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HansAcker

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Everything posted by HansAcker

  1. There's quite a few errors in your log. Your Parallax installation seems to be incomplete. There are parsing errors in ContractConfigurator (maybe incorrect contract definitions?) The problem you see is probably caused by this error when you added a Swivel engine to the vessel: NullReferenceException: Object reference not set to an instance of an object at ModuleEngines.ThrustUpdate () [0x001f9] in <c1858a3f77504bd1aaa946fdccf84670>:0 at ModuleEngines.FixedUpdate () [0x0005c] in <c1858a3f77504bd1aaa946fdccf84670>:0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) ModuleManager.UnityLogHandle.InterceptLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) liquidEngine2 added to ship - part count: 12 I'm not familiar with a number of mods in your install. Do you recall if any of those changes engine parameters? The really odd thing is that you shouldn't be able to put a liquidEngine2 on your ship, as far as I know. It's been superseded by liquidEngine2_v2 and the liquidEngine2 is hidden from the tech tree. How did you manage that feat?
  2. What's your distance to the station? The set target option is only available when your vessel is <200m or so from the docking port.
  3. Search results suggest that HabTech2 is the mod that should include the ht2_02 tank type. Did you install it manually or through CKAN? Do you have any other mods that would change tank types (Kerbalism, Cryo tanks)? A full log file might help.
  4. Did you install all Parallax packages (Parallax, Parallax_StockTextures and Parallax_ScatterTextures) manually or through CKAN? Do you see any other exceptions before this one? (the full log might help) Sometimes an error in one mod is caused by another in a different mod.
  5. Still a lot better reviews than My Other Space Game 2 years after a catastrophic release after running a closed beta. https://steamdb.info/app/1336350/charts/ I'll give KSP 2 a year or two to get into a state where I want to play it. KSP 1 is going to be the most complete KSP for a long time to come.
  6. I have been pointed/pointing to: https://support.privatedivision.com/hc/en-us/requests/new?ticket_form_id=360001675633
  7. Can't you just wait before stripping assets from a game barely a day after its early access release? scnr. I'll wait a few updates before I install KSP 2.
  8. Lots of MissingMethod and NullRef exceptions by KSPe, KSP Recall during part compilation. Some ModuleManagerWatchdog messages to boot. Hmm. Paging Doctor @Lisias It could be crashing because of some incompatible mod but I don't really see anything among all the errors (The usual culprits are all present, though, like Firespitter) I suppose those part compilation errors lead to all the null references later on where drag cubes seem to be missing.
  9. The content of the .cfg files would be useful to see. Their location is not so important, it's the TUFX_PROFILE nodes defined in them.
  10. Once on its target orbit and activated, the tracking happens automatically in the background. https://wiki.kerbalspaceprogram.com/wiki/SENTINEL_Infrared_Telescope
  11. Patch Notes v1.12.5 January 11, 2023 Patch Notes Change Log: =================================== v1.12.5 =================================== +++ Improvements * Added something... on Mun. Intriguing...
  12. Are you in solar orbit? I seem to remember that the contract orbit doesn't show up if your active vessel is not in orbit around the Sun.
  13. As already said, the log file would be useful. The only thing in your mod list that I know modifies the parachute is "Shaddy". It adds a translucent shader to parachutes (and other parts). It works for me, though.
  14. That error relates to a part from Tantares: TantaresSP/parts/core_ye8/ye8_solar_s1_1 As the problem with the version number was apparently fixed about a year ago, did you update all mods?
  15. Among some messages I don't recognize (haven't played on Linux for a while), I think this is the crash message: ArgumentException: Invalid version: v1.1.0.107 (2018-03-18) at KerbalChangelog.ChangelogVersion..ctor (System.String version, System.String cfgDirName) [0x0003a] in <3df0e8f79e4f4c60b17db000dc0cdeca>:0 So it looks like Kerbal Changelog crashes because it can't parse a version number. Removing it might fix your immediate problem. I don't see a 1.1.0.107 in your mod list, though. Identifying the mod with the "invalid version" and reporting the crash in the Kerbal Changelog thread could help fix it for good.
  16. Yes and it can be a problem. Rover wheels in particular like to bounce a lot when their autostruts snap to a new heaviest part.
  17. Chatterer doesn't load properly because of an exception loading mods. It looks like a problem with Toolbar Control/Clickthrough Blocker or maybe Engine Light Relit. "Could not load file or assembly 'ToolbarControl, Version=0.1.9.4, Culture=neutral, PublicKeyToken=null' or one of its dependencies"
  18. Are those stock fairings or mod parts? Do you use TUFX? I see something similar with a few modded parts with TUFX installed. I vaguely remember reading a post about why this happens but can't find it, I'm afraid. The latest comment on the TUFX thread suggests that enabling HDR once triggers the problem in all profiles and to edit/recreate them.
  19. It actually does. You do need at least 25% (or 35%?) of the required power, though. A third NUK should bring your rover's power up to it. Edit: I didn't see your edit
  20. Looks like it works here. I use NFE but not System Heat if that makes any difference.
  21. DirectoryNotFoundException: Could not find a part of the path "C:\Program Files (x86)\Steam\steamapps\common\Kerbal Space Program\PDLauncher\GameData\KerbalKonstructs\MapDecalMaps\AllBlack.png". KSP looks for its files in the wrong directory. Did you try to bypass the launcher by setting the executable in Steam and not to a shortcut link?
  22. If you want to get creative, have a look at TURD. It allows recoloring of most parts (and comes with shiny presets, too). I'm not sure if it supports Restock, though. To see it in action, you could watch one of my favourite KSP streamers. He loves to Bob Ross all his creations.
  23. A screenshot of the EL window would be useful. Are the engineers in their workshop and have materials available?
  24. I had this happen when I inadvertently changed the trim controls. If it happens again, look for the trim indicators or try to reset them (Alt-X). [I totally forgot that trim indicators where a mod. Shouldhavebeenstock! ] Well, there was one time when I had a controller attached that fell behind the computer and gave odd random inputs. But those are all the usual causes I can think of.
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