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Mars-Bound Hokie

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  1. Exactly, so depending solely on rockets to go around the world below the 35-km line won't do any good. What's worse, any depleted rocket boosters you have will be dead weight. The rules explicitly state that you must take off and land in one piece, so no detaching rocket boosters when you're done with them (as tempting as it is to add SRBs). You're free to add rockets to your plane, but everything you take off with must also come back safely.
  2. It's not that hard, actually. You could just put a MK2 Drone Core in front of or behind your MK2 Inline Cockpit.
  3. LISA KERMAN'S MISSION LOG: Y51D283 - 3H40M I'm Lisa Kerman, a rookie scientist in the Kerbal Space Program. I'm currently at Level One, and I've only been in LKO and to the surface of the Mun. I was in that plane when an engineer (I forgot his name) came here to flag down a landing spot for the Mun. Gene said that tagging along would be a good way to get some experience under my belt. Yesterday, our tracking station got word that our new aerial probe made it to Laythe. Unfortunately, it didn't have enough fuel for a safe landing. Even when we tried to glide it, it just couldn't make it to the nearest island. Zoomed-in satellite picture of the probe, taken a second before impact. What remains of the aerial probe, landed in the ocean. If the Laythans had long-distance ships, I bet they will be very intrigued by this debris. For some reason, Wernher foresaw that the probe would fail; but he thought it would be from a drill defect, since the probe was built before they were discovered. He then launched a modified variant to Minmus and had it refueled before plotting a maneuver node to Jool in high-Kerbin orbit. However, as soon as what he predicted happened, he immediately assigned two engineers and myself to a Mun Hopper so that we could follow the probe as it refueled on Ike before flying to Jool. If in the event that one of the engineers needs to stay in the probe's cockpit to speed up refueling, they can just meet up with the Neptune IV and relax in the high-capacity crew cabin on the way back. Now that I say that, it would make an interesting Neptune V mission; a solo flight in an SSTO. Not that it's set in stone Bet Johnfrid would have loved that, then we probably would have (most of) the data that was lost. Back in the Jool system, Vall is close to getting its new high-occupancy lander and mass ore transport while Laythe is about to get its first permanent surface base. Since Bop and Pol will have new flying bases (which can double as high-occupancy landers), all we need is a mass ore transport for one or both moons and Jool would be ready for the Poseidon Era (except for Tylo, but that's another story). We're also sending a Laythe Ascent Vehicle to Jool. We've been putting off the construction of Odin Station for a while. If we weren't so tight on money right now (thanks to our new most popular SSTO), we'd resume and then turn Laythe into a New Kerbin.
  4. I think it's about time I showed everyone my most famous SSTO yet. MUN HOPPER MK. II Successor to the Mun Hopper model which made it to Laythe, this bad boy can land on the Mun and/or Minmus to refuel before going anywhere else. Mun Hopper refueling on the Mun before returning to Kerbin. The crew of this plane was sent to land near an ore transport to flag down a landing spot for later use. The ore transport landed at a random spot before this plane was launched. This variant has larger solar panels and a higher power capacity than the first successful model The Mun Hopper in orbit of Duna; Ike is visible to the right. After refueling on the Mun/Minmus, if you want to go any farther, stop at Ike to refuel. Making its burn out of high Duna orbit to Jool. The plan is to refuel at a small Jool moon (specifically, Pol) before moving on to Laythe. Although, technically, the tourists only paid for orbit around Jool. Although I don't have any pictures of this specific model landing on the KSC runway, it has proven itself able to "land on a dime" if you fly it correctly. The Neptune III, a Mk. I Mun Hopper variant, approaching the KSC after establishing a 150-km parking orbit around Kerbin after flying here from Jool. The Neptune III landing picture. The current model has aerobrakes to make it easier for the plane to slow down during the approach. My KerbalX craft's current download stats. As you can see, the Mun Hopper has been the most frequently downloaded one of them. If you want the craft file (no mods), all you have to do is look for it on my KerbalX account. If used properly, you can save a lot of money on craft assembly costs alone.
