Jump to content

The Dressian Exploder

Members
  • Posts

    495
  • Joined

  • Last visited

Posts posted by The Dressian Exploder

  1. This looks like it could be an awesome mod! I don't really use any RO-like mods (RO, RSS, RealFuels, Etc.) but this looks amazing. I've been searching for a mod like this for a loooong time. *Wonders how difficult it'd be to make an MM patch so the engines use stock LiquidFuel and Oxidiser, but then dismisses the idea, because that'd just be annoying*

  2. Picture the scene, you've landed a few kerbals on the Mun, you line them up next to the flag and then you mess about a bit with one of them. Yet the other kerbals are all deathly still, occasionally looking at their hands or scratching their butts, but still rooted to the spot all the same. 

     

    My suggestion is to have an option to 'dismiss' a kerbal, which would basically mean they could walk around randomly and do what they like. When you're done you could 'call to attention' and move your kerbals back in the lander one by one. You could probably use the script from the kerbals at the bottom of the vehicle assembly building to make this random movement work, idk? Comment what you think y'all!

  3. Take the existing script for the little guys walking around in the VAB, merge it with the script of BG surface features, design some models/textures/animations for it and BAMMO! You have some fauna to sprinkle around a planet and do science on. (Maybe?)

    That gives me an Idea! We could introduce an easter egg where somewhere, there are two Human astronauts walking around (Laythe? Maybe the Tylo Cave?) and if you approach them you can hear them saying things... "Hey, johnny! There are a couple 'lil green guys here!"       "That's it. we're finally going mad here..."

×
×
  • Create New...