Jump to content

Ocid

Members
  • Posts

    36
  • Joined

  • Last visited

Posts posted by Ocid

  1. On 12/21/2020 at 10:07 PM, Gordon Fecyk said:

    Actually I first noticed this on Eve, when I started using the ruggedized wheels. My solution was to turn the spring / damper setting to manual and to set it to 1, which seems to set the dampers to behave as though they were on Kerbin with the default setting of Auto. A little more stress on Eve to be sure, but a lot more stable.

    Sorry didn't notice your reply. I'll give that a go thanks.

  2. On 11/26/2020 at 4:39 PM, KawaiiLucy said:

    The HVR-Two heavy lift fan isn't interactible with after placing, highlighting does not occur either when hovering over it with the mouse.

     

    https://imgur.com/9vvKNIq

    I am getting the same issue with the newest version of NF Aeronautics.

    Also getting errors in the log with NFA parts. FloatCurve: Invalid line. Requires two values, 'time' and 'value'

    Other than the HVR-Two everything seems to work.

    Installing the old version with the latest dependencies fixed both issues.

     

  3. On 11/22/2020 at 5:42 PM, Gordon Fecyk said:

    Looks like the save has a fault

    So my Krel mission going south (north?) seems to be narrowed down to the save file.

    I receive log file entries whenever the wheels lose traction, and this is not restricted to the north pole, or for that matter, restricted to Krel as I've observed this on Aden as well:

    [LOG 11:22:34.494] Part wheelMed exited collision with Krel Yp1222222220, but it wasn't in collision count list!
    [LOG 11:22:36.060] Part wheelMed exited collision with Krel Yp1222222220, but it wasn't in collision count list!
    [LOG 11:22:37.644] Part wheelMed exited collision with Krel Yp1222222220, but it wasn't in collision count list!

    I've yet to determine a cause. But I added every add-on one at a time except for Environmental Visual Enhancements, and I'm unable to reproduce the problem with a new save. I can only do it with this save so far.

    It might be that this save is a little long in the tooth and it was imported over two KSP versions. I found at least one stock bug post:

    This is similar to what I've experienced on Krel, and on Aden during initial tests. This is happening with new rovers built from scratch and cheated to the exact same location as affected ones. EVAs still explode in transitions between sections of terrain affected by this, though strangely they aren't affected if they walk between transitions. Then they just start skating until they hit a different section of terrain, and I lose control unless I can cheat them a few metres above their position.

    So my solution seems to be to start a new game and cheat the science back to my current level, unless I can clear or reset a setting in my current save. Maybe clearing a seed value?

    [More updates] After trying and failing to revert this save to an earlier version, and also trying and failing to migrate all of the launched craft into another save using Ship Save Splicer (which would lock up the main menu of all things), I poked around the remaining rovers I have scattered around the system. I ran into similar log entries with the rover I left on Pol, but it didn't lose traction. It was also using the Making History retractable wheels though. The other rovers seemed to work, mind you I didn't leave a rover on Edna. Looks like all I can do is push onwards.

    If it helps, it looks like new saves on 1.10.1 will be fine. It's just this save that's migrated across three KSP versions might have a few issues.

    Sorry for quoting an older post in thread not really relevant to the issue but I've experiencing this issue as well with the wheels and your post came up when looking for a solution to the problem.

    For me the issue is present even on a clean stock install. The Ruggedized wheels are the worst culprit they bounce around like they're on some kind of space hopper. Doesn't matter on what planet they're on same behaviour is present just more exaggerated on the likes of the mun cause of lower gravity.

    I thought it was an issue with the save as well so loaded up the 1.8.1 install and the problem is present there as well. Just didn't notice because I wasn't using rovers at that point.

    Not really sure why I'm responding seeing as not offering a solution just thought I'd chime in and say isn't neccessarily the save thats causing it.

  4. I only had maybe 10-15 mods installed at that point. Was just going through trying to find what was causing a few other issues. Didn't have USI installed then either. 

    Did have B9 partswitch and CRP in at that point though. 

    Yeah wouldnt expect you to go through mods either to find the cause. After seeing that I was getting the same messages in the VAB for stuff that was there in 145 install but were only showing in 173 I figured they were harmless. Just extra log spam. Wouldn't have got rid of IR anyway too good to do that just thought it was the Eva cause of it and thought should let him rudolf know but I jumped the gun and should have done a little more testing. 

  5. @kcs123 You were right its not IRnext that was the cause of the part set messages.

    Had an hour to check it out today. Tried a clean install no messages on EVA. Fired up the install that was showing them before, same deal. Removed IR, no messages. Added IR back in and messages were gone. Reloaded to check again and they were still gone. So I have no idea really what was causing them but they seem to be gone now which is good :D

    Assumed it was IR since that was the only mod i added in at that time when they first showed up. Should have probably double checked at the time. Lesson learned.

