VA7NFH
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Everything posted by VA7NFH
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Voyage - The Final Warning (Chapters 34-36 And Epilogues)
VA7NFH replied to Ultimate Steve's topic in KSP1 Mission Reports
I don't have words. That was amazing. -
I saw that in my email without context and got way too excited because I thought you meant part two of the story, not the movie.
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I bet you can make some good use of the new flag parts.
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*cough Artemis Fowl cough*
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(Cancelled for now) Voyage: The Animated Series, Recruiting Thread
VA7NFH replied to Ultimate Steve's topic in KSP Fan Works
I'd be happy to do video editing, I have a fair amount of experience, having edited all the videos on my YouTube channel. I have good internet and storage as well. Also I think it's pretty likely there will be at least a few bits that we need to record in KSP and I would be happy to do that. Edit: Here's a link to my channel https://www.youtube.com/channel/UC5rCNiuajBZE80WF4LKc-Tw -
Voyage - The Final Warning (Chapters 34-36 And Epilogues)
VA7NFH replied to Ultimate Steve's topic in KSP1 Mission Reports
I think this is an awesome idea! If we are using KSP footage a mod like YARK-MFD would help quite a bit, it allows you to put flight data on a second monitor. I have helped develop that project and would be happy to add any features you think would make it better. -
Hey all, just uploaded second episode of my career series: What do you think?
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(STS-16) Shuttle Launched Community Space Station
VA7NFH replied to Ultimate Steve's topic in KSP1 Challenges & Mission ideas
Is this still happening??? -
(STS-16) Shuttle Launched Community Space Station
VA7NFH replied to Ultimate Steve's topic in KSP1 Challenges & Mission ideas
Here's a very basic design, along with construction timelapse: -
(STS-16) Shuttle Launched Community Space Station
VA7NFH replied to Ultimate Steve's topic in KSP1 Challenges & Mission ideas
I'd like to do the fuel depot. -
Is crossfeed enabled on the docking ports?
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(STS-16) Shuttle Launched Community Space Station
VA7NFH replied to Ultimate Steve's topic in KSP1 Challenges & Mission ideas
I think sunrise -
(STS-16) Shuttle Launched Community Space Station
VA7NFH replied to Ultimate Steve's topic in KSP1 Challenges & Mission ideas
Okay, here is a stretched version: I also updated the KerbalX page. -
(STS-16) Shuttle Launched Community Space Station
VA7NFH replied to Ultimate Steve's topic in KSP1 Challenges & Mission ideas
Alright, here is STS-10 Utility Node 2: Has rotatable lights, probe core, reaction wheels, antenna, and an RTG. Its 5.3 tons and can fly on its own. KerbalX link: https://kerbalx.com/VA7NFH/Utility-Node-2 -
(STS-16) Shuttle Launched Community Space Station
VA7NFH replied to Ultimate Steve's topic in KSP1 Challenges & Mission ideas
I am designing the Utility Node 2 right now. Just a question, are RTGs allowed? Also, VA7NFH Kerman??? I thought I mentioned Elon Kerman, its okay though. -
(STS-16) Shuttle Launched Community Space Station
VA7NFH replied to Ultimate Steve's topic in KSP1 Challenges & Mission ideas
Here is Hab 1 and DC-1: https://kerbalx.com/VA7NFH/Hab-1 I tested the fit, it's tight but does fit. The lights are on rotatable mounts so you can point them wherever you want, has space for 16 kerbals. Also just noticed that there is a probe core on the bottom as a root part, it should be removed. -
(STS-16) Shuttle Launched Community Space Station
VA7NFH replied to Ultimate Steve's topic in KSP1 Challenges & Mission ideas
Koeing Aerospace would be happy to assemble a tracking and relay sat for STS-6. They would also be happy to have their trained pilot Elon Kerman be part of a crew on the station. I won't be able to post a design until tomorrow, I hope that's ok. Just noticed somebody else got the sat, I can do the hab. -
We Who Witnessed [Chapter XIII - "New Beginnings"]
VA7NFH replied to Kerbinchaser's topic in KSP Fan Works
I am! -
If you have a ton of mods, the Janitors closet mod can really help
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@NorthernDevo what mod is that really nice capsule from?
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Breaks making history???
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- breaking ground
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@klesh did you update the base game to 1.7.1 as well as getting the dlc?
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@CdRKerbalIf you got it direct just go to kerbalspaceprogam.com and it's on the front page
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Also looks like the base update is 1.7.1
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- breaking ground
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