  5. Yep. Though the challenge is to beat 80 minutes, can you beat 53 minutes and 18 seconds? Your entry is valid if you have pictures/video --> and DO NOT forget the screenshot of you immediately after landing along with the Mission Elapsed Time. You're right, Goliaths ain't gonna cut it. Besides the speed, you need enough fuel to fly around the entire planet at over Mach 2.5. You also need to make sure you don't explode from overheating mid-flight. Have fun in the SPH.
  6. So that it can fly without anyone having to be actually in the plane. Sure, I required you to have a crew capacity of at least one, but it's your choice to risk someone's life flying at high speeds while on fire. I make probe cores standard-issue for all my craft. You could just put it behind your cockpit (like I do). If you go with a Mk. III cockpit, put it on the nose is before covering it with a protective nose cone (like my Neptune plane - check my KerbalX) Plus, who doesn't want a self-flying plane? The electric charge stored in your cockpit and probe core won't be enough if you decide to glide; I learned that the hard way. You may want to glide if you feel like going any faster would result in a mid-air explosion from atmospheric overheating. Luckily, I didn't need to do that with my entry --> not that I didn't come close to blowing up. If you choose to use rapiers, keep in mind that they don't have alternators. To answer your question, @Lisias, I highly encourage everyone to use as few mods as possible (if any) as long as they don't grant extra plane parts. Tweakscale is okay, in this case. I get the feeling that you plan to make something large, but I could be wrong. Would you be fine with me making divisions for this race based on size/weight. I feel like the smaller, more maneuverable planes may have an easy (if not unfair) advantage over larger planes (less weight + drag), so I think this would even the playing field for different designs. What do you think?
  7. I flew around Kerbin in less than an hour. The craft is in my KerbalX, under the name "Bill's Car;" I removed the mods to allow easier compatibility for those who don't have any. More details on my craft's performance in my "Around the World in 80 Minutes" challenge. If you think you can beat me, you're sadly mistaken I dare you to try.
  8. Feel the need for speed, but don't know what to do with it? Ever wanted to just explore Kerbin, but just didn't have the time? NOW, YOU CAN The objective is simple: fly around Kerbin's equator in less than 80 minutes. Rules: You must start and finish at 0-9 KSC That's the runway you take off from (and land on). Your plane must be made using Stock parts ONLY - NO MODS Navigational/autopilot mods such as MJ and KER okay. MJ recommended, since you would get bored piloting a plane manually for about an hour. Just be sure you know what you're doing with the aircraft autopilot function. Just don't use any mods that come with additional craft parts. Must be able to carry at least one kerbal at a time Actually filling the seat is optional Additional seats is a plus. Must be equipped with some kind of probe core for remote control. Have at least 1,000 units worth of electric charge on board. Crew must have a means of getting in and out of the plane. Stay below 35 km ASL (above sea level) at all times So that means SSTOs not accepted. Detachable staging not allowed. If you start with it, you finish with it. Parachutes acceptable, since you can repack them. Of course, you'll need to be landed at the KSC for that to happen. Plane must start and finish in one piece, which means ABSOLUTELY NO: Detaching Exploding Crashing Or crash-landing. Rapid Unplanned Disassemblies Rocket engines okay, but advised against. If you want to use them in your plane, that's fine by me. Just don't forget to stay within the atmosphere. You cannot run out of fuel (and/or oxidizer) mid-flight. Multiple entries allowed, but only one can be counted for the leaderboard (for each mass division). Unless you say otherwise, I'm going to pick the one with the best time. If you have planes in different mass divisions, that's fine. I'll just take the best one for each division. As the name implies, you have 80 minutes to fly around Kerbin in your plane. To earn credit, this means... PICTURES! PICTURES!!! PICTURES!!!!!! Show your plane in action, along with your start and finish time. Everybody wants solid proof that you're the fastest Kerbin circumnavigatior ever. Within the atmosphere, of course. Cost-effectiveness is also a bonus, so show the plane in the SPH with its price. I am aware that some people want to build small and large planes, and some may argue that size would grant an unfair advantage. To account for this, I will assign divisions based on your plane's mass, so be sure to show it in your entries. When I get around to making the leaderboard, I will split it based on your plane's division. Lightning Division 0 to 40 metric tons Thunder Division 40 to 80 tons Heavy Rain Division 80 tons or more Here's my entry. Have fun with yours. LET'S SEE WHAT YOU'VE GOT (CHALLENGE EXPIRED: 02/20/2020 at 2359 E.S.T.)
