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Everything posted by DarkNounours
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Just realized 1.9.1 is out. Too late for me to test TS with it, I spent to much time on Blender tonight. Hope it solves a few bugs.
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I was wondering why my plane wanted to go on the left. Can confirm I have also a bug which seems similar: There is not enough fuel regarding the scale ratio chosen.
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I forked my first Github Repo :iamsomoved: For the people who cannot wait for an official AddOn, you can download the cfg file HERE : https://raw.githubusercontent.com/OnlyLightMatters/TS-Restockplus/master/Config/Restockplus_TweakScale.cfg
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Hi @Lisias, Hi guys. I'am going to take a look at organizing a Github Repo for ReStockPLUS (ReStock parts are already supported by TS since they are stock parts) hopefully TONIGHT. Please be patient, I know there are some people in the KSP community waiting for such a patch.
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This one is very good, I did not know it I add it to the pool of my silly jokes.
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Please consider using the file produced by Lisias here : https://github.com/net-lisias-ksp/TweakScaleCompanion_NFS/blob/master/GameData/TweakScaleCompanion/NFS/patches/NFS_TweakScale.cfg I don't recommend using mine at the moment (dev branch) as I know scaling methods are not always correct.
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I have never experienced a problem with TweakScale for vanilla parts from 1.4.2. Be aware that not all vanilla parts are not scalable : there are issues with fairings, docking ports, maybe ladders as well. These parts are currently not supported by TS.
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Lisias I have a few questions regarding your TweakScale Companion patch for NFS. @PART[nfs-panel-deploying-concentrator-1x3x1-juice-1]:NEEDS[TweakScale]:FOR[TweakScaleCompanion_NFS] // K20-K 1+2+1 Concentrating Photovoltaic Panels { %MODULE[TweakScale] { type = free_square } } I can see there is no FOR or NEEDS statement for the NearFutureSolar AddOn thus that there is no dependency with this AddOn. Do you consider with the @ that nothing will be done if no nfs-panel-deploying-concentrator-1x3x1-juice-1 part already exists ? Do you consider there is no problem at all since TweakScaleCompanion_NFS has a CKAN depency with NearFutureSolar so it does expect NearFutureSolar to be present ? Same for the TS AddOn ? It is possible to have multiple NEEDS statement like NEEDS[TweakScale]:NEEDS[NearFutureSolar] or the last NEEDS override the first one ?
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I've made some progress tonight to make my generator of TS config files more flexible. I have still strong enhancements to make because scaling methods are not 100% accurate. For example solar panels with a size (you know the curved ones) for NFS should not be free_square (scaled in %) but stack_square (scaled in meters). As a reminder the program is designed to support ReStockPlus, ReStockRigidLegs and NFS. It is highly depending on a good governance in the part naming. A new dev branch is now available https://github.com/xot1643/TS-Restockplus/tree/dev Files generated in the Config folders are not curated yet and have not been tested at the moment.
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It's where you want whenever you want dude (yeah it's still Valentine day afterall ). You can have a look at the link provided earlier to see how the cfg file i've generated/curated is made. I have not many requirements, as long as end users are happy with more fun with their games
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Thanks dude. Ok so what would be the process? I would need to create a TweakScaleCompanion_stuff and you are invited to be a contributor ? You create a TweakScaleCompanion_stuff and you invite the willing guy (me) to be a co-author ? 3rd option ? Sorry if I missed something on the last 5 pages, have you already asked for co-authoring for NFS ? I have my own addon for NFS :p Okay I stay tuned. Well I should have been more present these last weeks I have developed a plugin for Restock+ and rigid legs. It is automatically (well almost) generated by parsing the Restock+ mod with a perl program. All the details (program + generated/curated files) are here : https://github.com/xot1643/TS-Restockplus I've been using the generated file for almost 2 months now, it is now part of my Career Game.
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Hi all and hi Lisias. Sorry for being away for such a long time but I had a lot of personal set backs (father and aunt passed away in january) & I have a lot of work these days, but I am still willing to contribute. I saw Lisias that you created a TweakScaleCompanion_NFS new repo in Github, I have a few questions on this. could it be a model to be compliant with for creating for example a TweakScaleCompanion_Restockplus nice add on ? If yes what are the key steps so that CKAN can take into account such another plugin ? BR
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Unfortunately, last time I checked not all kOS syntax was supported in the plugin. But this is better than nothing. Yeah another vi/emacs dispute incoming. Let me grab my sofa, some popcorn and entertain me, please
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Hi community. I quite new to the developing process of a quite simple add-on. My add-on is just a cfg file and has already been developped and tested, but I don't know how to proceed to: create the approriate github structure create dependencies to other mods create a release reference the mod so that it can be installed with CKAN. Do you know ressources I could read ? I guess I am not the first one looking for this kind of information.... Kindly yours, DarkNounours
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Hi. I use Sublime Text but you can use Atom, Notepad++.....
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OMG The English/French translator is excrements and that's an euphemism (I'm french, nobody's perfect). EDIT : obviously I wanted to write another word than excrements but the code of the forum decided otherwise It was more like [a word not allowed on the forum - the moderators]
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Hi Lisias. I've been a bit busy with family things these last few days so this is why I took some time to reply. Do you make a difference between what you call Add'On and what players call mod ? I think, from a CKAN user point of view, getting a TS patch one by one this way could be just what an end user could expect. By the way, have you already worked on NF patches ? Because this is something I intented to do
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So the idea would be that such a patch should become its own mod ? Correct me if I misunderstood you.
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[1.12.5] Restock - Revamping KSP's art (August 28)
DarkNounours replied to Nertea's topic in KSP1 Mod Releases
New release of my Tweakscale patch considering 1 Option 2 in this document and following Lisias' advice. Not Yet fully tested but more than 10+ hours playing the game with this file. Extensive checking results will be uploaded when done. @ReStocked Team : would you consider packaging such a file in your distribution, assuming 1/ it is reliable 2/ I volunteer to maintain it as soon as you deliver a new release ? -
Hi Lisias. I have one question about this sentence in the "How-to-write-a-patch" tutorial. Which patches are currently in this situation ? ----- New release of the patch : https://github.com/xot1643/TS-Restockplus/blob/master/config/Restockplus_Tweakscale.cfg
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[1.12.5] Restock - Revamping KSP's art (August 28)
DarkNounours replied to Nertea's topic in KSP1 Mod Releases
Totally agree. On top of that I use the Cheetah engine very much, especially on my CatFish ships. https://kerbalx.com/OnlyLightMatters/KSS-CatFish Yet I do like its non greyish nozzle. -
Thank you very much for the information and the guidance provided There is still something I have not understood yet: the behavior thing such as #@TWEAKSCALEBEHAVIOR[Engine]/MODULE[TweakScale] { } What # and / do for the empty block {} ? What are the different behaviors ? I made a find/grep search in the whole mod (cfg files and .cs) and I found Science, SRB, Engine, Decoupler. Have a good day and may the kraken remains asleep all day long
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[1.12.5] Restock - Revamping KSP's art (August 28)
DarkNounours replied to Nertea's topic in KSP1 Mod Releases
Obviously trying to unify a style is not easy, especially when working on free time, everyone on his side with no real lead designer to give extremely precise requirements. I quite understand this very much. This is why I am a heavy user of Tweakscale which allows me to pick a part because of its look in order to fit perfectly a ship I am building. PS : the yellow stripes on the reworked engines, especially on white boattail variants, are not to my taste but I believe this is a matter of tastes and colours.