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The Dressian Exploder

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Posts posted by The Dressian Exploder

  1. So, I don't really know if bunching a butt ton of terrain scatters in one group would be laggier than having them distributed evenly across your load range or what, but I think somebody could perhaps use Kopernicus to create a scatter similar to what I'm describing to give idea a sort of "trial run" I also don't really know how someone would do this but I'm looking at the Beyond Home planet pack's Hydrus and its floating islands as a proof it's possible to make custom terrain scatters

  2. Now, I know a lot of us (including me!) want to see a little more life on kerbin than just the space center. I think this could be achieved by introducing a new terrain scatter: a small neighbourhood, which would spawn on flat ground a bit like the trees but in clusters. I don't know if it'd be possible to make them light up at night? If they did, it'd make some pretty cool city lights from orbit.(perhaps toggle-able for potatoes like my laptop)

    I have seen the mod Kerbal Cities Pack before, and I think it's a good idea, but I think we need them more spread out, like the terrain scatters, which is what led me to this idea. Other possibilities for new terrain scatters would be farms and forests (basically a massive clump of the tree scatters) to make Kerbin seem like an actually populated planet rather than a space center  and some trees. 

    Ok, so I don't really know how this would all work, how hard it is to create terrain scatters or how laggy a terrain scatter as large as the neighbourhood scatter I'm suggesting would be, but that's my idea. Tell me what you guys think!

     

    (Also we'd probably need scatters to have colliders for this to work)

  3. Oay guys, let's just back up a bit with this thread. Grammar has nothing to do with Mobile versions of KSP. Personally, I think if Squad are clever enough, it should be simple to work out controls. I don't know about any fancy PC-mobile porting stuff, but I have a few ideas for how we could fly a craft. First for orentation, we could use a Nav sphere similar to SimpleRockets 2, which'll be gatting a mobile port sooner or later.

    Simplerockets Nav thing oh. it doesn't work

    Also tapping things like SAS, dragging throttle buttons and also holding down your finger on a certain part to bring up the menu you'd normally rightclick to access, and also hold down on a trajectory to open the Add Maneuver/Warp Here part. Oooh! Maneuver nodes! They'd work SOOOOOO well on a mobile device. Dragging out the markers and such. 

     

    Pretty much all I've got to say. Peace out my fellow spacenerds.

     

    *checks grammar intensively*

  4. On 1/4/2019 at 3:10 PM, planet-creations said:

    breathes in

    breathes out

    BEHOLD! Some more Kerbal names that I totally didn't think of!

     

    Despacito Kerman

    SuperMario64PhysicsDon'tMakeSense Kerman

    Aaa Kerman

    Surveillance Kerman

    Security Kerman

    Police Kerman

    3DS Kerman

    WiiU Kerman

    Switch Kerman

    Doritos Kerman

    Nachos Kerman

    Gun Kerman

    Arrow Kerman

    Bob-Omb Kerman

    Goomba Kerman

    Chainchomp Kerman

    Koopa Kerman

    InsertSuperMarioReferenceHere Kerman

    Meatloaf Kerman

    Chicken Kerman

    Pizza Kerman

    Rice Kerman

    Luigi Kerman

    Pasta Kerman

    Card Kerman

    DoYouHaveAnyFours Kerman

    Cappy Kerman

    Cerbl Kerman

    Sandworm Kerman

    Danny2462 Kerman

    SWDennis Kerman

    Kerman Kerman

    Glove Kerman

    TheFitnessGramPacerTest Kerman

    ScpFoundation Kerman

    Vegetation Kerman

    Insane Kerman

    MagicBoulder Kerman

    NBA Kerman

    NFL Kerman

    Ghost Kerman

    Weird Kerman

    Tree Kerman

    Floor Kerman

    Wall Kerman

    Ceiling Kerman

    OutOfBounds Kerman

    Artificial Kerman

    Bouquet Kerman

    Bed Kerman

    Boi Kerman

    breathes in

    breathes out

    Oh boi, that was breathtaking.

    The Memelord that is planet creations strikes again!!! woot.

     

    On 1/4/2019 at 7:07 PM, Deddly said:

    Please Stick To The Rules Kerman. 

    Some Posts Have Been Removed Kerman. 