    Sorry to have bothered you @Rudolf Meier . Keep up the awesome work.

  6. On 9/19/2019 at 1:25 AM, Roskii Heiral said:

    Yes, It looks like a simple fix, I was trying to send it to shaw, but He hasn't been on in like 10 days. That reminds me, i made a new revision

    Ok thats good it seems like a simple fix. Onet hing that would stop me using them on career save. 

    Like having my identifiable kerbals :D 

    Should really start digging into modding to help out. 

  7. 6 hours ago, kcs123 said:

    Have you tried without IR and doing same EVA steps ? I don't think that shown issue is related with IR, it look like it is more likely "conflict" with community resource configs and probably some life support mod (USI/MKS, TAC or SNACK). Just my educated guess from personal experience in the past that those could throw such things in log and usualy are harmless.

    AFAIK, IR next does not mess with resources, only electricity consumed when motorized IR parts are moved around. IR should not add or remove resources (resource types) to any ship/vessel in game.

    Yeah the errors seem to be harmless. Getting a lot of them from cryo tanks as well. The cause of that was present in 145 install as well but only started showing the partset messages in 173. Although the cryo tanks only shows in VAB/SPH

    I'm sure it's IRnext that's causing the EVA part set messages. I am installing mods one by one to see what was causing some of the errors I was seeing when I just threw it all together in one go and they only appeared after I added IRnext.

    I'll test it again in the morning after work. I'm sure they don't cause any problems but I just thought I'd let rudolf know. :D

  8. Hi Rudolf

    Thanks for picking up IR Next again. Good to see you working on it again cause its one of my favourites :D New parts are great as well.

    I've been going through updating my game from 145 to 173. Looking for errors and stuff and trying to find out what causing them. A little bit poophole about that :confused:

    Anyway I found out that when going on EVA IR seems to be generating partset errors. Well I'm not sure if they are errors specifically but they do appear in the console.

    Quote

    [PartSet]: Failed to add Resource -792463147 to Simulation PartSet:15 as corresponding Part -1310957041 SimulationResource was not found.
    [PartSet]: Failed to add Resource -792463147 to Simulation PartSet:15 as corresponding Part -1310957041 SimulationResource was not found.

    I don't think it actually causes any problems with the game it self just thought I'd let any mod makers know about it.

    Also not sure if I'm being a pain in the cheeks by posting about it in relevant threads. If I am let me know and I'll stop.

    Edit: Forgot the log in case its useful. Log

    If you search for partset its the only one there.

  9. Hi,

    Sorry to bother you. I've been updating my game from 145 to 173. I've narrowed down an issue to either cryo tanks or cryo engines. I'm not sure if it affects anything in game outside of the VAB/SPH but I thought i would let you know. Sorry just a little bit poophole in trying to get rid of errors/warnings in the log.

    In the log i have on i think all of the cryotank parts.

    Spoiler

    [LOG 00:21:34.846] PartLoader: Compiling Part 'CryoTanks/Parts/HydrogenTanks/hydrogen-inline/hydrogen-5-3/hydrogen-5-3'
    [WRN 00:21:34.852] PartLoader Warning: Variable LH2 not found in Part
    [WRN 00:21:34.852] PartLoader Warning: Variable massOffset not found in Part
    [WRN 00:21:34.852] PartLoader Warning: Variable costOffset not found in Part

    As well as stuff like

    Spoiler

    [LOG 00:21:56.908] PartLoader: Compiling Part 'Squad/Parts/FuelTank/adapterTanks/Mk3-Mk2/adapterMk3-Mk2'
    [WRN 00:21:56.916] PartLoader Warning: Variable LF not found in Part
    [WRN 00:21:56.916] PartLoader Warning: Variable OX not found in Part
    [WRN 00:21:56.916] PartLoader Warning: Variable totalCap not found in Part
    [WRN 00:21:56.916] PartLoader Warning: Variable massOffset not found in Part
    [WRN 00:21:56.916] PartLoader Warning: Variable costOffset not found in Part

    The messages only seem to be present when Tanks/Engines is installed.

    It also spams

    Spoiler

    [LOG 00:30:04.637] [PartSet]: Failed to add Resource 374119730 to Simulation PartSet:10 as corresponding Part FL-T400 Fuel Tank-3739183400 SimulationResource was not found.

    When using affected parts that aren't cryo tanks in the VAB/SPH.

    Like i say not sure it causes any issues outside building stuff but it was bothering me enough to try find out what was causing it.

    Heres the log

    In case it can be of use to you

    Edit: Apparently have the partloader warnings in 145 logs as well it just never showed the partset logs in the console.

