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DarkNounours

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Everything posted by DarkNounours

  1. Hi community. I'm seeking a bit of help with this mod I never really used in the past. I've built a relatively simple rocket : 2 stages, 1 procedural fairing, 2 procedural tanks for the upper and lower stages, procedural decoupler, 2 procedural thrust plate adapters, 1 procedural interstage adapter. The drag is absolutely insane: https://zupimages.net/up/24/32/k9y5.png What did I do wrong ? The craft is below. There are no more parts than stock + both DLCs + procedural parts & fairings. https://file.io/j9jN8yGsZTSm
  2. Hi Moon. We are consumers, not shareholders. They do not have to report to us about anything. Yes, we are many to wonder about the future of the game, we are many that have been disappointed with what has been released so far. I cannot even run the game on my rig it's behaving like an Animated Gif Space Program! But the thing is: this is an EA. You are not buying the game, your are buying a promise of what the game could be one day. This is what I did and to me it is a way to say "I want to believe, take my 50 bucks and please do your best no matter the difficulties you will encounter". You have to accept the risk that the game will never been finished. If you are not confortable with this, I can only suggest you to wait for v1.0 and buy the game when it's finally released.
  3. Hi. I noticed a glitch (more annoying than a real issue). Near Future Spacecraft Landing legs never reach the ground in my games. Captures were made with KSP 1.9.1 and only NFSC and its dependencies are installed. I have the same behaviour with 1.8.x and 1.7.x. Noticed with TweakScale first but standard sizes behaves like rescaled.
  4. Hi. It happends I made some research today for TweakScale purposes on NF mods. Regarding Near Future Spacecraft, yes all the monoprop tanks are now hidden and tagged as Deprecated in the localization files. #LOC_NFSpacecraft_monoprop-tank-125-1_title = FL-R-A750 Monopropellant Tank #LOC_NFSpacecraft_monoprop-tank-125-1_description = DEPRECATED. #LOC_NFSpacecraft_monoprop-tank-125-1_tags = deprecated #LOC_NFSpacecraft_monoprop-tank-125-2_title = FL-R-A375 Monopropellant Tank #LOC_NFSpacecraft_monoprop-tank-125-2_description =DEPRECATED. #LOC_NFSpacecraft_monoprop-tank-125-2_tags = deprecated #LOC_NFSpacecraft_monoprop-tank-125-3_title = FL-R-A185 Monopropellant Tank #LOC_NFSpacecraft_monoprop-tank-125-3_description = DEPRECATED. #LOC_NFSpacecraft_monoprop-tank-125-3_tags = deprecated #LOC_NFSpacecraft_monoprop-tank-25-1_title = FL-R-B3000 Monopropellant Tank #LOC_NFSpacecraft_monoprop-tank-25-1_description = DEPRECATED. #LOC_NFSpacecraft_monoprop-tank-25-1_tags = deprecated #LOC_NFSpacecraft_monoprop-tank-25-2_title =FL-R-B1500 Monopropellant Tank #LOC_NFSpacecraft_monoprop-tank-25-2_description = DEPRECATED. #LOC_NFSpacecraft_monoprop-tank-25-2_tags = deprecated #LOC_NFSpacecraft_monoprop-tank-25-3_title =FL-R-B750 Monopropellant Tank #LOC_NFSpacecraft_monoprop-tank-25-3_description = DEPRECATED. #LOC_NFSpacecraft_monoprop-tank-25-3_tags =deprecated #LOC_NFSpacecraft_monoprop-tank-375-1_title = FL-R-C6000 Monopropellant Tank #LOC_NFSpacecraft_monoprop-tank-375-1_description = DEPRECATED. #LOC_NFSpacecraft_monoprop-tank-375-1_tags = deprecated #LOC_NFSpacecraft_monoprop-tank-375-2_title = FL-R-C3000 Monopropellant Tank #LOC_NFSpacecraft_monoprop-tank-375-2_description = DEPRECATED. #LOC_NFSpacecraft_monoprop-tank-375-2_tags = deprecated #LOC_NFSpacecraft_monoprop-tank-375-3_title = FL-R-C1500 Monopropellant Tank #LOC_NFSpacecraft_monoprop-tank-375-3_description =DEPRECATED. #LOC_NFSpacecraft_monoprop-tank-375-3_tags =deprecated You can still re-enable them if you really want to by editing the cfg files.
  5. 50 years old is not that old Sure, I feel like I am excited, take your time
  6. Hi Master Lisias Is it possible that you make the structure of a TweakScale companion for Near Future SpaceCraft Near Future Props Near Future Electrical & Core Near Future Construction Should Xenon Hall be included in Near Future Props ? So that I could fork them and make the appropriate cfg files ?
  7. Consider KSP Recall as a prerequisit so that TweakScale could work on KSP >= 1.9 because the game has changed the way ressources are managed.
