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fulgur

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Everything posted by fulgur

  1. I have a pair of rotors attached to this ship via a servo. They bend, even with KJR-Next. I can't strut or autostrut across the servo because then it wouldn't move. How can I make these stronger? (They don't impact anything on vertical ascent but when I start moving forwards, they cause the ship to spin out). i.e. I have a cargo bay full of reaction wheels, yet I can't do anything about this. The thrust offset (KER, a pair of Ants beneath the servos) is not much.
  2. Built the most adorable little flying car, for use on my Lead Zeppelin and other explorational activities. It's got 4x fuel cells providing more than enough™ EC from the rather large fuel tanks. The hemispherical ones are from Restock+. Landed on the VAB!
  3. The robotics are quite useful, mainly for flying on Eve and Duna, where jets don't work (and rockets are horribly inefficient). The Making History DLC has the 1.875m rockets which are extremely useful for launching your first Mun landers; much easier than a 1.25m stack, while the 5m series is great for very heavy rockets.
  4. A different Lead Zeppelin (a bit like an airship but heavier-than-air) to the previous one. More controllable, and the fans are properly aligned to the CoM on takeoff. The best bit is that it's such a smooth flight, I can just enter the heading into a kOS controller (and nothing else!) and it'll fly forever. Or until the uranium for the NF Electric reactor runs out (there's also a stock version with 3x large fuel cells). Now I'm designing a tiny rover or something...
  5. Alternatively, you could add a load of fuel tanks to a light, manned aircraft like the one you've already built. Junos are surprisingly efficient for very long range flight. If you have fuel lines unlocked, you can do drop-tanks. Or an electric DLC drone if you have it (edit: you don't).
  6. Don't I get any allies? Not even anarcho-kommunist SPACE PIRATES? (Second time dead in a ditch: can we make/break alliances? Thinking of acting like the kommunists and destroying all corporations...)
  7. They do indeed look very similar. The question is whether they are the same... I believe that if something is visible from the same spot at an altitude of, let's say 5km, it should be the same. You could call the entire river Dead End River (although it's already named the K'Yangtze) and the lake Klapaucius, making them separate locations, or you could bundle the two into one location, as they are both at the end of the river...
  8. Building a VTOL craft. Copied the ducted fans via the servo, because it was easier than copying via the fan case. One of them does not work. (It's not always that one and sometimes they both work). I have Restock and Restock+ and little else, but I am encountering a lot of problems... how can I fix this?
  9. I believe that there is a mod, which uses Contract Configurator and is linked on that page, which is called something like Giving Aircraft a Purpose. That might be what you're looking for.
  10. The Gale-class ...air...ship...craft...thing is now available for you to crash on KerbalX! If you can fly it send me a video. https://kerbalx.com/fulgur/Gale-class-I
  11. Sorry I haven't been here lately, the KSC put me in charge of aerospace design. This is the Kayak Club Lead Zeppelin [groan] and over the past few days I have been attempting to wrestle it into flying straight. When it's in the sea I'm going to quicksave and use that as a launching point for future missions...
  12. Craft: Gale-Class Faction: Ussari (aka KSR aka SPUM) Category: Like an Airship or Carrier But Heavier Than Air And Rotor Powered (Lead Zeppelin for short) Partcount: 178 inc. 4x launch clamps Specs: Contains no weapons whatsoever. Contains Restock+ parts and a NF Electrical reactor. Infinite flight time (or until reactor runs out of fuel). Flies, lands on water, could theoretically land on land but untested. Can carry stuff on wing panels. Controls/Actionkeys: 1: VTOL motors 2: Horizontal motors 10: Nuclear Reactor Translate Up / Down (I/K): VTOL blade pitch Translate Left / Right (J/L): Horizontal blade pitch Translate Forwards / Backwards (H/N): Balance VTOL (inc. forwards, dec. rear or vice versa) History: Originally designed by explorers to use when exploring rivers and inland lakes, because of its ability to fly and land on land & water. It would usually go to a nearby lake or anchor off the coastline, launching either a rover or a helicopter to survey the nearby area. In the space program, it was drafted into service as a recovery boat. As [in KSP] the props are silent, it passed unnoticed over the less inhabited areas of the territories of other countries, and rescued several famous kosmonauts from the clutches of the ASA. And also those corporations which own territory, which veers a little close to the dystopian-ultra-capitalist-future for me and so the glorious USSARI UNION will DESTROY them. In the few hostilities that the glorious USSARI UNION has experienced, this craft, as the most common and manoeuvrable heavy aerial platform, played several major roles, including dropping paratroopers and breaking the Nilreb blockade. It also delivered tanks and weapons and served as auxiliary ships in several naval battles. The larger Thunder-class Lead Zeppelins [my next project] served similar roles.
