Boyanski
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Everything posted by Boyanski
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Looking at the console, it says "Exception: ReflectionTypeLoadException: Exception of type 'System.Reflection.ReflectionTypeLoadExcpetion' was thrown". Do you know what this means? Thanks.
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Thanks i got it working. Are you having problems loading KSP 1.8? My game is stuck on "Loading Expansions", even though i have none of them.
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Hey, I just wanna say I love FAR, and you have done a great job. With the new update, however i get the message "Incompatible Mods Detected", the game thinks this mod is outdated, even though i downloaded the latest version. This prohibits the game from loading. Any suggestions? Thanks.
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Quantum struts are ok, but if you want to move the wing you have to deactivate them, which returns the wobble effect and the wing is tilted. I hope you get what I mean. Yes, quantum struts hold it in place, but if I want to use the robotics I have to deactivate the struts which makes my wings tilted.
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Hi, I am using IR parts to make a sweep wing but get a wobble. I already have KJR, but it doesn't fix the problem.
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Well, atleast i know more about IR today!
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You know, actually reading the descriptions for the Rotatron and Joint Pivotron parts they say "This part is able to continously rotate but cannot be controlled." I think this is my mistake. Sorry. I have to pay more attention to descriptions now.
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Then how come, they actually move when KJR Next is installed, but unpredictably and not able to be controlled?
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I am sorry, what do you mean by motor? I actually got them to move with your help, but they move very randomly and the IR menu glitches.
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Probably can't see it in the picture, but there is an antenna that uses a Rotatron and a Joint Pivotron to move, and the rocket in the back is rotated with a Rotatron. As i've said these parts work fine in the VAB/SPH but not on the launchpad/runway.
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Yes, those two .dll files. Should i delete one of them? And this is the screenshot with the KJR Menu.
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Are you talking about the KJR Menu with the boxes? Sorry for so many replies, i have two .dll files in the Plugin folder.
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So, can i change where the joints run through? Also i can't fully disable autostrut, KSP doesn't let you do it for wheels.
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Ok so step 4 actually did something for me. However, parts now move uncontrollably without touching anything. Using KJR, i see that the joints that run through the servos are green. There are some purple ones, but they don't pass through the servos
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Unfortunately you can't turn off autostrut on KSP Wheels.
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Unfortunately i still can't get this mod to work. IR parts work fine in VAB/SPH but don't on the launchpad.
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I am sorry, what do you mean "put the speed and acceleration to a maximum"?
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Ever since i updated this mod, my game doesn't want to load. Whats going on?
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Hi, I was curious where can i find the files for the antenna Communotron DTS-R4? I know it comes with this mod.
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I don't have KJR installed. I checked autostruting and that didn't work. Thanks for replying anyway! Yes, icon is visible both in VAB/SPH and on the launchpad. Parts work as intended in VAB/SPH but on the launchpad using the IR menu does nothing. I tried binding keys and that also didn't work. Thanks for the reply.
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Infernal Robotics parts work in VAB/SPH but not on the launchpad. What is this?