  8. Hi dudes, I hope you are doing well with social distanciation mesures I started to work on missing parts in TS for Stock/MH/Serenity because I miss some of them in my game, especially service bays. So I took a look at what was not available and robotic parts apart, my list is: Display Name Suspected cause Origin Part Name Part Path Diagnostic Target file Done MK1 Command Pod Reskinned Stock mk1pod_v2 Squad/Parts/Command/mk1pod_v2 New part Name Squad_CmdCtrl.cfg Ok Service Bay 1.25 Reskinned 1.8 Stock ServiceBay_125_v2 Squad/Parts/Utility/ServiceBay_v2 New part Name Squad_Util.cfg OK Service Bay 2.5 Reskinned 1.8 Stock ServiceBay_25_v2 Squad/Parts/Utility/ServiceBay_v2 New part Name Squad_Util.cfg OK Protective Nose Cone Mk12A New 1.7 Stock rocketNoseConeSize3 Squad/Parts/Aero/cones New part Name Squad_Aero.cfg OK Protective Nose Cone Mk16A New 1.7 MH rocketNoseConeSize4 SquadExpansion/MakingHistory/Parts\Aero/protectiveRocketNoseMk16/rocketNoseConeSize4 New part Name Aero.cfg OK Protective Nose Cone Mk5A New 1.8 ? MH Size_1_5_Cone SquadExpansion/MakingHistory/Parts/Aero/protectiveRocketNoseMk5A/Size_1_5_Cone New part Name Aero.cfg OK Tiny Nose Cone New 1.8 ? Serenity noseconeTiny SquadExpansion/Serenity/Parts/Aero New part Name Aero.cfg (new file) OK (but free not stack) Very Small Nose Cone New 1.8 ? Serenity noseconeVS SquadExpansion/Serenity/Parts/Aero New part Name Aero.cfg (new file) OK (but free not stack) F3S0 "Shrimp" Solid Fuel Booster New 1.8 ? Stock Shrimp Squad/Parts/Engine/SolidBoostersF New part Name Squad_Engines.cfg OK FM1 "Mite" Solid Fuel Booster New 1.8 ? Stock Mite Squad/Parts/Engine/SolidBoostersF New part Name Squad_Engines.cfg OK RE-I5 "Skipper" Liquid Fuel Engine Reskinned 1.8 or 1.9 Stock engineLargeSkipper_v2 Squad/Parts/Engine/liquidEngineSkipper_v2 New part Name Squad_Engines.cfg OK RE-M3 "MainSail" Liquid Fuel Engine Reskinned 1.8 or 1.9 Stock liquidEngineMainsail_v2 Squad/Parts/Engine/liquidEngineMainsail_v2 New part Name Squad_Engines.cfg OK S2-17 "Thoroughbred" Solid Fuel Booster New 1.8 Stock Thoroughbred Squad/Parts/Engine/solidBoosterS2-17 New part Name Squad_Engines.cfg OK S2-33 "Clydesdale" Solid Fuel Booster New 1.8 Stock Clydesdale Squad/Parts/Engine/solidBoosterS2-33/ New part Name Squad_Engines.cfg OK THK "Pollux" Solid Fuel Booster New 1.8 ? MH Pollux SquadExpansion/MakingHistory/Parts/Engine/solidBoosterTHK New part Name Engine.cfg OK FTE-1 Drain Valve New part 1.9 Stock ReleaseValve Squad/Parts/FuelTank/drainTankFTE-1 New part Name Squad_Engines.cfg NO (not sure TS can handle drain scaling) All these parts have been implemented in a forked repo and I am waiting for a GO for PR of Master Lisias to propose their modification for a v2.4.3.12. I don't know whether TS is able to handle the drain mechanism with an existing behaviour so I did nothing at the moment with the Drain Valve. I you see that I forgot a part please tell me and I will make the appropriate updates
  9. I am used with Nebula Decals which is not perfect to my taste to fit curved surfaces. I'll give a try to this one.
  10. Sure you know what Tweakscale is, it's an AddOn which provides part scaling ability. Stock parts, MH parts are supported within this AddOn. In the past Part Scaling of other AddOns was often embedded in the TweakScale AddOn. Over time, more and more AddOns were integrated to Tweakscale. This leads to a major issue: maintaining Tweakscale is as much improving the core code than supporting the configuration files for other AddOns. If we consider the situation we have. Tweakscale core which provides the ability. AddOns for which users would like a support for TweakScale. Does it have to be Tweakscale to take the burden of this support? We think no. Does it have to be the other AddOns' author to take the burden of a TweakScale support? Well they could but they often don't want to. What Lisias put in place is a field so that contributors willing to add a stone in the KSP gameplay can take a part of this burden and help him concentrate on what TweakScale support should be first: managing compliancy with every KSP new release and adding functionnalities whenever ModuleManager evolves. This is precisely what Tweakscale Companion is: a sort of a shelf which contains books, each book adding a TweakScale support to an AddOn. At the moment the NFS patch is a kind of template book for everyone wanting to add a Tweakscale support. Lisias will provide licence&distribution, the author provides and maintains its patches.
  11. Restockplus + Tweakscale + NFS (hidden) + NFSpacecraft. The upper hemispherical tank is emptied because it hosts several parts: solar panels, Lander can on robotic arms which can extend, inflatable airlocks, batteries, a large unmanned probe and an upscaled reaction wheel.
  12. I made a mistake earlier, correct argument is -force-d3d12. In the same way you can use -force-opengl but the rendering is pretty ugly with no AA.
  13. By fix you mean this fix ? This part is easy, create a shorcut of KSP_x64.exe and do as the following with an additional -force-d3d12 parameter
  14. I have exactly the same issue. Tried OpenGL instead. It works but it is as ugly as stock with no AA working at all. There must be a way to lighten the work of the CPU with nerfing volumetric effects for clouds.
  15. Yup that makes sense. I made an outrageous advertisement of your work in the KSP Facebook group while claming the thing was still at a BETA stage. There are a bunch of users relieved, they consider TS as the first mod they install when they start a new game.
  16. @Lisias, what is your plans with this AddOn? Are you going to merge it inside a new major TweakScale release or will it live separately? I guess you don't want to manage 2 TS branches, one for KSP >= 1.9 and another for <= 1.8.1.....
  17. It seems to be good The first row of tanks were resized after being put in place, the second row is a copy of the first one. When going to the launchpad nothing is lost.
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