OrtwinS
Members-
Posts
463 -
Joined
-
Last visited
Content Type
Profiles
Forums
Developer Articles
KSP2 Release Notes
Everything posted by OrtwinS
-
Your understanding of orbital mechanics increased during Nursing school? Are you a Space Medic? AWESOME!
-
That would be the answer to the Ultimate Question of Life, the Universe and Everything in the Kerbal system. OP asked about the MEANING of life, which is aiming a lot lower. I suppose the answer is the same as it is on Earth: The meaning of life is 'to Be' (happy). Kerbals having a weaker sense of self-preservation and a higher thirst for 'rockets and explosions' is what allows them to put up with us. If they put a Kerbal at the head of the Space Program they probably wouldn't get much further than LKO since their attention span only allows them to build (100% reliable) rocket parts. Putting a rocket together doesn't seem to be able to hold their interest, nor does controlling the thing. Hence they happily leave such menial tasks to us.
-
No white screen, and I waited 10 minutes. Nothing Would it be more profitable to make a stand-alone program to execute this compressing stage and save the compressed files. Wouldn't that immensely speed up loading times? (at the cost of some diskspace... You'd need to do it again every time you add/remove a plugin though.
-
If a music transcription counts as fan work: KSP Main Theme (as played by Harvester): http://forum.kerbalspaceprogram.com/threads/57173-Music-KSP-Main-Theme-Transcription-(Piano)
-
KSK lifts the veil from (a part of) the dark past of the Kerbal-Kerm society... I'm suprised they didn't instute a 'law of 36'. Any transgression can be fixed by cutting one down without risking the death of a Grove.
- 1,789 replies
-
- writing
- space program history
-
(and 1 more)
Tagged with:
-
Superstitious launch schedules, witchcraft and good luck charms?
OrtwinS replied to TimePeriod's topic in KSP1 Discussion
I don't think I have any superstitions while rocket building (just a lack of creativity). I do tap the < a few times more than strictly needed to drop out of time warp. Though that is just redundancy. Just like my first 0.23.5 career Mun-probe had enough dV to reach Jool (Less=more, my rocket design is improving, when I reduced the fuel in my top stage, it's dv increased). However, I don't shrink my overall designs (I'll probably will when we get to work on a budget). I just like dv redundancy. My returning Duna team went on a holiday on Minmus before returning to Kerbin... edit: I do favour less-stupid kerbals for important and complicated missions. Again I think this is redundancy. When Kerbal intelligence and courage will matter I don't want any mission to fail because I put a potato at the wheel. -
Fresh save -> found E-class asteroid that will impact kerbin in 40 days. MUST STOP IT. So gathering science as fast as I can. I just killed Bill on the Mun. Killed the game in an attempt to beat the auto-save, but I failed. Obviously forgot to f5. ****.
-
*bows to the dev team* I have a size E incoming on a collision course. In 30 days. Only have 6 nodes unlocked from the tech tree... *cries* Thank you!
-
As long you are tracking it in the observatory or have at least 1 part attached they wont despawn.
-
I feel like this is one of silly simple things people can't go without after using it for 5 minutes. Additional reasoning: Most people already have their hand on the WASD region to control snap-on angles and symmetry. WASD is already associated with left-right forward-backward. For me this idea is so intuitive I attempted to use it yesterday *facepalm*. I wonder, is this something a mod could do (is there API that links with the part tabs and pages?). We've seen many wanted functions or parts be covered through mods long before official implementation (can't blame them, there is SO MUCH to do, and for every implemented idea we think of 3 new variations ). I think I'll put a request in the add-on forum. Request thread is HERE
-
The SIMS ~Kerbal Edition~ I enjoy your enthusiasm, it pops out of my screen . Though I think KSP should focus on Rocket-build&control (contracts and money being a facet of building them). At least before we unleash a circus of emotional Kerbals. Besides, having explosions reduce Kerbal willingness to climb in my ships would leave my space program stranded half-way the tech-tree... Try writing some fan fiction...
-
KSK, when I'm not commenting withing 6 hours after you posting a new chapter, it just means I'm stunned. Would you have objections when I bundle all of this in an ebook?