    1) Please Don't Suggest Rude Names Kerman 

    2) Please stick to English Kerman (Unless It Is In The International Section Kerman) 

    Memelord Kerman.

    also kerbals' names can be any language as long as it ends in kerman, but stick to the others kerman

  5. I think this would be a sick addition too. There should probably be different textures for the spacesuits as well. Like, maybe you start with a pretty crappy looking suit, with bits of duct tape everywhere, and maybe no RCS pack on the back. Then as you upgrade your astronaut complex, you get better and better quality suits that you can equip your kerbals with, like more EVA propellant/ RCS pack thrust with a higher upgrade, but the better the suit you give your kerbals, the more they cost. Perhaps the highest upgrade of EVA suit would have 10 EVA propellant and the RCS pack would be powerful enough to lift a kerbal on Kerbin/Tylo.

  6. I think this Idea is awesome, but I think you still should be able to just use the Kerbol system as a "default star system," for if you don't know what is going on or you just want to get playing. One thing I'd like to know, would this appear on starting the game altogether, or would it be on starting a new save. It might also be a possibility to have it as a seperate thing to standard play, a bit like the mission builder, and you could choose which saves used certain solar systems, and if you didn't make a solar system for a particular save, it would use the stock kerbol system.

  7. Guys, I've seen the two-kerbal command pod suggestion a LOT now, and surely it's occured to you that there is both a Gemini-style 2-kerbal pod in the 1.875 meter size and a Russian Vostok style pod in the 1.25 size, so no need to worry, actually, quite a few of these suggestions have been added in Making History. I totally agree that we need stock hinges on the base game. Infernal robotics is OK, but my game crashed when I tried to install it, so maybe not. I'd also like to see a Canadarm-style part and possibly an inflatable habitat, like the BEAM on the ISS, and a spinning habitat ring too. If we added stock bearings, stock-props could be made much more easily, and maybe we wouldn't need an electric propeller. 

  8. On 7/16/2018 at 9:06 PM, kerbiloid said:

    On Eeloo you at least can catch an eel. 

    But who needs Dres?

    We don't need Dres, Dres needs US. Dres needs friends! Everyone go and land on it and give it a hug!

     

    #PetitionSquadToGiveDresAMoonortwo.

     

    While I'm on the subject of moons for Dres, maybe we could add a chocolatey moon to go along with minmus, as Dres is basically the Mun orbiting Kerbol. Maybe Dres and this Chocolatey moon could be a binary system/double planet! That'd certainly give it some attention

  9. This mod looks awesome!!! *Goes to spacedock and downloads, even though his laptop is dying.* The idea of converting an old RTG into a rocket engine sounds awesome, and the nuclear lightbulb just screams "NUCLEAR LAUNCH VEHICLE!!" at me.

     

    Two questions:

    1. Does this mod support RealPlume? I really like the reddish engine plumes from the nuclear rockets using realplume, and I'd love to see that with these engines.

     

    2. Would it be possible to add an atmoshpere-optimised nuclear rocket engine? Maybe even a salt water nuclear rocket?

  10. On 5/25/2013 at 10:43 PM, rryy said:

    Democratic People's Republic of Korea

    Democratic People's Republic of KERea! You can thank me for the spelling correction later :P

     

    Oh you guys are in luck with what I have! I've just been making KSP memes

     

     

    Spoiler

    2ihug9.jpg

     

  11. Stef Morojna Kerman

    (Named after the crator of the great game spaceflight simulator)

    On 9/1/2018 at 9:48 AM, StrandedonEarth said:

    Smiles (or Smiley) Kerman

    Charles Emerson Kerman the Third

    Explosive Kerman

    Boomer Kerman

    Lovin' it mate

    On 9/2/2018 at 5:59 PM, planet-creations said:

    Behold, my list of fun and stupid kerbal names! :D

    :sticktongue::wink::confused: LOLOLOLOLOLOLOLOOLOLOOOLOLOLOLOLOLOLOLOL

  12. I launch a booster with a klaw attatched to it at the cookie, the klaw grabs it and I use KAS to return the booster to me. My cookie. (SCIENCE!!!!!!!!!)

    I then run a materials test on it and hide the cookie inside the science Jr. unit

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