Borv413
Members-
Posts
29 -
Joined
-
Last visited
Content Type
Profiles
Forums
Developer Articles
KSP2 Release Notes
Everything posted by Borv413
-
[NO LONGER UNDER DEVELOPMENT] MPE Revived
Borv413 replied to Interplanet Janet's topic in KSP1 Mod Releases
Hoi there, I am one of the current maintainers of NH(there's a community edition with some additions (NHCE Github repo)) and I saw in your spacedock post that you're thinking of NH support. You don't need to worry about it. The Community edition supports the prerevived version and I will add support for new bodies. Sorry if this sounds confrontational.- 161 replies
-
- 1
-
- minor planets
- planet pack
-
(and 3 more)
Tagged with:
-
Ok, So I just got started in a new 1.9.1 modded save after mostly staying in version 1.7.3 pretty much since 1.7.3 was released. When I was planning a maneuver node to transfer to another body, the patched conics were showing encounters several orbits in the future. This is the reason why I don't play versions past at most 1.8.1. In my opinion, it makes KSP unplayable for all Intents and Purposes. I hugely prefer for the orbital predictions to show what happens on the first and only the first orbit. I have done many, many, gravity assists in versions 1.8.1 and before, and how the game predicts orbits is perfect for what I want to do. For me It makes the best sense to me. I have no clue why SQUAD did away with this feature. So, does anyone know how to make 1.9+ orbits work like 1.8.1( preferably 1.7.3) and before? Also this is my first real thread
-
Also as part of me troubleshooting KSPTOT, I installed the latest version of MATLAB runtime
- 4,947 replies
-
- ksptot
- mission planning
- (and 3 more)
-
yes could it be that since I am using a planet mod that re-parents Kerbin, it breaks it?
- 4,947 replies
-
- ksptot
- mission planning
- (and 3 more)
-
KSP log:https://drive.google.com/file/d/1fhTQiPspiaKRnyPCf2dSoenby9i1P5OG/view?usp=sharing KSPTOT log:https://drive.google.com/file/d/1fPduAdbbdzcT6Owb5wQFldprWCj8DbpU/view?usp=sharing Sorry if I'm not supposed to use google drive, this is the only way I sort of know.
- 4,947 replies
-
- ksptot
- mission planning
- (and 3 more)
-
ok, got that working(downloaded the prerelease version). now I'm trying to Create New Bodies File From KSP and that isn't working even when I'm in the flight scene. it is connecting according to the logs, but the executable side of it just says "No Data.
- 4,947 replies
-
- ksptot
- mission planning
- (and 3 more)
-
So, I downloaded the latest non-prereleaseed version last night. It broke almost immediately after i successfully did a Kerbin -> Duna Porkchop plot. I can not launch it again. Testing out if I can use the latest MATLAB compiler runtime and if it will fix it.
- 4,947 replies
-
- ksptot
- mission planning
- (and 3 more)
-
1.9.1 says that this mod's dll file is not compatible with it. fix? Here's the end of the log: [LOG 00:23:23.169] [ModuleManager] Intercepted a ReflectionTypeLoadException. List of broken DLLs: SoundtrackEditorForked 4.7.1.3 GameData\SoundtrackEditorForked\Plugins\SoundtrackEditorForked.dll
-
[Old] KSC Extended - v2.2 - Expanding your KSC in style!
Borv413 replied to Damon's topic in KSP1 Mod Releases
Only when I launch a second craft after going to the VAB/SPH in between that craft and the first craft. It stays broken after that.- 403 replies
-
- ksc
- totm march 2020
-
(and 2 more)
Tagged with:
-
[Old] KSC Extended - v2.2 - Expanding your KSC in style!
Borv413 replied to Damon's topic in KSP1 Mod Releases
I don't which mod page to post it to but, I thought it would go here can anyone help me here? https://drive.google.com/open?id=1GYW8hXiqVGM6LsB-FdweIL2f-25Qv3tE- 403 replies
-
- ksc
- totm march 2020
-
(and 2 more)
Tagged with:
-
[1.8.1] Kerbal Konstructs - 1.8.1.15 - 15.Dec.2019
Borv413 replied to Ger_space's topic in KSP1 Mod Releases
I don't which mod page to post it to but, I thought it would go here can anyone help me here? Mod is KSC Extended along with its requirements. https://drive.google.com/open?id=1GYW8hXiqVGM6LsB-FdweIL2f-25Qv3tE -
[1.3] [Kopernicus] New Horizons v2.0.1 [2JUN17] - It's Back!
Borv413 replied to KillAshley's topic in KSP1 Mod Releases
So I am about to test that the fixes work on version 1.5.1 -
[1.3] [Kopernicus] New Horizons v2.0.1 [2JUN17] - It's Back!
Borv413 replied to KillAshley's topic in KSP1 Mod Releases
I have an idea about finding gravity assist routes to get to planets like Ernus and Vanor, with the same ideas as the K-E-K-K-J route in the stock game. To put it simply, I want the gravity assist routes to be: simple, repeatable, available at any transfer window, and easy to do in reverse. -
[1.3] [Kopernicus] New Horizons v2.0.1 [2JUN17] - It's Back!
Borv413 replied to KillAshley's topic in KSP1 Mod Releases
Hey! It was a collaboration between Lisias and I -
[1.3] [Kopernicus] New Horizons v2.0.1 [2JUN17] - It's Back!
Borv413 replied to KillAshley's topic in KSP1 Mod Releases
It is located at: wherever your KSP install is ->GameData ->New_Horizons -> KopernicusFiles -> Sonnah -> Kerbin. -
[1.3] [Kopernicus] New Horizons v2.0.1 [2JUN17] - It's Back!
Borv413 replied to KillAshley's topic in KSP1 Mod Releases
Lisias, Good job! Here is the thing, I got KSP and Making History directly off of their website, not on steam. that is why I have a GPP install and a NH install. For your post edit it should not be an official fix but a backup fix. -
[1.3] [Kopernicus] New Horizons v2.0.1 [2JUN17] - It's Back!
Borv413 replied to KillAshley's topic in KSP1 Mod Releases
Here it is -
[1.3] [Kopernicus] New Horizons v2.0.1 [2JUN17] - It's Back!
Borv413 replied to KillAshley's topic in KSP1 Mod Releases
I put the SquadExpansion folder from the GPP Secondary install into NH the install -
[1.3] [Kopernicus] New Horizons v2.0.1 [2JUN17] - It's Back!
Borv413 replied to KillAshley's topic in KSP1 Mod Releases
Lisias, in the kerbin config for NH, the reference body should be sonnah