  9. My Poseidon is this bad boy right here. For more details on this plane in action, read "The Neptune Mission Files" entries dating back to Y47D80 What do you think, @Francois424? Let's see your "Poseidon."
  10. I got a 19-person lander in orbit of Moho with 1.9 km/s of delta-V to spare. I used to be able to carry only three people at a time to that place, but I'm getting ready to take more than that. Soon, a mass ore transport (with a 1500 ore capacity) will arrive as well, and I will then test the new Poseidon SSTO for its ability to fly to Moho. If the tests go well, the Poseidon will be the new default tourist transport for my career save. Except for: Gilly, since it's too bouncy Eve. Tylo.
  11. Then let's see it. A lot of us can barely get simple Mun bases operational, let alone entire cities.
  12. Ha ha, "fired." Very funny. The name of the game is "Kerbal Death Note," as in Susan was supposed to DIE. You're also supposed to kill the kerbal whose name is written in the post right before yours in the designated manner/cause. In your case, @FahmiRBLXian asked you to kill Matt Kerman by "Hitting one of the beams supporting his artificial gravity station while the ring is in operation." The scenario surrounding that death is entirely up to you (e.g. texting while in an EVA suit, testing disaster, etc.) Skipping back to a prior post could throw off the flow. That doesn't mean you can't have your little joke on the side if you want a few laughs.
  13. Sounds awesome. I wish someone would do that back in the county I grew up in (or in the astromechanics class I took in college last year). I lost a couple of kerbalnauts to the Kraken today. They were last seen in a Mun Hopper SSTO in retrograde orbit of Minmus. Press F to pay respects.
  14. BOB KERMAN'S MISSION LOG: Y49D233 - 4H45M After our super-expensive fleet arrived at Duna, Mission Control landed our new 35-person outpost near the S.S. Remembrance landing spot. While the two large SSTOs were out in orbit, the Mun Hopper with the two Jool tourists refueled there first. In the meantime, our new mass ore transport landed on Ike and prepared for its first fueling run. The docking module then connected itself with the U.S.S. Enterprise-D so that it will be easier for larger craft such as the S.S. Flyboyz (a Poseidon-class docking variant). It will also be less of a pain to store and convert ore on board the station; before, we had to shut off the ore transport's tanks one-by-one before using the transport's Convert-O-Tron 125. The 34-year-old U.S.S Enterprise-D, in orbit 170 km above Duna The expansion module has been docked with the station for months. Convert-O-Tron 250, baby. I just realized that they forgot the TCS systems. This shouldn't be an issue, since most docking-capable spacecraft these days carry their own. Like the Poseidon SSTO. The DAV (Duna Ascent Vehicle) is on standby orbit, awaiting refueling. After the expansion was complete, the S.S. Flyboyz docked with the station and got Kelney Kerman, who paid for a Duna landing, into the DAV; they also loaded an engineer whose name I forgot. Meanwhile, after the Mun Hopper was done, they took off into a high standby orbit above Duna. When that was over, the Neptune IV landed near the new Kyle Base for refueling. Nice vacation spot, huh. We filled the liquid fuel tanks up completely, and made enough oxidizer for the rapiers to get the plane airborne Hard to say "airborne" on Ike, when there is no air. We then ended up 10 Mm above Duna before the DAV docked with us; Mitzer had also paid for a trip to Duna's surface (as well as Laythe's). From that high, the DAV landed on Duna and began refueling itself. Some time later, the DAV was ready to go and it rendezvoused with the U.S.S. Enterprise-D for Kelney and that other engineer to get back to the Flyboyz; the DAV also needed to refill its monopropellant tanks for docking with the Neptune IV. Once Mitzer was on board, Jeb, who was remotely piloting the DAV, realized that its tanks were low and needed refilling before it could dock with anything else. While the Flyboyz was refueling itself for the trip to Kerbin - before doing a fly-by of Eve - the new mass ore transport had finished filling its tanks up. It then rendezvoused with the Neptune IV and used almost all its fuel to fill up the plane's liquid fuel tanks; the rest of the ore was used to first refill the lander's monopropellant tanks (and load the Neptune IV's up to 52.15% capacity) before giving the Neptune IV some oxidizer for the rapiers. When that was done, our plane now has: 5,046 m/s of delta-V on NERVs alone. 