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Boyanski

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Everything posted by Boyanski

  1. Looking at the console, it says "Exception: ReflectionTypeLoadException: Exception of type 'System.Reflection.ReflectionTypeLoadExcpetion' was thrown". Do you know what this means? Thanks.
  2. Thanks i got it working. Are you having problems loading KSP 1.8? My game is stuck on "Loading Expansions", even though i have none of them.
  3. Hey, I just wanna say I love FAR, and you have done a great job. With the new update, however i get the message "Incompatible Mods Detected", the game thinks this mod is outdated, even though i downloaded the latest version. This prohibits the game from loading. Any suggestions? Thanks.
  4. Sorry for rude comment. I also tried to use an Arduino, but I only got as far as communicating with the server. I changed the library names in "Calling remote procedures" code but it doesn't work?
  5. Quantum struts are ok, but if you want to move the wing you have to deactivate them, which returns the wobble effect and the wing is tilted. I hope you get what I mean. Yes, quantum struts hold it in place, but if I want to use the robotics I have to deactivate the struts which makes my wings tilted.
  6. Hi, I am using IR parts to make a sweep wing but get a wobble. I already have KJR, but it doesn't fix the problem.
  7. You know, actually reading the descriptions for the Rotatron and Joint Pivotron parts they say "This part is able to continously rotate but cannot be controlled." I think this is my mistake. Sorry. I have to pay more attention to descriptions now.
  8. Then how come, they actually move when KJR Next is installed, but unpredictably and not able to be controlled?
  9. I am sorry, what do you mean by motor? I actually got them to move with your help, but they move very randomly and the IR menu glitches.
  10. Probably can't see it in the picture, but there is an antenna that uses a Rotatron and a Joint Pivotron to move, and the rocket in the back is rotated with a Rotatron. As i've said these parts work fine in the VAB/SPH but not on the launchpad/runway.
  11. Yes, those two .dll files. Should i delete one of them? And this is the screenshot with the KJR Menu.
  12. Are you talking about the KJR Menu with the boxes? Sorry for so many replies, i have two .dll files in the Plugin folder.
  13. So, can i change where the joints run through? Also i can't fully disable autostrut, KSP doesn't let you do it for wheels.
  14. Ok so step 4 actually did something for me. However, parts now move uncontrollably without touching anything. Using KJR, i see that the joints that run through the servos are green. There are some purple ones, but they don't pass through the servos
  15. Unfortunately you can't turn off autostrut on KSP Wheels.
  16. Unfortunately i still can't get this mod to work. IR parts work fine in VAB/SPH but don't on the launchpad.
  17. I am sorry, what do you mean "put the speed and acceleration to a maximum"?
  18. Ever since i updated this mod, my game doesn't want to load. Whats going on?
  19. Hi, I was curious where can i find the files for the antenna Communotron DTS-R4? I know it comes with this mod.
  20. I don't have KJR installed. I checked autostruting and that didn't work. Thanks for replying anyway! Yes, icon is visible both in VAB/SPH and on the launchpad. Parts work as intended in VAB/SPH but on the launchpad using the IR menu does nothing. I tried binding keys and that also didn't work. Thanks for the reply.
  21. Infernal Robotics parts work in VAB/SPH but not on the launchpad. What is this?
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