/2019 at 8:59 AM, 4x4cheesecake said:
A picture is worth 1000 words:
Sorry, I can't find the plain SVE scatterer, all I can find are the SVE Scatterer Configs, and I also cannot find the EVE plugins
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So do the configs and module manager go inside their base program's files or do they just go standalone inside the game data folder?
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I couldn't find boulderco anywhere, and do you have to use the eve with configs or does boulderco have the configs? Also, I'll try get some screenshots of my game data files
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I play PC steam, on latest version, thanks. I will also try your suggestion
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Hello, I enjoy playing ksp, but I really wanted the graphics to be better so I tried to install SVE (with the textures) and the game didn't even notice it, then I tried to install EVE with configs, and this time, it actually noticed the mod, but still said it required configs. For now I've just been running with scatterer, but it would be very useful If someone could show me how to get any graphics mod with clouds, city lights etc, to work. Thanks :)
(Sorry if this has already been answered)
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Thanks, I reinstalled scatterer and that fixed the glitch :)
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Yes, I am playing on steam (PC) and I will see if removing scaterer does anything. I'm also pretty sure I have the right version of scatterer. Thanks
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Hello, could anyone help me about the fact that my engine flames and smoke graphics are not appearing all the time when I fly a ship. The only mods I have installed are Scatterer and kerbal engineer (I would have SVE or EVE but I can't figure out how to get them to work). In SSTOs and usual rockets, my engine fire and smoke aesthetics don't appear all the time. Sometimes my screen goes white when I activate my kerbal's eva lights. Does anyone have this issue, and does anyone also know how to fix this glitch?
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3 hours ago, Mars-Bound Hokie said:
I can rescue Bob and Val easily.
I mean, I have a lander that's able to take THREE people to the Mun AND Minmus before returning to Kerbin - it's just not Apollo-style. If that's unacceptable, I just need to modify the craft design to have an orbiter waiting in Minmus orbit and then rendezvous the lander with that orbiter when it's time to return.
- Honestly, @PlatinumBlast, I don't even think Apollo-Style is necessary.
- Is the design in the embedded video okay ? It may not be Apollo-Style, but I guarantee you it will get the job done.
As for the mission time, we'll have to assume that the lander is carrying the necessary resources to last the crew for the trip home. I mean, COME ON, you have to be dumb NOT to load that. Additionally, @PlatinumBlast did not specifically mention that the entire mission (to AND from Minmus) had to last ten days total. I can get to Minmus in way less than that, but once I reach Bob and Val in the Midlands they should be good for the trip back - even if the total mission time takes me more than ten days.
Well, since I've already let some people get away with it, I'm just going to say that whoever reads this post DOES NOT have to use Apollo Style, although, please ask if you would like to try this challenge with an SSTO :)
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Hang on... Have the Blunderbirds been to Eeloo? I don't remember seeing that....
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On 11/30/2018 at 9:11 PM, dire said:
Do you have a save file for your crash site? And are you interested in an SSTO, or will only an apollo-style mission do?
Honestly the additional delta-V for landing and taking off on Minmus is small enough that the extra complexity of a separate lander, ascent and return vehicle are usually not worth it. You really don't need that much and unless you crashed them in some hard-to-reach place they can literally jetpack into orbit and meet with a return craft there.
I will be happy to make an exception if you really want to use an SSTO
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On 12/2/2018 at 12:46 PM, Geonovast said:
I don't think there's any lightning on Minmus.
@PlatinumBlast typically with something like this, you should set up the scenario in a save file, then share the file. Otherwise the challenge is basically "Land on Minmus before the timer dings"
Also, welcome aboard!
Thanks for telling me this, I will remember that!
Hi guys, thanks for trying out this challenge, even without my save file. It was cool to see the way you did things, and @Starwaster great idea, I will remember that tactic xD
Also, thanks, @purpleivan and @direfor showing me of how you did my challenge, and I also thank everybody who either read, or even tried out my challenge.
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On a peaceful mission to Minmus, the landing went wrong when the flight systems failed, and they crashed in the Midlands Biome. They are now stranded, starving, and thirsty... It is a matter of time before they die...
You must use an Apollo Style spacecraft, and save them (find them on any Midlands Biome area)
The mission cannot be over ten days long, (just in case you do do that) as they will have starved by then
You also must have a way of proving that you did it
Good luck
How to install Sunflares of Maar 1.12 AVP
in KSP1 Technical Support (PC, modded installs)
Posted
Hi, I've never been able to install this mod (usually I try the Ursa Minor flare) but I just can't figure out how to install it correctly. I've tried replacing the scatterer flare images, but all I ever get is a strange orange ball (not the scatterer one). Anyway yeah, just asking if anyone has any more detailed instructions on how to get this to work, thanks.