43 minutes, 22.8 seconds of burn time. SO glad we had a docking port underneath the plane. Bill put it there specifically for refueling purposes, but it's also helped when designing the docking-capable variant. We now have way more than enough for a straight shot to Jool. Honestly, if only we did that on Kerbin with the new mass ore transports, we could have done a straight shot to Jool from there, too - but we also had a contract to land on Ike. There are some major changes happening back on Kerbin as well. For some reason, our MJ target selectors aren't working properly - especially on our landing guidance systems. We ordered a new car to fly to the Mun and flag a landing spot with a good terrain and ore concentration so that future spacecraft can just "land near target." Sure, some spaceplanes will need to launch retrograde, but that shouldn't be a problem unless it needs to make a rendezvous with something in munar orbit.* On Minmus, Mission Control decided to use an old base as a second landing spot in case the flatlands don't work. * The Poseidon spacecraft has a Mun TWR of less than 1 when fully loaded, so landing's probably a no-go. No matter; there are standby landers and ore transports for that. As for the Eeloo tourist run debate, the plan was changed. Instead of using the Mk. VII travel pod, we will use the docking-capable Poseidon because it can hold up to 20 people while the pod has 7; we now need to carry more than 7 people to Eeloo and back, since the plan to fly to Eeloo from Jool was aborted for another tourist run. By the time the new Poseidon gets to Eeloo, it should have the new mass ore transport (and an old high-occupancy lander) ready for action. We also got a picture of the Neptune Memorial (so far). (LEFT TO RIGHT) Neptune I capsule on a display stand. Neptune II's remains on a small display stand. Neptune III, all tanks drained and solar panels extended. Although we should have removed the ore tanks in case someone tries to use the ISRU unit to steal it.
  15. After Karen Kerman complained about the music at a Mun base, she started to repeatedly dial the outpost manager's number. Unbeknownst to Karen, her diabetic monitor's battery had died; though she had a low battery warning system on her phone, she ignored the notifications. When she realized that the manager was in the U.S.S. Armstrong 75 kilometers above the Mun's surface, she hailed a rover and was taken to the nearest lander. Karen then ordered the lander to fly to a 50-kilometer parking orbit before rendezvousing with the U.S.S. Armstrong. During the ascent, she started to loss consciousness and enter a diabetic coma. The lander was drifting for days after the autopilot made its circularization node. The Mun's governor then got curious about a lander being in orbit undocked to anything and not responding to communication attempts, so he dispatched a rescue crew to check it out. By the time they docked with the lander, it was already too late. Karen Kerman's body was strapped to a capsule seat, already stinking up the air inside (though the rescue crew didn't notice with their helmets on). Susan Kerman - burned alive
  16. Because of the "unofficial confidentiality agreement," we'll never know if he really did forgive Sony unless we force the details out. Matt may forgive Sony for this heinous act, but I don't. The only way to prevent them from harming another innocent creator is to make them suffer big-time. It may not kill them (be cool if it did, though), but at least they'll have to think twice before abusing another copyright claim OR hiring a dirty copyright hunter.
  17. He's regained monetization of 53/55 of the copyright-claimed videos. Though technically not under any non-disclosure agreement, he can't give away specific details of what he had to do to get videos back Several "redactions" when Matt discussed the details of a backdoor. Shout-out to Danny2462 for his help. Official YouTube Audio Library now untrustworthy. (APPARENTLY) No repercussions against the subhumans who screwed him over. We won't know unless we force the full details - no matter what it takes. Matt's not taking any further action If you want to know my opinion on it, you might also want to know that I punched my desk lamp off and I was close to destroying my printer. Sony must suffer for what they did to Matt. I don't care if it was a third party who filed the claim; they're just as guilty of fraud if they kept a buggy copyright seeker on their payroll. WE WILL NOT FORGIVE WE WILL NOT FORGET
  18. Status Update: And a big shout-out to @Danny2462 (or at least whoever owns this channel) for supporting @Matt Lowne. Some people move on - would rather forgive Sony and forget - but NOT US!
