-
Posts
27 -
Joined
-
Last visited
Reputation
18 GoodRecent Profile Visitors
1,909 profile views
-
Acceleration under time warp with ion engines?
Aodhan replied to Soda Popinski's topic in KSP2 Discussion
That’s a known bug that should be fixed in the next patch if you believe what was said in the last KERB (issue #10). i experienced it too and it’s pretty annoying, I give up on ion engines until 0.2.1 -
Same here, at first my ion engine worked under warp at low Kerbin Ap. But after multiple passes to raise my Ap, when it reached about 2500km, the dawn engine stopped working under warp. I don’t want to do a 3hour burn at x1 speed so Eve will have to wait..
-
Samples and data seem to be stored in the pod so now I just ditch everything but the command pod with a heat shield and reentry is fine. My main chute ripped apart if I kept the science part (1t) and rogue chutes are not available at the beginning. Never encountered anything exploding though, even with direct reentry from the mun with 30km Pe
-
I can understand the longer time between patches, but what really disappoints me is the implicit admission that science won’t be a thing anytime soon…
-
[1.8.1-1] [PLEASE FORK ME] Kopernicus & KittopiaTech
Aodhan replied to Thomas P.'s topic in KSP1 Mod Releases
Many thanks to everyone who is contributing to maintain this wonderful mod. I’m gonna try it this evening -
Welcome to the forums ! I'm using this mod in 1.7.1 and it's working just fine. Did you install the 2 dependencies mentionned in the OP ? I don't know about CKAN because i don't use it very often but I think it may not appear because you didn't choose the right KSP version in the "compatibility" tab or something like that. Edit : CKAN -> Settings -> compatible KSP Version -> check 1.6 and you should see this mod.
-
[1.9.1 - 1.10.x] Beyond Home 1.5.0 (Supports Parallax)
Aodhan replied to Gameslinx's topic in KSP1 Mod Releases
Yeaaah !- 1,650 replies
-
- 4
-
[1.12.x] ResearchBodies V1.13.0 (15th May 2022)
Aodhan replied to JPLRepo's topic in KSP1 Mod Releases
Well, It mustn’t be it because it didn’t work this time I tried loading the game and got the usual blank ResearchBodies window. What did work however, was going back to space center from my ship, opening the telescope building and returning to my ship. After that, everything worked fine with researchbodies. Edit : saw you found the answer on GitHub... -
[1.9.1+] OPT Legacy 3.1.2 | Reconfig 3.4 [Apr 20, 2021]
Aodhan replied to JadeOfMaar's topic in KSP1 Mod Releases
The player.log and KSP.log are both in the Dropbox link in my post but look no further as I don’t have CRP installed... I’m on 1.6.1 with MM 4.0.2 by the way I’ll try it later today when I get time. Thanks for the quick answer Edit : That worked fine with CRP installed ! Thanks. -
[1.9.1+] OPT Legacy 3.1.2 | Reconfig 3.4 [Apr 20, 2021]
Aodhan replied to JadeOfMaar's topic in KSP1 Mod Releases
@JadeOfMaar Hi, I can load the game with the original OPT mod but as soon as I try to add your reconfig, I just get a bunch of fatal exception. I guess I can just make do with the original mod but I wanted to try your updated version. Maybe I'm missing something obvious here as a dependency or an outdated mod, but anyway, here's the log in case you get time to investigate the issue : https://www.dropbox.com/sh/besa8k0etscfipv/AABUXNmw-ypvzJuLoBhrsTBNa?dl=0 example of what I get : Thanks -
Je rajouterai également que tout comme tu peux utiliser Gilly pour freiner par assistance gravitationnelle, tu peux aussi accélérer en passant derrière une planète/lune à très basse altitude. Tu peux te servir de l’assistance gravitationnelle pour économiser du deltaV en utilisant les lunes de Kerbin pour quitter sa sphère d’influence
-
Merci d'avoir pris le temps de tout relire ! Je me sentais seul sur ce forum français Globalement, j'ai gardé la plupart de tes modifications, il y a juste 3 points pour lesquels j'ai des réserves : Contresens sur blunt, mais difficile à traduire. Je dirais "effilées", "élancées", "allongées" ou plus simplement "aérodynamiques", même si ça s'éloigne de l'original. Du coup, j'ai approfondi mes recherches et "blunt" ne veut pas dire aérodynamique au sens "streamlined". La meilleure traduction semble être "arrondi", et je comprends davantage le rapport avec "pointue" ! (https://en.wikipedia.org/wiki/Nose_cone_design) Contresens pour overrated. > "Surfait" Au début, j'avais traduit par "surfait". Mais la traduction me paraissait bancale car "overrated" peut avoir à la fois un sens de "surcoté" et de "hors de prix" ce qui renvoie à la notion de prix dans la seconde partie de la phrase. Alors que "surfait" n'intègre aucune notion de prix en français et je trouvais qu'on perdait du sens. Je m'étais donc rabattu sur "surévalué" car on retrouvait à la fois une notion de "prix" et "cotation" (plus qu'avec surfait) "Habitat" pour le concept dans sa globalité. Habitation en français se réduit au logement, j'ai l'impression. Habitat existe aussi en anglais (space habitat). Je pense que si l'auteur a choisi de mettre habitation au lieu de habitat, il faut conserver le même sens
-
[1.12.x] ResearchBodies V1.13.0 (15th May 2022)
Aodhan replied to JPLRepo's topic in KSP1 Mod Releases
Same here. I tried reloading the save (not the game) two or three times and it finally worked.