  10. Hi I've been updating my game from 1.4.5 to 1.7.3 but been getting distracted by the robotics in the mean time.

    Anyway was putting together a SSTO in the 145 save when i loaded it in 173 and seem to be getting NaNs on some of the readouts.

    https://imgur.com/a/djufkMP

    And the same craft in 145

    https://imgur.com/a/gbbun7V

    Needs a little bit of work but was just while i was playing around with it i noticed the NaNs.

    Log

    Not took it for a flight yet so not sure if it affects it in flight or not. Won't be able to test until later tonight.

    Thanks

    Edit: Testing a little more seems to be showing i get nullrefs like when stuff explodes.

    Quote

    [LOG 13:30:32.757] 1 explosions created.
    [EXC 13:30:32.788] NullReferenceException
        FerramAerospaceResearch.FARGUI.FARFlightGUI.PhysicsCalcs.CalculateTotalAeroForce ()
        FerramAerospaceResearch.FARGUI.FARFlightGUI.PhysicsCalcs.UpdatePhysicsParameters ()
        FerramAerospaceResearch.FARGUI.FARFlightGUI.FlightGUI.FixedUpdate ()

    I'm not sure if they are related to the NaNs I seem to be getting. Can provide a log for that as well if you want.

    Edit2: Removing scatterer stopped the nullrefs on stuff exploding? I have no idea whats going on :confused:

  11. On 9/10/2019 at 2:29 AM, Roskii Heiral said:

    Hey, checking back in (sorry for the delay), I got lost in starsector xD

    So, i was browsing through your github and I saw that you added the makinghistorybundle available in replacer.cs. I was going to try my hand at making my own pull request to help, but I wasn't sure where you went to find the name for the dlc suits. Sorry if you're already past this part, but I didn't see it on the github anywhere.

    It looks like all that was need was:

    Untitled.png

    I'm not really great at this level of modding (i usually do more basic stuff), but I'm trying to be helpful xD

    If anyone has any leads for me, let me know. I'd like to assist in adding the new breaking ground suits.

    Edit:

    I might just attempt making it with replacing all instances of makinghistory with breakingground etc and see how it works. Its also possible that its named serenity, based on the folder name.

    Edit2:

    I think that it might also replace vintage w/ future (looking over the change notes)

    Edit 3:

    Sent a possible rough draft.

    Are you talking about changing the suit skins on the future suits or making the kerbal skins work with the future suits.

    If i use the future suits i lose the kerbal skin they revert to the default kerbals but switching back to vintage suits gives me the skin chosen for a kerbal back.

  12. 3 hours ago, Avera9eJoe said:

    @erickerman and @Ocid could you guys try deleting that file that Erickerman pointed out? Doing so should make Duna use Scatterers default atmosphere configs.

    Sure I'll take a look at it, see what happens and let you know.

    Also looked and saw there is nothing in the Duna config either. Same as @erickerman has. 1.4.5 install has an atmo folder aswell as a full config so not sure.

    Edit: Yeah got the same effect as erick posted above. Have also not touched the EVE menu. Clean download from spacedock has nothing in the duna config.

  13. 2 hours ago, tsaven said:

    If you're worried about the health of your little green dudes, recall them all to KSC before you transfer your save to a new version and then yes, they should be okay. You'll have to rebuild a majority of your infrastructure, but the game itself and the kerbals within will be fine.

    (I do this every time I upgrade, because there's so many chances of things going wrong and blowing stuff up.  My career save is still on 1.3.1 for this reason)

    Ah ok that's good mate thanks for the reply. 

    Yeah just looking to keep my kerbals alive. Interplanetary missions aren't far out from returning to kerbin. 

    Don't mind launching a new station. Like I say gives a good excuse to design and launch one. As long as communication sats and kerbals are good I'm good with updating. 

    Be able to check tomorrow how things are. Thanks again 

     

  14. Hi sorry if this has been asked before I'm sure it has. Tried looking but didn't see anything. 

    I've been away from ksp for a while and I see the usils updated and will break saves. Am I good to update if my kerbals are back at the space centre? I know I'd need to throw up a new station but it's a good excuse to do so :D

    I'll be able to test some stuff myself shortly but just thought I'd ask as well. 

    Thanks 

  15. Hi,

    I seem to be having some problems with FAR in that it causes anything in space to spin widly out of control.

    Didn't notice at first as SAS seems to hide the problem. Only noticed it when i went to undock stuff and it showed the problem.

    Removing FAR seems to fix the issue. I'm not sure if theres a conflict or something but I've uploaded a short video to show the problem as well as attached a log.

    It happens on anything launched before or after installing FAR. I didn't start with it on this save if thats a problem.

     

    https://drive.google.com/open?id=1RRZU6VYa4YfFHnExvw3QkuwusUg1Swu7

    The log isn't from the install initially noticed on. Thought maybe it was cause i was using it on 1.4.5 so tried updating to 1.6 but the same thing persists.

    Any help would be appreciated. Would like to keep using FAR. Its fun :D

     

×
×
  • Create New...