  19. Dey see me rovin' Dey hatin' Control, they're tryin' to catch me ridin' dirty The new car going at ~169 m/s. Its panels snapped off from aerodynamic forces since the car was going too fast Why did I even put a dart engine or an ISRU unit? In the meantime, I landed an SSTO that went to Laythe. Read "The Neptune Mission Files" in the Mission Reports thread for further details.
  20. LODOCK KERMAN'S MISSION LOG: Y49D103 - 5H15M To make a long story short, everyone was all right. We splashed down on the dark side of Kerbin in the ocean, which sure put Enmal at ease when our heat shield caught fire. Aside from the sweet money we got from completing a tourist contract - and all the media attention (I hate it) - I'm glad we could call Neptune III officially over. When I heard that the plane made it back okay (and that the data was uncorrupted), I felt kind of stupid that we went to the Pol pod instead of stayed on the plane. In our defense, we had just heard that the Neptune II exploded at the time and we didn't want to risk our own necks in a failed re-entry. Plus, we got to see more kerbal faces after years of seeing only Enmal while cooped in that plane. I was pleased when I heard that the Famous Four were part of the Neptune IV, along with a few tourists and other members of the KSP. We've also upgraded the Mun Hopper design for more stable flight and a higher power intake, and we've moved the drills down to guarantee surface contact. The weird thing is that this upgraded design is now taking the same route we did to Jool and back, only it has an engineer and two tourists. I swear, Laythe will end up the most popular vacation spot in the Kerbol system now that it has all the attention. Not that it's a bad thing. After all, we put in a lot of time and money to expand our presence to Laythe. Especially with our new outpost. Besides that, we seem to have made ourselves a docking-capable SSTO that we can use on that moon - among other places. Before I get mobbed by more reporters, I would like to thank everyone who participated in the Neptune missions, both in space and on the ground. Most importantly, I would like to thank everyone who believed in us and supported us through it all. As soon as the Neptune IV returns with the tourists, I plan to get us a group picture of everyone who flew to Laythe. Neptune I Ludlong Kerman Nathan Kerman Matster Kerman Neptune II Johnfrid Kerman The Vall Girls were not part of the Neptune II mission, since they never went to Laythe. His wife, Olivia, is welcome, though. Neptune III Enmal Kerman Lodock Kerman (me) Tourists and other kerbalnauts don't count, since they were in separate, unrelated mission until Neptune II blew up. Even then, they were just "in the neighborhood" when we got the news. Neptune IV (tourists don't count) Jebediah Kerman Bob Kerman Bill Kerman Valentina Kerman Now that I mention it, she'll be the first woman to ever visit, let alone walk on, Laythe. Gralin Kerman Shelus Kerman Tragee Kerman Before I sign off, I would also like to inform everyone that we're about to build a "Neptune Memorial" with the remains of whatever came back home from Laythe - and yes, that includes the MJ controller that survived re-entry from the Neptune II. Feel free to donate to the Neptune Memorial fund, or share your thoughts on the Neptune missions. #poseidonera
  21. FROM THE OFFICE OF WERNHER VON KERMAN At long last, after 9 years, 166 days, 5 hours and 57 minutes, the Neptune III has returned to Kerbin. Though its crew is expected to hit Kerbin's sphere of influence in about 20 days from now, the original spaceplane used for the mission made it back safe and sound. Some dents and burns were found upon recovery, but at least the scientific data was unharmed. You can see Kerbin between the tailfin on the left and the TCS. This plane only needed 1891 m/s for a circularization node 170 km above the surface, while it had 2801 m/s of delta-V left if the NERVs were used. Perfect. The Neptune III in orbit above