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smushanoob

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Everything posted by smushanoob

  1. I'll take a look. I've tried to go through atmorim (sky effects from space) issues with R-T-B himself, (and couldn't figure it out) and that might be the culprit. I'll see what I can do to attempt to make a fix. I think I know what is happening. (this wouldn't be a lighting issue either) edit again: i was mentioning TWB's license change in the previous post, not my license change. Ok so i've tested without scatterer, and I don't seem to be getting the issue your having. Due to the lingering of assets I don't want currently released, I could possibly release a fixed and working version onto CKAN when i've completed a full release. Would this work out?
  2. (aurora from TWB, the TWB mod (edit: sorry for misread possibility) license has changed to CC-BY-NC-SA, allowing use of its assets. Read more about it here https://creativecommons.org/licenses/by-nc-sa/2.0/ )
  3. The final community test version has released! This will be the final version before a complete release. Please continue to report bugs, thx. DL links updated.
  4. Me and ffx are actually working together on this mod now. My version of erruel
  5. I am excited for this! Downloading right now!
  6. Community Test Version 0.2 is out! I forgot to update the README file, but thats not important. Changelog Spaced out orbits Fixed terro having no land Removed accidental swear from hidden text file New cloudmaps for Itau/Urnaterrae (I took them from Kolyphemeus system, which falls under a CC-BY-NC-SA, which i didn't build on the original textures meaning my license is still compatible.) Other minor changes. Im still battling with spacedock because its not working.
  7. Community test version 0.1 is out. (Secondary and Tertiary download links up for now) When downloading, consider the following: Please report bugs to me, do know these updates will be few and far between, and enjoy at the risk of bugs. *unfortunately, no rescale or sciencedefs yet
  8. I'm aware of this. The system isn't very realistic. Thanks for your concern, however.
  9. I recommend turning down the color exposure its too bright under such a dim type of star
  10. Its currently at Kerbal scale, but i might add Rescale support if i can figure that out
  11. Sorry for rapid posts, but it is slowly getting better
  12. Thank you. I am excited to release it, but there is still work to be done.
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