Jump to content

CaptSmollett

Members
  • Posts

    10
  • Joined

  • Last visited

Everything posted by CaptSmollett

  1. Thanks, this did the trick! I was focused on a particular issue and didn't think to check the more generic new biome instructions for Contract Configurator. I had to return the contract and then restart the game before Field Contracts would restart the contract. It led me to some other spot on Kerbin which did fulfill the contract. I also checked the new BiomeData.cfg (which I did not have previously) and it properly references the Cold Ocean biome so hopefully that should solve future issues as well.
  2. I have an issue that I've searched the thread for and I'm puzzled how it's been missed so I've probably done something wrong. I have a conflict between this mod and the Field Contracts mod. I don't think this is a log issue but I can provide one if provided. Specifically, the Cold Ocean biome which I believe this mod applies (I traced it in the config patch) overwrites some of the biome waypoints in Field Contracts. Basically you land in the cold ocean at the contract waypoint and the contract doesn't recognize the "water" biome. I did some searching but couldn't find anything in either threads but I might have missed something. I can supply the waypoints and I think the same issue may have a knock on effect for Waypoint Manager and ScanSAT if the Cold Ocean biome is new. Is there an easy way to revert this to the "water" biome? Thanks the mod and hopefully I've done something stupid and this is easy to fix.
  3. I managed to fix my issue with an update of Recall. I figured it was one of the mods that updated.
  4. I have the same issue but I don't have the mods you've listed. My particular issue started when I updated KSP Recall and Contract Pack Research Advancement Division. I have space stations which are >20 parts and a sat that is ~20 parts that seems to exhibit this behavior. I'm going to roll back those mods but given you are having the same issue, it might be something that isn't fixed with a rollback? If you have Recall or the other one let me know so we can write a problem ticket.
  5. @JadeOfMaar, @Tonka Crash, I can confirm what Zerox found. By removing the Interstellar mod, the intake began acting normally. I'll divert my attention there and remember to zip up the text next time. Thanks! @Zerox thanks for the help S
  6. I have the engine issue too, the log is far too large for a free pastebin so I found the error reports and put it here: https://pastebin.com/HTUNMNxB To confirm what was noted earlier, it looks like ModuleManager picks up these 8 errors and 1 warning (probably because I'm naughty and use old mods). I removed the physics.cfg to see if it clears the problem, but did not work. I will reload mechjeb when I have time to see if that works. With a very amateur eye, it appears something in the ModuleManager physics is no longer linking up. The Intake resources aren't getting found in the general physics file. Hope this helps. S
  7. Well I'm blind. Sorry to ask the question then. I didn't take a close look at the spacedock page. I grabbed it and thinking it was just engine overhauls. Thanks for the reply S
  8. @JadeOfMaar, Thanks for keeping this part pack updated! I have one question that might have been discussed in the 148 pages of forums but I use your USI life support patch for OPT. It conflicts with the Reconfig project. Should I be using the Reconfig project? It looks like that has USI built in but I wanted to check. S
  9. Ok, I was looking at the same file and noticed the IF/THEN with the versions tacked on beyond 1.3. I don't have the ability to ask LinuxGuru via the message system yet so I'm just making some educated tweaking and seeing how badly I can break things. Thanks
  10. Wolderado, I was digging around trying to do the same thing without much luck. It appears there is code for a couple of different versions but I'm a novice level DLL worker. What exactly did you do by "reset the incompatible array"? Of course if I've missed something that is in a tutorial somewhere please point to it. I'd like to figure out a little more about how stuff like this is made. S
×
×
  • Create New...