Kerbin. After that, the Mission Control will remotely pilot the plane to land at the KSC. The Neptune III during Kerbin re-entry. I'm SO glad that it entered at the usual orbital speed instead of an immense hyperbolic-orbit escape velocity. Otherwise, we'd get the Neptune II fiasco all over again. The plane is not too far away from the space center. Gene said that we could have landed anywhere within 20 kilometers of the KSC, but the pilot who was remotely controlling the plane decided to go for the runway landing. TOUCHDOWN. Taken 40 minutes ago. To be honest, Lodock and Enmal didn't really need to change ships since their original spacecraft came back without any major issues. That would have made the perfect newspaper photograph, but I'm sure the media will be just as satisfied when they return in the pod capsule with the other guys. Despite this, we got: 4,348.2 Science Points 199,304 funds from recovered funds. The weird thing is that the plane's model costs 100,428 at the SPH. In the meantime, we've been digging deep into our funds to accommodate for the new Poseidon SSTOs; specifically, the docking-capable variants. We've been launching all kinds of new ships, including (but not limited to). Mass ore transports Both interplanetary and "Lite" Lite means smaller ascent boosters; intended for Mun and Minmus use. Intended to help refuel the Poseidon-class SSTOs (and other spacecraft) when landing to refuel is not possible. 35-person surface bases Can flag down landing spots. Which reminds me, I'm thinking about sending a kerbal to each "relevant" celestial body to plant flags good landing spots for our ore transports, high-occupancy landers, and SSTOs Also can accommodate/promote kerbalnauts that need to rest. Expansion modules Used for Enterprise and Hera-class space stations Has an ore tank and a converter Specifically designed to make it easier for large SSTOs to dock to the station. A self-mining lander for Vall. The Poseidon SSTO has a crappy TWR on that moon (when fully loaded), so sending people up and down shouldn't be a problem. A docking-capable Gilly lander No way am I authorizing a very large vessel to land on Gilly's bouncy surface. NO WAY. In the meantime, the Neptune IV has arrived at Duna - along with the docking-capable Poseidon - along with the fleet of accommodating spacecraft. A lander will take two tourists who paid for a Duna surface landing, and then return them to their respective planes after the lander is refueled. Then, while the Neptune IV and the small Mun Hopper fly to Jool, the tourist transport will fly back so that they can get ready for an Eve fly-by. It may extend our intended Neptune IV mission time, but at least we can get that good cash while moving our space program into a new era. THE POSEIDON ERA The S.S. Raven is also making its journey back home from Jool, first taking a "braking stop" at Duna to refuel. For the Super Trainer-class ship, it was too risky to send 19 people directly into Kerbin re-entry from Jool. By the time it gets to Duna, the regular and the mass ore transports will be fully loaded and ready for action - at least for the Raven to refuel on Ike's surface. After that, the Raven will establish a LKO parking orbit and then send two of its tourists to a Mk. VII interplanetary travel pod for Eeloo. Or at least that was the plan before the docking-capable Poseidon (we need to get a better name for it) was successfully tested. Now some of us are debating on whether to stick with that plan or to use the new plane. Sure, it has an Eeloo TWR of 0.77 when fully loaded, but most of the tanks will be depleted by then. Even if a safe landing is not possible, there would already be a mass ore transport at the ready to refuel as well as a 19-person self-mining lander. We've been getting crap on not using a lot of the stuff we send, so it's time to prove them wrong. Should we: Stick with the original plan and use a disposable 7-person pod? Use the Poseidon SSTO and get a better return-on-investment.
