Jump to content

Borv413

Members
  • Posts

    29
  • Joined

  • Last visited

Everything posted by Borv413

  1. Hoi there, I am one of the current maintainers of NH(there's a community edition with some additions (NHCE Github repo)) and I saw in your spacedock post that you're thinking of NH support. You don't need to worry about it. The Community edition supports the prerevived version and I will add support for new bodies. Sorry if this sounds confrontational.
  2. So, recently, I just started playing in 1.9.1 after playing in 1.7.3 since it released, and For some reason the map screen shows encounters even after after the current orbit. this makes it ultimately unplayable for me. Is there anything I can do to fix this?
  3. Note the times Predicted Craft AP Predicted craft Pe predicted craft encounter. I cropped out everything else/ Also this is not the install that i was having problems on, It would take like 30mins to boot up the install that I had problems on. But it is on a version after 1.9.
  4. Here's what I'm talking about. Note: this video is in 1.10 in a personal dev version of NH.
  5. Ok, So I just got started in a new 1.9.1 modded save after mostly staying in version 1.7.3 pretty much since 1.7.3 was released. When I was planning a maneuver node to transfer to another body, the patched conics were showing encounters several orbits in the future. This is the reason why I don't play versions past at most 1.8.1. In my opinion, it makes KSP unplayable for all Intents and Purposes. I hugely prefer for the orbital predictions to show what happens on the first and only the first orbit. I have done many, many, gravity assists in versions 1.8.1 and before, and how the game predicts orbits is perfect for what I want to do. For me It makes the best sense to me. I have no clue why SQUAD did away with this feature. So, does anyone know how to make 1.9+ orbits work like 1.8.1( preferably 1.7.3) and before? Also this is my first real thread
  6. KSP log:https://drive.google.com/file/d/1fhTQiPspiaKRnyPCf2dSoenby9i1P5OG/view?usp=sharing KSPTOT log:https://drive.google.com/file/d/1fPduAdbbdzcT6Owb5wQFldprWCj8DbpU/view?usp=sharing Sorry if I'm not supposed to use google drive, this is the only way I sort of know.
  7. ok, got that working(downloaded the prerelease version). now I'm trying to Create New Bodies File From KSP and that isn't working even when I'm in the flight scene. it is connecting according to the logs, but the executable side of it just says "No Data.
  8. So, I downloaded the latest non-prereleaseed version last night. It broke almost immediately after i successfully did a Kerbin -> Duna Porkchop plot. I can not launch it again. Testing out if I can use the latest MATLAB compiler runtime and if it will fix it.
  9. 1.9.1 says that this mod's dll file is not compatible with it. fix? Here's the end of the log: [LOG 00:23:23.169] [ModuleManager] Intercepted a ReflectionTypeLoadException. List of broken DLLs: SoundtrackEditorForked 4.7.1.3 GameData\SoundtrackEditorForked\Plugins\SoundtrackEditorForked.dll
  10. Only when I launch a second craft after going to the VAB/SPH in between that craft and the first craft. It stays broken after that.
  11. I don't which mod page to post it to but, I thought it would go here can anyone help me here? https://drive.google.com/open?id=1GYW8hXiqVGM6LsB-FdweIL2f-25Qv3tE
  12. I don't which mod page to post it to but, I thought it would go here can anyone help me here? Mod is KSC Extended along with its requirements. https://drive.google.com/open?id=1GYW8hXiqVGM6LsB-FdweIL2f-25Qv3tE
  13. I have an idea about finding gravity assist routes to get to planets like Ernus and Vanor, with the same ideas as the K-E-K-K-J route in the stock game. To put it simply, I want the gravity assist routes to be: simple, repeatable, available at any transfer window, and easy to do in reverse.
  14. It is located at: wherever your KSP install is ->GameData ->New_Horizons -> KopernicusFiles -> Sonnah -> Kerbin.
  15. Lisias, Good job! Here is the thing, I got KSP and Making History directly off of their website, not on steam. that is why I have a GPP install and a NH install. For your post edit it should not be an official fix but a backup fix.
  16. I put the SquadExpansion folder from the GPP Secondary install into NH the install
×
×
  • Create New...