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FuzzyG

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Everything posted by FuzzyG

  1. Thank you for your help. How do you add @FuzzyG to your text? Also, how does one attach a photo within the text here? I cannot find an attachment icon. I have been submitting a dropbox link accordingly. Cheers,
  2. Here you go. Considering all the .cfg files it generated, how do narrow down what you are looking for and so forth? https://www.dropbox.com/s/xn7p2tohyp19exb/_MMCfgOutput.rar?dl=0
  3. Does this mean that the B9PartSwitch "FATAL ERROR" and the Truss duplication error have now been corrected?
  4. Not sure what you need me to do after running KSP with the -mm-dump command. It never finished running per se because of that duplication error (indicated above). It did, however, seem to go through all my different mods and create .cfg folders accordingly.
  5. These are the folders that I have removed from GameData thus far however it didn't make a difference. I put them back and am presently running the dump option. I am not sure how this will pan out considering it keeps locking up with the second error. IRSequencer Kerbalism ProAirships SmartActuation SSTU WindTunnel
  6. grrrrr.... I just read your last post.... let me try that option.... I am willing to learn the "ins and outs" to help me become more proficient and less dependant on others. Although, I appreciate your tremendous help and patients....
  7. Correct me if I am wrong, one of those is the B9PartSwitch, which would also remove approx ten or so mods that most are not causing the MM errors.... Nevertheless,,, I am going through it now to see what I can do for a clean install.....
  8. Anything I can do to help is gladly received... :).... Please help in suggesting how I do a cleaner install.... Eager to learn..... My take on a clean install is to install everything into a new directory and not just copy everything over... the latter only moves the bugs over. Then again, the modded folders should not be problematic if I copy those over correct?
  9. um...... I only have the following [254 Modded Folders] ++++++++ ModuleManager.3.1.0.dll ModuleManager.Physics ModuleManager.TechTree toolbar-settings.dat WBIPlayMode.cfg Program actually stopped loaded once the second error appeared... So it seems that I should have MM.ConfigCache... but it just isn't there.... snifffffff snifffff I am rerunning KSP to see if it regens the MM.CC, which if it does,,,, I will copy before bugging out of the program +
  10. I had to terminate KSP due to the second error... Doesn't that destroy the MM.ConfigCache? The reason I ask is because I just did a global search and nothing popped up... Where is that bugger located???
  11. https://www.dropbox.com/s/5pp4gf4tl1coobx/output_log - Copy (123).rar?dl=0 go to line item 679165 ********************* Module ModuleB9PartSwitch threw during OnLoad: System.Exception: Duplicated subtype names found on ModuleB9PartSwitch (moduleID='cargoSwitch') on part sspx-cargo-container-25-1: Supplies at B9PartSwitch.ModuleB9PartSwitch.OnLoadPrefab (.ConfigNode node) [0x00000] in <filename unknown>:0 at B9PartSwitch.CustomPartModule.OnLoad (.ConfigNode node) [0x00000] in <filename unknown>:0 at PartModule.Load (.ConfigNode node) [0x00000] in <filename unknown>:0 That Oxium issue was resolved by renaming all the *.txt files to *.cfg..... I was able to play KSP by ignoring the first issued you just fixed; however, this second is clearly locking things up tight thus no playing for now...
  12. Will this also fix the duplicate error with container 25-1? apologies,,, I do not know how to attach my screenshot without an attachment icon here on GitHub....
  13. This is what keeps popping on my screen: B9PartSwitch - Fatal Error B9PartSwitch has encountered a fatal error and KSP needs to close. No resource definition named 'Oxium' could be found Please see KSP's log for additional details
  14. I have been discussing the following fatal error with Blowfish (b9partswitch) and it seems that the Classic Stock Resources is generating said fatal error. [ERR 16:38:00.363] [ModuleManager] Exception while calling B9PartSwitch.B9TankSettings.ModuleManagerPostLoad() [EXC 16:38:00.364] PartResourceNotFoundException: No resource definition named 'Oxium' could be found https://www.dropbox.com/sh/g14v99ts5x7ensz/AADrA7TcCYARCZPnodTqXC-4a?dl=0 Please advise, G
  15. Did a count and found 2,306 "Deleting root node in file" okay, but the B9PartSwitch is listed in quite a few of them...
  16. Okay, I also noticed that MM removed a bunch of stuff such as found in line 202648... [ModuleManager] Deleting root node in file OPT_Legacy/MM_Patches/Night node: @PART[b_cockpit]:NEEDS[Firespitter,!B9PartSwitch] as it can't satisfy its NEEDS What's this all about ??