  13. Would this be any use? Not designed for combat but it'd be a great addition to an aerial assault if equipped with the proper weapons. It could possibly carry a very light and small tank.
  14. Today I built a sort of airship? helicopter? carrier? I'm not entirely sure what this is. It's a helicopter in the sense that it has a set of rotors providing lift, which allow it to VTOL up and down. It's a carrier in that it has a section of wing plating for a tiny helicopter or rover to sit on & latch onto the Klaw and it's an airship in that it has a similar purpose, to remain floating for ever and ever and ever. Also it's designed for water landings. It's got a couple of Restock+ long 0.625m fuel tanks (should be stock™) and a NF nuclear reactor in the cargo bay. Was really excited when I had all the controls set up properly and it flew. Then, of course... EXPLOSIONS! All the pontoons died and the bridge section broke away from the main body. The main body actually flew away and ran out of power over the VAB. EDIT: ONE HOUR LATER IRL I got it flying! I had previously set up H / N to increase forward blade pitch and decrease rear blade pitch. It's quite hard to launch without catapulting it straight into the runway, but with practice I could keep it flying straight. Then I used the load of reaction wheels and RCS to point in the right direction, and engaged the forwards motors. (Because they're not on the CoM, which would have lead to them clipping into practically everything, I needed to make adjustments as I increased blade pitch). Then I turned on CAPSLOCK, which is 'fine control', and I kept it flying roughly evenly all the way over the Island Airfield, where I cut the engines and made a perfect water landing. Then I sailed into the cliffs at the southern edge of the island, exploded and ragequit without a picture. Flying over Airfield Island, home of the Island Airfield. At the south side, having made a successful flight to the airfield, I attempted a descent. It took me Rebel Rebel, Young Americans and Fame to land it, from about 3km at speeds between 2 and 5 metres per second. Eventually, I made a perfect and ultra-cautious landing at under 1m/s. YES! Landed! Also, decided what this is. It's like an airship, but it's heavier than air, so it's a Lead Zeppelin. [groan].
  15. I frequently get this where, on Minmus trajectories I have carefully corrected to give me a periapsis of 30km, I time warp and end up missing it entirely...
  16. I like the Titan theory too since it's very plausible. On my scale of sci-fi disasters, where 1 is 'Long Earth Yellowstone', 5 is the Doctor and 10 is 'mumble mumble asteroid mumble mumble dinosaur mumble mumble' Meros was about a 4 and is now a 2. The oxygen for this could come from several sources actually, such as dissolved gases in volcanic vents (least likely as you said Meros was an old planet which had already mostly cooled), the layer of oxygen-rich rock, which is unlikely but possible as oxygen is very reactive, and silicon dioxide, aka quartz (very common mineral), has a high temp. required for thermal decomposition. Still don't know about the depth of this layer and whether it could melt enough rock to cause that; in areas where the crust is very thin on Earth, there is no continual apocalypse, but of course that isn't all the world at once, with unpredictable currents... The last problem is that the oxygen would probably be exposed to the atmosphere in some places, to be ignited by stuff like electric storms, which might or might not be continuous and have caused this already. Also liquid and gaseous methane co-existing would mean that Meros was very far from the sun and it would take a while longer for global warming to be an Australia-level problem, but poisoning the atmosphere would still be equally easy.
  17. I didn't mean that and have now rephrased (7). What I meant was that I find the story of Meros very sad and so attempted to prove that it could not happen in real life, because it is impossible and Michael Bay-esque, and that is what I usually do if I come across some sad or slightly-implausible thing in sci-fi. And I don't expect him to go and get a qualification in Geology and spend hours hammering it into his brain with a geological hammer for the exams, because only a fool™ like me would pick it for GCSE. I hope replacing the accidental offence with purposeful self-deprecating jokes is acceptable.
