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While there are significant issues with the LM-S landing site that requires abandoning the base (i.e., shouldn't have landed on towards the bottom of a hill), I feel like this is a good proof of concept for LM constructed bases. My next questions are a.) how to build LESA and successfully get a Molab tractor from the top of the lander to the ground, and b.) what to do for an unmanned supply vehicle? A Saturn 1B and a cargo LM can land ~2.5 - 3 tons on the munar surface, which is good enough for supplies and scientific equipment, but insufficient to land new modules or construction materials. ETS and plenty of rocket designs would work, but I want to do this in a semi-roleplay fashion with only the rockets available in the early 70s.
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I don't know about stock balance, but the J-2X was supposed to have an ISP of 448 and a thrust of 1,307 kN. If you use the 1/4 thrust heuristic, then you'd get stats of ISP 448, a thrust of 327 kN. I think the engine would still be useful if you nerfed it to an ISP of 448 and a thrust of ~330 - 350kN. Personally, I've noticed that it's a bit overpowered when building Saturn Mk2 replicas in JNSQ (using NFLV and the KR-1 boar for the 1st stage).
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So, this is a bit tangential, but I recall someone sharing in the thread an image of a clean-sheet SLS proposal with a cluster of F1-B engines as the first stage and a J-2X cluster as a second stage. I was trying to recreate it, and I was wondering if someone knew the proposal name or had that image lying around, since I can't find it again.
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totm sep 2021 [1.12] Stockalike Station Parts Redux (August 14, 2024)
Machinique replied to Nertea's topic in KSP1 Mod Releases
On the topic of small labs, Bluedog Design Bureau has a 1.25 lab (Mercury - Agena lab) and 1.5/1.875 labs (M.O.L. and Gemini Modular station parts) if one interested in those profiles.