  22. If anyone playing Career mode has ever gone bankrupt - or even gotten close to it - feel free to share your stories. If you haven't and still want to post on this thread, when did you spend a good chunk of your space program's money within (let's say) a 24-real-world-hour period? DISCLAIMER: This thread does not apply to Sandbox or Science mode players, since money isn't an issue. I'll start us off here. I had just made a 20-person docking-capable self-refueling SSTO, but the downside was that it could not land safely at some places due to a poor TWR there. Since I planned to use this as the new standard tourist transport craft, I had to launch ore transports and more landers so that I could complete landing contracts and refuel the plane in orbit without worrying about crashing on the surface due to poor thrust. I soon sent several spacecraft to multiple locations in preparation for this new change; I also had to send a space station to Eve to complete a contract. Here are the expenses I incurred that day EXPENSES Quantity Item Destination Price Total 1 Hera-class Space Station Eve Orbit 1111771.0 1111771.0 1 (STANDBY) Gilly Lander Gilly 157399.4 157399.4 1 35-person Surface Outpost Ike 747688.3 747688.3 1 19-person Self-mining Lander Vall (SB) 639425.0 639425.0 2 Station Expansion Module Duna Orbit Gilly Orbit 235702.2 471404.4 4 Mass Ore Transport Ike Vall Dres Eeloo (SB) 552223.0 2208892.0 2 Mass Ore Transport (LITE) Mun Minmus 255799.0 511598.0 TOTAL Items Price 12 5,848,178.1 Expenses calculated with Excel Some of the items in the picture are not mentioned in the expenses chart, since they were standing by for their exit burns for weeks IRL. I also have some of the items in the expenses chart on standby (and two on the Mun and Minmus), so they won't show up on this picture. What about you?
  23. I know I said that I'll leave the creativity to everyone else, but I want to get us back on track since @Rover 6428 and I (by sheer coincidence) wrote scenarios for the same death. Here we go. In the polar region of Moho, Bobly was riding his open-cockpit rover to the Mohole. Since it was on autopilot, he decided to take a little nap. As he dozed off, his helmet hit a button that deleted the designated waypoint from his navicomputer; it would end up going at 10 meters per second at a 90-degree heading without stopping. An hour later, he was jerked awake and noticed that his vehicle was sliding down the Mohole. In a panic, he tried to unbuckle himself out to exit - but he was too frantic to do anything right. As a last resort, he took out his knife and cut himself free and activated his suit's jetpack. However, he had applied too much thrust forward and he crashed into the side of the Mohole. Though Bobly only sustained a broken rib, his suit's internal computer reported that the propellant tank was punctured. Bobly tried to move back to the center, but of course he hit the other side again - causing another propellant leak. Finally, he decided to concentrate his thrust upward while he still could. Unfortunately, as soon as the rover hit the bottom, one of the springs for the wheels was propelled upward and hit Bobly. The impact knocked him out cold. When Bobly finally came to, he noticed that he was at the bottom of the Mohole; on top of what used to be his small rover. He attempted to fly back up, but his jetpack sustained critical damage and he was all out of propellant. He then tried to radio Mission Control for help, but his communications system was inoperative. Though his life support systems were intact, he realized he was doomed as soon as the sunlight left the bottom of the Mohole. Victim: Arfield Kerman Manner: Poisoned
  24. I sent 12 different spacecraft to three different places in my career save. 6 TO DUNA Small tourist transport destined for Jool Making a refueling stop at Ike Large docking-capable tourist transport Neptune IV Mass ore transport Can hold up to 1500 units of ore. 35-person surface outpost for Ike Module to expand a space station. PURPOSE: to make it easier for large planes to dock with the station. 3 to Jool Aerial Probe Mass ore transport for Vall Necessary to refuel Poseidon-class planes since their TWR is too low for that moon. Laythe surface outpost Not pictured since, at the time the picture was taken, the Laythe surface base hadn't made its escape burn yet. 3 to Eve Space Station (for contract) Module to expand a space station Same design as the one heading for Duna Standby Gilly lander No way I'm risking a bouncy refueling for that plane.
  25. @Rover 6428, nice entry you got. Only a couple of problems. I had already posted for Dade's death. Although, in your defense, none of us can tell if someone is typing on the same thread at the same time. It may be awkward to other readers to see, but it's not that big a deal. You broke Rule 3 of the game, which explicitly states that you cannot kill more than one kerbal at a time. Your scenario included MULTIPLE kerbals dying along with Dade; you were supposed to kill DADE ONLY. I chose "Kerbal Death Note" as the title since we're basically serving its function and it's more popular. Plus, Kira writing names and causing lots of people to die is like every other day at the KSC for most users. EDIT: Saw you fix it. Thanks. Now we can all have fun here.
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