  18. (1) Oxygen is highly reactive and likes to stay in minerals, which is why Mars has no O2 in its atmosphere (but we do, because the trees we are cutting down photosynthesise CO2 -> O2). Therefore the (2) Hydrocarbons are only found in nature. There are specific circumstances required for animals and plants to change into (a) fossils, (b) coal, (c) natural gas or (d) oil. Therefore the existence of an entire subsurface layer of hydrocarbons is highly implausible and indicates a mass extinction several Ma ago which caused death of living things, over the entire world, in conditions conducive to fossilisation (for want of a better word). (3) The melting points of most rocks is around 1000 deg C, which is the temp. of fires. Even assuming that the two layers meet in one place, they may not produce enough heat to melt the layer between them. If it is a very thin layer, then why did the heat of Meros' core not melt it, causing this earlier? Even if this does create enough heat to continue the reaction melting all around the world, the depth of this, and the high SHC of most rocks, would have probably prevented the heat to have melted the surface. (4) The mass extinction hypothesised above, as the only likely explanation for such large hydrocarbon deposits in one place, must have wiped out most life on Meros. This means that it must have taken a very long time to regenerate sufficient life for a flourishing ecosystem containing millions of large and complex creatures such as Merosians, and the fact that they did not know about it indicates that it is very deep. This is supported by the rates of rock formation (i.e. the Deccan Traps, volcanoes which began 66Ma ago (coincidence?) are now 2km thick) and would prevent the rocks from being melted to the surface. (4.1) Also, it literally says "incredibly deep" in the story. The temperatures generated by the volume of hydrocarbon that would be created if we all died today is not enough to melt through kilometers of rock. (5) Vulcanism and plate tectonics means that at certain points around the world, these hydrocarbons will continuously be in contact with the immense heat of plate tectonics, and, due to the fact that magma includes dissolved gases, O2 as well. Why have they not already been set alight? What about previous asteroid impacts or earthquakes, which are actually quite frequent? (6) The massive SHC of rocks is indicated by the fact that lava flows never melt rock beneath (although they can cause metamorphism, which as you know is due to high heat and temperature), and that it can take hundreds to thousands of years for underground magma to cool. (7) In conclusion, that explanation for the destruction of Meros is nearly impossible, and having sorted that out, I can go and believe that they are all alive and lived as happily as we can expect ever after. Sorry for going overly scientific on you. It's my response method to major tragedy in sci-fi. Also, with the movie thing that has been proposed, if I can help in any way...
  19. I've got a tank sort-of done, for assaulting and capturing Minmus (it's a pretty awful tank though) and a ground-defence missile system which, as you can't strut across robotic parts, is currently exploding whenever I fire on Kerbin (it's destined for Minmus but I might steal Eve as well, you never know) and so I am waiting to do them. I can do jets, and I have a hyper-manoeuvrable design which you can equip with BDA stuff, but I am quite bad at helicopters and ocean-going craft. (Oh, and to break my ditch promise, if we have prop-planes, which (in KSP) are silent, can we send spying missions without them learning what's going on? And can we camouflage bases and rovers and stuff by covering them in sheets of Mun-rock?)
  20. (1) To take a screenshot you can press [F1]. It's the same on Mac and Linux. They end up in a Screenshots folder in your main KSP folder (i.e. C:/Kerbal Space Program). (2) These nodes are where your orbit crosses, if the target's orbit is inclined. You need to align your orbit to theirs to get closer. (3) Therefore you should create a manoeuvre node at one of the nodes, and use either the Normal or Anti-Normal handles to change your orbit. There is a number on the node which will decrease when your orbit becomes aligned. (4) Execute the node and you will be in the same inclination as the craft, making it much easier to get an intercept. This is an essential skill, because you usually need it to go to Minmus cheaply, because it is in an inclined orbit. (Minmus is the nicest moon to land on, low-gravity and massive flat areas...) (5) Then you can raise your orbit until you get an intercept, and then you can coast until you are close. Cancel relative velocity (target retrograde) and then the tutorial will tell you how to dock.
  21. I don't think I got that with the Mun, but several times I have put my craft on a Minmus trajectory only to warp and find that my Ap is short.
  22. Not an Aussie, but I commiserate with you and your [political opinions, bleeep, political opinions] PM who denies climate change. Also, as this is a real thing and not 'political, ideological or religious', it shouldn't violate 2.2B.
  23. For those who do not know, Mornington Crescent is an illogical (i.e. Kerbal) game introduced in the popular British radio show, I'm Sorry I Haven't A Clue. The aim is to get to Mornington Crescent, a tube station on the Charing Cross branch of the Northern line, via other places... Dear KSP Forum I cannot believe that nobody has yet suggested that ancient and venerable game, Mornington Crescent! Yours, Mrs Trellis of North Wales - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Rules: We are using the Nidd Variation (illegal moves mean you are blocked for 3 turns), but with Charing Cross branch wild, preventing immediate wins and 'spoiling the fun'. Morningside and Croissant versions are legal as is Morningkerb Crescent (the Crescent is on Laythe, or in GPP variations, Tellumo). Travelling on the Docklands Light Railway, the Overground or the riverboats is legal. St. Pancras is wild. Official Tube Map: Remember that play is not limited to the Tube stations. I play the Holmes Gambit: Baker Street.
  24. Calling 911 because you're annoyed it isn't 999 like in the land of idiots, lying liars, lying-down Moggs and de Pfeffels.
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