  17. Yes, that is what I did through dropbox... I have had some output error logs reach over 3gigs. I really want to analyze these to the point where I can assist others... Been doing fairly well until this last one, which left me scratching my brain cells. D:\SteamLibrary\steamapps\common\Kerbal Space Program\GameData\WildBlueIndustries\ClassicStockResources\Templates\Storage\Oxium.txt I will go through the .cfg files for Classic Stock to see if I can spot the problem
  18. where is the ModuleManager.ConfigCache located I was searching for which mod used that material. What is weird is that I only updated nine mods out of 213 (or so). I was trying to upload the outlogs as a zip file but am unable to find the 'add attachment' link... https://www.dropbox.com/sh/g14v99ts5x7ensz/AADrA7TcCYARCZPnodTqXC-4a?dl=0 Let me know if you are unable to access it... I just noticed that you mentioned Classic Stock, which is one of the mods I updated.... Will check there G
  19. I am still trying to figure out why I am getting the following error. I have reinstalled B9PartSwitch. I am also having difficulty tracking down 'Oxium'. Nevertheless, I will start breaking this down by reinstalling things and then applicable mods bit by bit until the error disappears. Cheers.... ************** [ERR 16:38:00.363] [ModuleManager] Exception while calling B9PartSwitch.B9TankSettings.ModuleManagerPostLoad() [EXC 16:38:00.364] PartResourceNotFoundException: No resource definition named 'Oxium' could be found B9PartSwitch.Fishbones.Parsers.PartResourceDefinitionValueParser.FindResourceDefinition (System.String name) B9PartSwitch.Fishbones.Parsers.ValueParser`1[T].Parse (System.String value) B9PartSwitch.Fishbones.NodeDataMappers.ValueScalarMapper.Load (System.Object& fieldValue, .ConfigNode node, B9PartSwitch.Fishbones.Context.OperationContext context) B9PartSwitch.Fishbones.NodeDataField.Load (.ConfigNode node, B9PartSwitch.Fishbones.Context.OperationContext context) B9PartSwitch.Fishbones.NodeDataList.Load (.ConfigNode node, B9PartSwitch.Fishbones.Context.OperationContext context) Rethrow as HandledFatalException: Fatal exception while attempting to load fields for B9PartSwitch.TankResource B9PartSwitch.FatalErrorHandler.HandleFatalError (B9PartSwitch.FatalException exception) B9PartSwitch.Fishbones.NodeDataList.Load (.ConfigNode node, B9PartSwitch.Fishbones.Context.OperationContext context) B9PartSwitch.Fishbones.NodeDataObjectExtensions.LoadFields (System.Object obj, .ConfigNode node, B9PartSwitch.Fishbones.Context.OperationContext context) B9PartSwitch.TankResource.Load (.ConfigNode node, B9PartSwitch.Fishbones.Context.OperationContext context) B9PartSwitch.Fishbones.Parsers.NodeObjectWrapper.Load (System.Object obj, .ConfigNode node, B9PartSwitch.Fishbones.Context.OperationContext context) B9PartSwitch.Fishbones.NodeDataMappers.NodeListMapper.Load (System.Object& fieldValue, .ConfigNode node, B9PartSwitch.Fishbones.Context.OperationContext context) B9PartSwitch.Fishbones.NodeDataField.Load (.ConfigNode node, B9PartSwitch.Fishbones.Context.OperationContext context) B9PartSwitch.Fishbones.NodeDataList.Load (.ConfigNode node, B9PartSwitch.Fishbones.Context.OperationContext context) Rethrow as TargetInvocationException: Exception has been thrown by the target of an invocation. System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) ModuleManager.MMPatchLoader+<ProcessPatch>d__33.MoveNext () UnityEngine.Logger:LogException(Exception) ModuleManager.Logging.UnityLogger:Exception(String, Exception) ModuleManager.Logging.ModLogger:Exception(String, Exception) ModuleManager.<ProcessPatch>d__33:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) **************************
  20. Thank you for your response. I do have pathfinder installed along with about 207 other mods. Are you certain that the item in question is listed amongst said science parts? I will see if it indicates which are which. Cheers
  21. Asking for help with the following contract. Note - This is one part of four whereby the other three were pretty clear ____________________________________________ Collect science Location: KSC's Mission Control Situation: Landed Experiment: Biome Research Recovery: Recover or Transmit ____________________________________________ From what I have deduced, or what I find after eliminating the obvious, is that there is at least one item that will collect "biome research" as an experiment rather than completing an experiment within a particular biome, which as you know is the norm (as in the latter). However, I am at a loss as to the identity of the item (as a part) in question. In the interim of waiting for a viable response, I will dig through the .cfg files to see if it indicates any insight accordingly. Kind regards, G
  22. Thank you for responding. In actuality, I want to learn how to create mods using the resources (i.e., Blender, Unity, and Visual Studio) that I have but not utilized for real world application as of yet. No worries though. I will work on sifting through the information that is available on this particular forum and other that are out there. Cheers...
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