- 1,789 replies
-
- writing
- space program history
-
(and 1 more)
Tagged with:
-
What's next for KSP and NASA
OrtwinS replied to Dimetime35c's topic in KSP1 Suggestions & Development Discussion
Nope, not going to happen in 4 years. It is not a 'scam', but whoever made up their time table has been using some reality altering stuff. I freely offer myself to be made fun of in 4 years when it turns out I'm wrong The JWST would be too simple/boring/easy (just another satellite). I'd say Mars stuff, probes, experiments, retrieval of samples. I also hope other space agencies (and space related enterprises) will join in the fun. KSP should become a 'default space-organisation promotion channel'. These guys know they have to advertise in popular-scientific magazines, Discovery Channel and such. KSP should be in that list. On top. -
Observations: During construction we spend quite a bit of time (and concentration) simply aiming and clicking the part category tabs (top of the screen) and the arrow buttons to flip through pages (bottom), and then selecting the part we want (middle). Often we know approximately where the part we want is, but we still have to fiddle with the cursor up and down the screen to select those tiny tab- and page-buttons on our huge HD+ screens. Large amounts of mod-parts aren't really helping here . The QWEASD keys are currently only in use to rotate objects in the VAB & SPH. When no part is held by the cursor these buttons are function-less. Now connect the dots. We can map flipping the part category tabs to the A and D keys Map flipping through part pages (within the same category) to the W and S keys. (Or the QE keys if people find that more comfortable, I think I prefer WS) You click the part you want (directly, without having to wave your cursor up and down to find the correct category and page), and the QWEASD keys function as before to rotate the part. These functions will never conflict. When you hold a part, you can't select a new one anyway, so no need to browse the tabs/pages. When you browse the tabs/pages, you don't have to rotate anything since your looking for a new part to hold. What do you think?
-
Asteroid Impacts
OrtwinS replied to travis575757's topic in KSP1 Suggestions & Development Discussion
Tricky, they'd need to redo the asteroid mechanics. Currently asteroids are huge single-part objects. They can't 'fall apart' (unless you want something like them simply disappearing and spawning half a dozen smaller ones). The huge impact tolerance is to prevent the asteroids from 'disappearing' when we crash our 500 ton tug into it. Lower that and we get people complaining about that... Hmmm, I do agree, there is room for improvement, but it would need a better idea than I can come up with currently. -
It would take away my the cheat to magically stop rotations when they are unwanted. And yes, with asteroids this has become far more relevant now. Hope they can squeeze it in in .24 or .25. This would also allow vessels to be in 'tidal lock' with a planet/moon. Having my huge com-dish station always aimed away from Kerbin for example.
-
Possible for the game to change planetary texture in-game?
OrtwinS replied to CaptRobau's topic in KSP1 Mods Discussions
I second this request. You might want to look into cooperation with SCANsat... -
Community interest in Gas planet 2
OrtwinS replied to LethalDose's topic in KSP1 Suggestions & Development Discussion
Contracts, resource system, more planets, fixed aerodynamics, (re)entry heat, functional science... I'm not envious of the workload people expect to be done 'soon'. FAR, deadly reentry, kethane, SCANsat and that one planets mod are there to keep the fanatics occupied. Let them focus and building out the base of the game, adding content like 'another planet' can be bonus to go along other 'real' (under the hood) changes. Personally I'd love to get biomes for the other planets, but that is trivial content as well. So was wheels before we got them. And planes, and asteroids, and contracts... Mods are great to expand and explore the possibilities, add new tastes and new combinations. They are not an argument to not fold those possibilities into the main game. -
'Perceived delay' then. We both know you are technically correct and we both know 'the community' (or a significant portion thereof) extrapolate from previous releases that when the media group goes 'all guns blazin' ' the update is tangibly close. 'Unfulfilled speculative expectations' really . Though since it concerns an event that is assured to happen in the near future the word 'delay' simply seemed more applicable in this context and easier to relate to from the perspective of those who kindled said expectations.
-
I like this level of hype, I absorb every bit of info I can get. I don't regard any of it as 'spoiler' thus far. (though I would if they would for example post the exact contract generation parameters and options, I'd like to hear examples, I'd like to explore the limits myself). As for the ARM update, all we know is that we can now 'dock' to any part of a space rock, which can be pushed around. The amount of possibilities of fun that creates is so incomprehensible large it can't be spoiler-ed by looking at other peoples game-play. It is something one can only experience playing. Concerning the 'delay' and backlash: Replace 'game' with 'update'. One can argue 'they' turned on the hype machine too early, dropped the ball on QA, and/or got caught in the hype themselves. Remember: Both sides lost. They didn't intend this to happen, we didn't want it this way either. And be assured they of all are far FAR more aware of, and bothered by it than we are. I am glad our community faces the mirror. We are not always as nice, helpful and tolerant as we like to believe. Painful, but confronting this aspect of our community is necessary in order for us to improve ourselves (no matter how futile such attempts at interlectual-Crowd-Control may seem)